Difference between revisions of "Produce Puzzle"
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*[[User:Classclownfish|Abbi Honeycutt]] | *[[User:Classclownfish|Abbi Honeycutt]] | ||
*[[User:Nikeunltd|Kennedy Kong]] | *[[User:Nikeunltd|Kennedy Kong]] | ||
+ | |||
+ | ==Goals (by 4/25/09)== | ||
+ | * Sugar toolbar at the top | ||
+ | * Work on ending animation | ||
==Compatability Issues== | ==Compatability Issues== | ||
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==Playability Issues== | ==Playability Issues== | ||
− | |||
* More dynamic ending | * More dynamic ending | ||
** No visual notification user wins the game (fireworks, something exciting) | ** No visual notification user wins the game (fireworks, something exciting) | ||
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** Scales itself similarly to how the maze game does | ** Scales itself similarly to how the maze game does | ||
* New fruit icons | * New fruit icons | ||
+ | |||
+ | ==Completed Goals== | ||
+ | * Ability to toggle game music |
Revision as of 09:48, 17 April 2009
Group Members
Goals (by 4/25/09)
- Sugar toolbar at the top
- Work on ending animation
Compatability Issues
- Needs a new Sugarized icon
- Needs the Sugar toolbar at the top
- Needs to be changed from HelloWorld.activity to ProducePuzzle.activity
- Bundling needs to be compatible with new Sugar build
- Doesn't like to resume after "minimizing"
- No icon on the top of Sugar window with other running programs
Playability Issues
- More dynamic ending
- No visual notification user wins the game (fireworks, something exciting)
- Should move on to new game automatically
- More scalable
- Ability to change fruit max values on the fly
- Ability to have some fruit values solved for them
- Does not spawn all fruits all the time
Wishlist
- Timer
- See how long they've played
- Race against clock mode
- Fill more of screen
- Scales itself similarly to how the maze game does
- New fruit icons
Completed Goals
- Ability to toggle game music