Difference between revisions of "User:Arendon"

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Abel Rendon Jr
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<h1>Abel Rendon Jr</h1>
Computer Science
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<p>Rochester Institute of Technology</p>
Year 3
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<p>Third Year Computer Science Major</p>
 +
<p><u>Project Ideas</u></p>
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<p>The main goal is to establish the foundations of a Math based Pac-Man game.</p>
 +
<p>The player will take on the role of Pac-man in a maze like environment. Pac-man</p>
 +
<p>will go around the environment and consume two kinds of pellets.  Small pellets</p>
 +
<p>will increment the score while larger pellets reveals a math question on the </p>
 +
<p>screen.  There will also be a number of ghosts in the environment that will attempt</p>
 +
<p>to catch Pac-man.  Each ghost will have an answer to one of the questions revealed</p>
 +
<p>by the large pellets and Pac-man will not be able to consume the corresponding ghost</p>
 +
<p>until the pellet is consumed.  A win is established if all ghosts are consumed.  A loss</p>
 +
<p>is established if a ghost catches Pac-man or if time runs out.  To make the game a</p>
 +
<p>viable learning tool for students, teachers will be able to alter the set of questions</p>
 +
<p>and answers through a simple interface.</p>
 +
<p><u>Progress</u></p>
 +
<p>- Established a wiki for Pac-Math</p>
 +
<p>- Chose a team leader</p>
 +
<p>- Weekly meetings to distribute work and discuss progress</p>
 +
<p>- Basic Pac-Math design is in progress</p>

Latest revision as of 19:20, 18 February 2010

Abel Rendon Jr

Rochester Institute of Technology

Third Year Computer Science Major

Project Ideas

The main goal is to establish the foundations of a Math based Pac-Man game.

The player will take on the role of Pac-man in a maze like environment. Pac-man

will go around the environment and consume two kinds of pellets. Small pellets

will increment the score while larger pellets reveals a math question on the

screen. There will also be a number of ghosts in the environment that will attempt

to catch Pac-man. Each ghost will have an answer to one of the questions revealed

by the large pellets and Pac-man will not be able to consume the corresponding ghost

until the pellet is consumed. A win is established if all ghosts are consumed. A loss

is established if a ghost catches Pac-man or if time runs out. To make the game a

viable learning tool for students, teachers will be able to alter the set of questions

and answers through a simple interface.

Progress

- Established a wiki for Pac-Math

- Chose a team leader

- Weekly meetings to distribute work and discuss progress

- Basic Pac-Math design is in progress