Difference between revisions of "Sugar Network/Concept"

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== Summary ==
 
== Summary ==
  
The Sugar Users Network (SUN) is an initiative to try to leverage collaborative, contributing, and learning behaviour in Sugar Learning Platform. It is started as the only possible option for connectivity-less Sugar deployments (Peru in particular), but it is also being targeted to the Internet driven environments.
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The Sugar Users Network (SUN) is an initiative to try to leverage collaborative, contributing, and learning behaviour in Sugar Learning Platform. It is started as the only possible option for connectivity-less Sugar deployments (but it is also being targeted to the Internet driven environments) and Peru in particular.
  
The major purpose is providing technical possibility to:
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The intentions might be explained by the following selection from the [[Wikipedia:Fundamental_human_needs|Fundamental human needs]] with adding the ''SUN'' column to briefly describe the Sugar Users Network's approach:
  
* Connect different groups of people - students, educators, contributors, developers to meet needs of all collaborators;
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{| class="wikitable"
* Share different types of the content (including the code) and experience in seamless manner.
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|-
 +
! width="175" | Need/Satisfaction
 +
! width="100" | Being (qualities)
 +
! width="100" | Having (things)
 +
! width="100" | Doing (actions)
 +
! width="100" | Interacting (settings)
 +
! scope="col" | SUN<br>(Sugar Users Network)
 +
|-
 +
! scope="col" | Understanding
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| critical capacity, curiosity, intuition
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| literature, teachers, policies, educational
 +
| analyse, study, meditate, investigate,
 +
| schools, families, universities, communities,
 +
! style="background: lightyellow" |
 +
|-
 +
! scope="col" | Participation
 +
| receptiveness, dedication, sense of humour
 +
| responsibilities, duties, work, rights
 +
| cooperate, dissent, express opinions
 +
| associations, parties, churches, neighbourhoods
 +
! style="background: lightyellow" |
 +
|-  
 +
! scope="col" | Leisure
 +
| imagination, tranquillity, spontaneity
 +
| games, parties, peace of mind
 +
| day-dream, remember, relax, have fun
 +
| landscapes, intimate spaces, places to be alone
 +
! style="background: lightyellow" |
 +
|-
 +
! scope="col" | Creation
 +
| imagination, boldness, inventiveness, curiosity
 +
| abilities, skills, work, techniques
 +
| invent, build, design, work, compose, interpret
 +
| spaces for expression, workshops, audiences
 +
! style="background: lightyellow" |
 +
|-
 +
! scope="col" | Identity
 +
| sense of belonging, self-esteem, consistency
 +
| language, religions, work, customs, values, norms
 +
| get to know oneself, grow, commit oneself
 +
| places one belongs to, everyday settings
 +
! style="background: lightyellow" |
 +
|-
 +
! scope="col" | Freedom
 +
| autonomy, passion, self-esteem, open-mindedness
 +
| equal rights
 +
| dissent, choose, run risks, develop awareness
 +
| anywhere
 +
! style="background: lightyellow" |
 +
|}
  
 
== Overview ==
 
== Overview ==

Revision as of 10:28, 11 December 2011

Summary

The Sugar Users Network (SUN) is an initiative to try to leverage collaborative, contributing, and learning behaviour in Sugar Learning Platform. It is started as the only possible option for connectivity-less Sugar deployments (but it is also being targeted to the Internet driven environments) and Peru in particular.

The intentions might be explained by the following selection from the Fundamental human needs with adding the SUN column to briefly describe the Sugar Users Network's approach:

Need/Satisfaction Being (qualities) Having (things) Doing (actions) Interacting (settings) SUN
(Sugar Users Network)
Understanding critical capacity, curiosity, intuition literature, teachers, policies, educational analyse, study, meditate, investigate, schools, families, universities, communities,
Participation receptiveness, dedication, sense of humour responsibilities, duties, work, rights cooperate, dissent, express opinions associations, parties, churches, neighbourhoods
Leisure imagination, tranquillity, spontaneity games, parties, peace of mind day-dream, remember, relax, have fun landscapes, intimate spaces, places to be alone
Creation imagination, boldness, inventiveness, curiosity abilities, skills, work, techniques invent, build, design, work, compose, interpret spaces for expression, workshops, audiences
Identity sense of belonging, self-esteem, consistency language, religions, work, customs, values, norms get to know oneself, grow, commit oneself places one belongs to, everyday settings
Freedom autonomy, passion, self-esteem, open-mindedness equal rights dissent, choose, run risks, develop awareness anywhere

Overview

The Network consists of different types of parts:

  • Client application that runs on machines of people who take part in the Network;
  • Server that runs either in the Internet (if connectivity is not a problem for clients) or on a school server (that is being synchronized with the Internet, thus, with the rest of school servers).