Difference between revisions of "Marketing Team/Presentations"

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* [[:Image:Sugarlabs-onepager.odp|A one-slide overview]] of Sugar Labs
 
* [[:Image:Sugarlabs-onepager.odp|A one-slide overview]] of Sugar Labs
 
* [[:Image:Sugarlabs-bullets.odp]]
 
* [[:Image:Sugarlabs-bullets.odp]]
 
== Presentations on Logo Like Languages ==
 
The visual programming languages [http://activities.sugarlabs.org/en-US/sugar/addon/4027 Turtle Art], Scratch and [http://activities.sugarlabs.org/en-US/sugar/addon/4030 Etoys] can be described as "Logo like" in that they are accessable to young kids, are used to promote problem solving and can produce geometric pen trails from programmable turtles (or cats or cars). They are superior to Logo in that they are visual languages rather than text based which allows kids to spend their time in higher order problem solving rather than syntax. Following are presentations which support the educational use of Logo like or visual programming languages.
 
 
*[http://www.papert.org/works.html Works by Seymour Papert, Ph.D. (Logo)]
 
*[http://neoparaiso.com/logo/estudio-logo.html Estudio sobre Logo: Efectos y Eficacia]
 
*[http://www.vpri.org/html/writings.php Teaching and Learning Powerful Ideas Viewpoint Research Institute (Etoys)]
 
*[http://scalablegamedesign.cs.colorado.edu/wiki/Scalable_Game_Design_wiki Scalable Game Design wiki (Agentsheets)]
 
*[http://llk.media.mit.edu/papers/IDC-2005.pdf Some Reflections on designing construction kits for kids, Resnick&Silverman (Scratch)]
 
*[http://waveplace.org/about/background/ Waveplace Background (Etoys/OLPC]
 
*[http://rupert.id.au/schoolgamemaker/why.htm Why Games at School?]
 
*[http://www.ncsu.edu/meridian/jan98/feat_1/kiddesigner.html Project Kid Designer]
 
*[http://tonyforster.blogspot.com/2009/12/computer-programming-and-acquisition-of.html Computer programming and the acquisition of critical literacy]
 
*[http://learningevolves.wikispaces.com/file/view/Game+programming%2C+the+Computer+Game+Design%2C.ppt Game programming, the computer game design, programming, multimedia and mathematics cluster]
 
*[http://www.box.net/public/gaptkprrjs  Learning and teaching in the contexts of creating computer games, Holkner 2006]
 
*[http://www.obscure.org/scratch Creative Computer Exploration with Scratch], a set of lesson plans to teach elementary school children programming, design, and math in an accessible and engaging way (The Obsure Organization)
 
  
 
== Previous events ==
 
== Previous events ==
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=== Saturday ===
 
=== Saturday ===
 
* [http://www.codewiz.org/pub/sugar/slides/sugarcamp/SugarLabsInfrastructure.odp Sugar Labs infrastructure] ([[User:Bernie|Bernie Innocenti]])
 
* [http://www.codewiz.org/pub/sugar/slides/sugarcamp/SugarLabsInfrastructure.odp Sugar Labs infrastructure] ([[User:Bernie|Bernie Innocenti]])
 +
 +
== Presentations on Logo Like Languages ==
 +
The visual programming languages [http://activities.sugarlabs.org/en-US/sugar/addon/4027 Turtle Art], Scratch and [http://activities.sugarlabs.org/en-US/sugar/addon/4030 Etoys] can be described as "Logo like" in that they are accessable to young kids, are used to promote problem solving and can produce geometric pen trails from programmable turtles (or cats or cars). They are superior to Logo in that they are visual languages rather than text based which allows kids to spend their time in higher order problem solving rather than syntax. Following are presentations which support the educational use of Logo like or visual programming languages.
 +
 +
*[http://www.papert.org/works.html Works by Seymour Papert, Ph.D. (Logo)]
 +
*[http://neoparaiso.com/logo/estudio-logo.html Estudio sobre Logo: Efectos y Eficacia]
 +
*[http://www.vpri.org/html/writings.php Teaching and Learning Powerful Ideas Viewpoint Research Institute (Etoys)]
 +
*[http://scalablegamedesign.cs.colorado.edu/wiki/Scalable_Game_Design_wiki Scalable Game Design wiki (Agentsheets)]
 +
*[http://llk.media.mit.edu/papers/IDC-2005.pdf Some Reflections on designing construction kits for kids, Resnick&Silverman (Scratch)]
 +
*[http://waveplace.org/about/background/ Waveplace Background (Etoys/OLPC]
 +
*[http://rupert.id.au/schoolgamemaker/why.htm Why Games at School?]
 +
*[http://www.ncsu.edu/meridian/jan98/feat_1/kiddesigner.html Project Kid Designer]
 +
*[http://tonyforster.blogspot.com/2009/12/computer-programming-and-acquisition-of.html Computer programming and the acquisition of critical literacy]
 +
*[http://learningevolves.wikispaces.com/file/view/Game+programming%2C+the+Computer+Game+Design%2C.ppt Game programming, the computer game design, programming, multimedia and mathematics cluster]
 +
*[http://www.box.net/public/gaptkprrjs  Learning and teaching in the contexts of creating computer games, Holkner 2006]
 +
*[http://www.obscure.org/scratch Creative Computer Exploration with Scratch], a set of lesson plans to teach elementary school children programming, design, and math in an accessible and engaging way (The Obsure Organization)

Revision as of 10:15, 7 September 2010

Caution:

Please note that the content of the presentations below may not reflect the current state of the project.

Sugar Labs bullet points

Previous events

2010

2009

NECC

FOSSVT

CoSN (Consortium for School Networking) 2009 Annual Conference, Austin, TX

12 March 2009

CUE (Computer Using Educators)Conference, Palm Springs CA

March 2009

FOSDEM 2009

2008

2008 SugarCamp

Video for many of these is available in raw form at http://download.laptop.org/content/conf/20081117-sugarcamp/ -- help is welcome in editing & converting to free formats!

John Tierney was so nice to share with us the mind maps he took while attending the talks: File:SugarCamp Mind Map Collection.pdf.

Monday

Tuesday

Wednesday

Thursday

Friday

Saturday

Presentations on Logo Like Languages

The visual programming languages Turtle Art, Scratch and Etoys can be described as "Logo like" in that they are accessable to young kids, are used to promote problem solving and can produce geometric pen trails from programmable turtles (or cats or cars). They are superior to Logo in that they are visual languages rather than text based which allows kids to spend their time in higher order problem solving rather than syntax. Following are presentations which support the educational use of Logo like or visual programming languages.