Difference between revisions of "Lemonade Stand/status"
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|status_text=Version 2.0 Released | |status_text=Version 2.0 Released | ||
|group_list=[[User:Qalthos|Nathaniel Case]], JT Mengel, [[User:Sarah_Wagner|Sarah Wagner]], [[User:Mdd8919 | Mitchell DeMarco]], [[User:Epsilon748 | Anthony King]], [[User:Echo35 | Anthony Lubrani]], [[User:Jsang1|Jonathan Sanger]], [[User:Sss1406 | Steven Schoenfeld]], [[User:Jlew | Justin Lewis]] | |group_list=[[User:Qalthos|Nathaniel Case]], JT Mengel, [[User:Sarah_Wagner|Sarah Wagner]], [[User:Mdd8919 | Mitchell DeMarco]], [[User:Epsilon748 | Anthony King]], [[User:Echo35 | Anthony Lubrani]], [[User:Jsang1|Jonathan Sanger]], [[User:Sss1406 | Steven Schoenfeld]], [[User:Jlew | Justin Lewis]] | ||
+ | |desc=Lemonade stand (or more likely, *Insert produce here* stand) is a collaboration project at RIT. It is designed to test children on fractions, working with money, estimation, and other math topics. While our time restraints limit the extent to which we can implement features, the current goal is a feature complete program even if lacking in graphics. We plan on having a system based on buying and selling commodities and an eventual season based economy. | ||
+ | |||
+ | The largest and most complex task of the project will be the introduction of a basic AI to handle the economy, the use of graphics, and localization. We are planning on introducing the game with a generic currency model while trying to find a commodity that either works worldwide, or is easy to replace for regional types. At the very least, we plan on having a feature complete text model that can be finished by other interested parties. | ||
}} | }} |
Revision as of 09:43, 30 September 2010
Status: | Released/Active Version 2.0 Released |
Group Members: | Nathaniel Case, JT Mengel, Sarah Wagner, Mitchell DeMarco, Anthony King, Anthony Lubrani, Jonathan Sanger, Steven Schoenfeld, Justin Lewis |
Lemonade stand (or more likely, *Insert produce here* stand) is a collaboration project at RIT. It is designed to test children on fractions, working with money, estimation, and other math topics. While our time restraints limit the extent to which we can implement features, the current goal is a feature complete program even if lacking in graphics. We plan on having a system based on buying and selling commodities and an eventual season based economy.
The largest and most complex task of the project will be the introduction of a basic AI to handle the economy, the use of graphics, and localization. We are planning on introducing the game with a generic currency model while trying to find a commodity that either works worldwide, or is easy to replace for regional types. At the very least, we plan on having a feature complete text model that can be finished by other interested parties. |