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* assets: multimedia objects such as images, sounds and videos that are used in Karma lessons
* assets: multimedia objects such as images, sounds and videos that are used in Karma lessons
* bundle: a collection of lessons, possible also including Karma utilities and a HTML 5 capable browser (see [[Karma/Bundle_layout]] for more details)
* bundle: a collection of lessons, possible also including Karma utilities and a HTML 5 capable browser (see [[Karma/Bundle_layout]] for more details)
* exercise:  
* exercise: exercise is where the student gets to assess how well she has learned the content of the lesson
* game: a fun way to explore the material introduced in the lesson
* game: a fun way to explore the material introduced in the lesson which helps in the learning objective
* help text: accompanying online help within Karma
* help text: accompanying online help within Karma
* karmaplatz: landing page (formerly known as MenuStage in E-Paath)
* karmaplatz: landing page (formerly known as MenuStage in E-Paath)
* lesson: a self-contained unit of Karma content
* lesson: a self-contained unit of Karma content
* lesson plan: detailed overview of how teachers can use the activity in the classroom, which homework can be assigned to pupils, etc.
* lesson plan: detailed overview of how teachers can use the activity in the classroom, which homework can be assigned to pupils, etc.
* review:  
* review: a page containing the assessment and scores of past lessons
* teacher's note: document detailing learning goals, (possibly) links to related school book contents, ideas for preceding and follow-up activities, etc.
* teacher's note: document detailing learning goals, (possibly) links to related school book contents, ideas for preceding and follow-up activities, etc.
* tutorial:  
* tutorial:  
* [http://en.wikipedia.org/wiki/Unobtrusive_JavaScript unobtrusive javascript]
* [http://en.wikipedia.org/wiki/Unobtrusive_JavaScript unobtrusive javascript]

Revision as of 00:37, 22 July 2009

  • activity text: blue-print for the activity and contains every piece of information the developers need to implement the activity
  • assets: multimedia objects such as images, sounds and videos that are used in Karma lessons
  • bundle: a collection of lessons, possible also including Karma utilities and a HTML 5 capable browser (see Karma/Bundle_layout for more details)
  • exercise: exercise is where the student gets to assess how well she has learned the content of the lesson
  • game: a fun way to explore the material introduced in the lesson which helps in the learning objective
  • help text: accompanying online help within Karma
  • karmaplatz: landing page (formerly known as MenuStage in E-Paath)
  • lesson: a self-contained unit of Karma content
  • lesson plan: detailed overview of how teachers can use the activity in the classroom, which homework can be assigned to pupils, etc.
  • review: a page containing the assessment and scores of past lessons
  • teacher's note: document detailing learning goals, (possibly) links to related school book contents, ideas for preceding and follow-up activities, etc.
  • tutorial:
  • unobtrusive javascript