Difference between revisions of "Produce Puzzle"
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− | We need to add a better description, milestone, timeline, standards, links and resources and contact info. We should talk to [[User:Wade|Wade]] | + | We need to add a better description, milestone, timeline, standards, links and resources and contact info. We should talk to [[User:Wade|Wade]]. |
==Group Members== | ==Group Members== | ||
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* Doesn't like to resume after "minimizing" | * Doesn't like to resume after "minimizing" | ||
** No icon on the top of Sugar window with other running programs | ** No icon on the top of Sugar window with other running programs | ||
+ | * Needs to be added to Git repo | ||
==Playability Issues== | ==Playability Issues== |
Revision as of 18:34, 27 April 2009
We need to add a better description, milestone, timeline, standards, links and resources and contact info. We should talk to Wade.
Group Members
Goals (by 4/24/09)
- Sugar toolbar at the top (Abbi)
- Work on ending animation (Kennedy)
Compatability Issues
- Needs a new Sugarized icon
- Needs the Sugar toolbar at the top
- Needs to be changed from HelloWorld.activity to ProducePuzzle.activity
- Bundling needs to be compatible with new Sugar build
- Doesn't like to resume after "minimizing"
- No icon on the top of Sugar window with other running programs
- Needs to be added to Git repo
Playability Issues
- More dynamic ending
- No visual notification user wins the game (fireworks, something exciting)
- Should move on to new game automatically
- More scalable
- Ability to change fruit max values on the fly
- Ability to have some fruit values solved for them
- Does not spawn all fruits all the time
Wishlist
- Timer
- See how long they've played
- Race against clock mode
- Fill more of screen
- Scales itself similarly to how the maze game does
- New fruit icons
Completed Goals
- Ability to toggle game music (4/17/09)