Difference between revisions of "User:Arendon"
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<p>Rochester Institute of Technology</p> | <p>Rochester Institute of Technology</p> | ||
<p>Third Year Computer Science Major</p> | <p>Third Year Computer Science Major</p> | ||
+ | <p><u>Project Ideas</u></p> | ||
+ | <p>The main goal is to establish the foundations of a Math based Pac-Man game.</p> | ||
+ | <p>The player will take on the role of Pac-man in a maze like environment. Pac-man</p> | ||
+ | <p>will go around the environment and consume two kinds of pellets. Small pellets</p> | ||
+ | <p>will increment the score while larger pellets reveals a math question on the </p> | ||
+ | <p>screen. There will also be a number of ghosts in the environment that will attempt</p> | ||
+ | <p>to catch Pac-man. Each ghost will have an answer to one of the questions revealed</p> | ||
+ | <p>by the large pellets and Pac-man will not be able to consume the corresponding ghost</p> | ||
+ | <p>until the pellet is consumed. A win is established if all ghosts are consumed. A loss</p> | ||
+ | <p>is established if a ghost catches Pac-man or if time runs out. To make the game a</p> | ||
+ | <p>viable learning tool for students, teachers will be able to alter the set of questions</p> | ||
+ | <p>and answers through a simple interface.</p> |
Revision as of 16:33, 17 December 2009
Abel Rendon Jr
Rochester Institute of Technology
Third Year Computer Science Major
Project Ideas
The main goal is to establish the foundations of a Math based Pac-Man game.
The player will take on the role of Pac-man in a maze like environment. Pac-man
will go around the environment and consume two kinds of pellets. Small pellets
will increment the score while larger pellets reveals a math question on the
screen. There will also be a number of ghosts in the environment that will attempt
to catch Pac-man. Each ghost will have an answer to one of the questions revealed
by the large pellets and Pac-man will not be able to consume the corresponding ghost
until the pellet is consumed. A win is established if all ghosts are consumed. A loss
is established if a ghost catches Pac-man or if time runs out. To make the game a
viable learning tool for students, teachers will be able to alter the set of questions
and answers through a simple interface.