Difference between revisions of "Karma/Dictionary"
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; game: a fun way to explore the material introduced in the lesson which helps in the learning objective | ; game: a fun way to explore the material introduced in the lesson which helps in the learning objective | ||
; help text: accompanying online help within Karma | ; help text: accompanying online help within Karma | ||
+ | ; klayer: a drawing space in a karma lesson that encapsulates the properties and methods of both the canvas element and its associated drawing context | ||
; knavbar: lesson navigation | ; knavbar: lesson navigation | ||
; kpage: an individual page within a lesson | ; kpage: an individual page within a lesson |
Revision as of 03:14, 4 September 2009
- activity text
- blue-print for the activity and contains every piece of information the developers need to implement the activity
- assets
- multimedia objects such as images, sounds and videos that are used in Karma lessons
- bundle
- a collection of lessons, possibly also including Karma utilities and a HTML 5 capable browser (see Karma/Bundle_layout for more details)
- Chakra
- landing page (formerly known as MenuStage in E-Paath)
- exercise
- exercise is where the student gets to assess how well she has learned the content of the lesson
- game
- a fun way to explore the material introduced in the lesson which helps in the learning objective
- help text
- accompanying online help within Karma
- klayer
- a drawing space in a karma lesson that encapsulates the properties and methods of both the canvas element and its associated drawing context
- knavbar
- lesson navigation
- kpage
- an individual page within a lesson
- kpagenav
- page navigation within lessons
- lesson
- a self-contained unit of Karma content
- lesson plan
- detailed overview of how teachers can use the activity in the classroom, which homework can be assigned to pupils, etc.
- review
- a page containing the assessment and scores of past lessons
- teacher's note
- document detailing learning goals, (possibly) links to related school book contents, ideas for preceding and follow-up activities, etc.
- tutorial
- the first part of the lesson that introduces the concepts of the lesson
- unobtrusive javascript