Difference between revisions of "Sugar Network/Concept"

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The Network supports Internet and Internet-less environments. In both cases, the participant's experience is the same. The only difference is the amount of time when all contributors will see the same picture, in case of the Internet, it will happen in live mode, for Internet-less cases, after synchronizing all school servers.
 
The Network supports Internet and Internet-less environments. In both cases, the participant's experience is the same. The only difference is the amount of time when all contributors will see the same picture, in case of the Internet, it will happen in live mode, for Internet-less cases, after synchronizing all school servers.
  
== Object model ==
+
== Players ==
 +
 
 +
These are real people that take part in the Sugar Network. The Sugar Network is all about:
 +
 
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* [[#Players|Players]],
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* play [[#Roles|Roles]],
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* interact with [[#Objects|Objects]],
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* taking part in [[#Activities|Activities]].
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== Objects ==
  
 
The whole experience within the Network is about interacting with the following objects:
 
The whole experience within the Network is about interacting with the following objects:

Revision as of 11:17, 11 December 2011

Summary

The Sugar Users Network (SUN) is an initiative to try to leverage collaborative, contributing, and learning behaviour in Sugar Learning Platform. It is started as the only possible option for connectivity-less Sugar deployments (but it is also being targeted to the Internet driven environments) and Peru in particular.

The intentions might be explained by the following selection from the Fundamental human needs with adding the SUN column to briefly describe the Sugar Users Network's approach:

Need/Satisfaction Being (qualities) Having (things) Doing (actions) Interacting (settings) SUN
(Sugar Users Network)
Understanding critical capacity, curiosity, intuition literature, teachers, policies, educational analyse, study, meditate, investigate, schools, families, universities, communities,
Participation receptiveness, dedication, sense of humour responsibilities, duties, work, rights cooperate, dissent, express opinions associations, parties, churches, neighbourhoods
Leisure imagination, tranquillity, spontaneity games, parties, peace of mind day-dream, remember, relax, have fun landscapes, intimate spaces, places to be alone
Creation imagination, boldness, inventiveness, curiosity abilities, skills, work, techniques invent, build, design, work, compose, interpret spaces for expression, workshops, audiences
Identity sense of belonging, self-esteem, consistency language, religions, work, customs, values, norms get to know oneself, grow, commit oneself places one belongs to, everyday settings
Freedom autonomy, passion, self-esteem, open-mindedness equal rights dissent, choose, run risks, develop awareness anywhere

The particular implementation is tailored by the following points:

  • Support Internet-less environments (but not only);
  • Support decentralized collaboration model on social level, i.e., not only for low level technical implementation details;
  • ...

Functioning Overview

The Network consists of different types of parts:

  • Client application that runs in Sugar learning environment on machines of people who take part in the Network;
  • Server that runs either in the Internet (if connectivity is not a problem for clients) or on a school server (that is being synchronized with the Internet, thus, with the rest of school servers).

The Network supports Internet and Internet-less environments. In both cases, the participant's experience is the same. The only difference is the amount of time when all contributors will see the same picture, in case of the Internet, it will happen in live mode, for Internet-less cases, after synchronizing all school servers.

Players

These are real people that take part in the Sugar Network. The Sugar Network is all about:

Objects

The whole experience within the Network is about interacting with the following objects:

(?):

  1. comments/chat/forum
  2. generalize tracker to support Q&A workflowf
  3. replace Wiki w/ more structered resources, like Solutions, and use wiki pages there
  4. General object vs. gallery
  5. groups of Players (friends zoom)
  6. reuse sugar zooms for project visibility levels
  7. support coding workflow for projects

Players

Attributes: Actions: Events:

Projects

Attributes:

  • Type:
    • General,
    • Activity,
    • Wiki,
    • Tracker.
    • (?) particular activity
  • Visibility:
    • Everyone
    • A group of Players
    • Private

Actions: Events:

Wiki

A collection of Wiki pages that use MediaWiki markup language, wikitext. Pages might be represented by a tree of pages. There is all time the root page. The idea to have a root page is to let it possible to merge these wiki pages to the standalone MediaWiki server.

Attributes: Actions: Events:

Wiki page

Attributes:

  • Visibility:
    • Everyone
    • A group of Players
    • Private

Actions: Events:

Tracker

There are two types of entries:

Attributes: Actions: Events:

Requests

Attributes:

  • Visibility:
    • Everyone
    • A group of Players
    • Private

Actions: Events:

Tasks

Attributes:

  • Visibility:
    • Everyone
    • A group of Players
    • Private

Actions: Events:

Gallery

A collection of activity objects of types depended on Project type.

Attributes: Actions: Events:

Exhibit

Attributes:

  • Visibility:
    • Everyone
    • A group of Players
    • Private

Actions: Events:

Roles

These are roles, not the definition of particular people. Each person can play different roles in different time.

Student

Teacher

Project Contributor

Project Coordinator

Activity

These are kinds of activities that Roles can take part in. The particular activity might involve several Players and several Roles.

Todo

  • Class type for projects to support regular class behaviour from teachers' pov.