Difference between revisions of "Marketing Team/Project Visualization"

From Sugar Labs
Jump to navigation Jump to search
Line 1: Line 1:
{{Stub}}
+
<noinclude>{{ Translations | [[Sugar_on_a_Stick|english]] &#124; [[Sugar_on_a_Stick/lang-es|español]] }}{{GoogleTrans-en | es =show | bg =show | zh-CN =show | zh-TW =show | hr =show | cs =show | da =show | nl =show | fi =show | fr =show | de =show | el =show | hi =show | it =show | ja =show | ko =show | no =show | pl =show | pt =show | ro =show | ru =show | sv =show }}{{TOCright}}
 
==Communication Channels==
 
==Communication Channels==
 
* http://lists.sugarlabs.org/listinfo/marketing mailing list
 
* http://lists.sugarlabs.org/listinfo/marketing mailing list
Line 32: Line 32:
 
# '''Sustain Involvement'''
 
# '''Sustain Involvement'''
 
:: The ultimate 'glue' that binds people is not 'what they get' from the Project, but 'what they can contribute' to the living communities served by their shared purpose.
 
:: The ultimate 'glue' that binds people is not 'what they get' from the Project, but 'what they can contribute' to the living communities served by their shared purpose.
 +
 +
'''Who? an ecosystem'''
 +
:Many stakeholders can be ''key players'' in the '''One Laptop per Child''' or '''Sugar''' projects.  The projects depend on volunteers taking on tasks from a wide spectrum of support opportunities by collaborating in education, technology, and outreach.  The inter-relationships of ''key players'' is represented in this Ecosystem diagram. Every picture or part tells a story.  You can trace 'links' from any element in the system to its influence on any other element. These reveal inherent iteration cycles. Repetition and practice lead to improvements.
  
 
===Labels===
 
===Labels===

Revision as of 10:58, 14 May 2009

english | español HowTo [ID# 29121] 

Communication Channels

See http://n2.nabble.com/-Marketing---IAEP--Project-process-visualization-tc2798356.html for the discussion thread that initiated this wiki page.

Some work will best be presented at OLPC:Project_visualization as the olpc:OLPC:Wiki#ImageMap extension to the wiki is installed there.

Content

Please enter ideas for additional or revised content below:

(Revise this page structure as needed.)

Topic Categories

Text

  1. Educate Players
    • ...
    • Steer contributors to unmet needs, avoid accidental "reinvention of the wheel"
  2. Extend Networks (to)
    • ...
    • Support the finding of partners for collaboration
    • ...
    • Facilitate connecting to build a shared vision
    • Encourage collaboration and co-creation
  3. Engage and Empower (to)
    • Attract diverse people to act for common purposes
    • Collaborate and co-create; design, implement, & evaluate projects
    • ...
  4. Sustain Involvement
The ultimate 'glue' that binds people is not 'what they get' from the Project, but 'what they can contribute' to the living communities served by their shared purpose.

Who? an ecosystem

Many stakeholders can be key players in the One Laptop per Child or Sugar projects. The projects depend on volunteers taking on tasks from a wide spectrum of support opportunities by collaborating in education, technology, and outreach. The inter-relationships of key players is represented in this Ecosystem diagram. Every picture or part tells a story. You can trace 'links' from any element in the system to its influence on any other element. These reveal inherent iteration cycles. Repetition and practice lead to improvements.

Labels

Icons

Structure

Layout

Color scheme

  • I'm used to seeing neutral gray backgrounds that offset the Sugar-themed colors to highlight content categories. --FGrose 14:41, 14 May 2009 (UTC)