Translation Proposal
Translation Proposal
A goal of Sugar Labs is to enable our users to experience Sugar in their own native language.
[Note: The current mission statements focus on languages (localize to as many languages as possible with high quality). The above statement is intended to focus on users not languages. I believe our goal should be to enable our users to experience Sugar in their native language.]
This goal requires two steps - internationalization (I18n) and localization (l10n). The first step (I18n) is to provide tools and documentation to facilitate the second step (L10n). Sugar has adopted Pootle as the primary tool for I18n. However, there are two important elements which
do not lend themselves to this approach.
- First are the FLOSS manuals (documentation) and its Sugar activity embodiment, Help Activity.
- Second, the Sugar-web-activities (based on html5 and javascript).
In general, I18n is the reponsibility of the Sugar development team. Localization, l10n, requires effort by volunteers who know the native language as well as English (the language of the POT master files).
Sugar is distributed in a release (e.g. Sugar 0.108 is released in 13.2.7) with the master files updated for new and changed strings. These master files are available from http://translate.sugarlabs.org". Specifically, the files for the current releases of Sugar are identified as projects: sugar and sugar-toolkit-gtk3.
In addition, this site tracks localization of Sugar activities which support Pootle localization. There are currently seven activities which are integral to Sugar (not-erasable): Browse, Image Viewer, Log, Read, Record, Terminal, and Write (excluding Journal which is localized in Sugar). These seven activities enable Pootle localization (are projects on tranlate.sugarlabs.org).
Localization Delegate
SugarLabs needs a Localization delegate. This is a role which Chris Leonard has filled from 2008-2013.
L10n leadership tasks:
Monitoring new activity development and advocating for i18n of code
(gettext formatting).
Setting up new languages for availability in Pootle.
Reaching upstream to create the glibc locales for new languages required for them to be selectable languages in Linux-based systems.
Requesting github permissions for the pootle git-hub user (to enable pull of new templates, push of completed translations).
Monitoring Pootle for currency of templates, update of templates on existing languages, commit new translations. These tasks are the responsibility of individual language team leaders, but in practice need an overseer on behalf of all languages.
Arranging 'L10n' days at deployments where teachers have students improve strings in the relevant .po or supply missing strings. The outcome of an 'L10n' day should be an updated localization for that native language.
Arrange for participating deployments to be publically recognized for their contribution.
Suggestions by Sebastian:
- Prepare glibc locales / other similar for Web stack *
- Maintain pootle servers and databases *
- Review / update translations and repositories *
- Keep git automation scripts *
- Add new projects / languages *
- Document processes
- Respond to queries from language teams
- Coordinate upstreaming of local work
Where * marks items requiring more technical knowledge or research
Recover L10n work done in the following languages that was lost in Pootle migration:
- Bislama
- Central Pame
- Crioulo-PT
- Dari
- Huastec
- Kinyarwanda
- Kosreaean
- Marovo
- Nauruan
- Sindhi
- Songhai languages
- Tuvaluan
- Tzotzil
- Urdu
Recover L10n and grepo connections to numerous missinga ctivities
ToDo:
The technical means for localization at the local level do not exist.
* It must be possible to touch and change PO files on local machines in Sugar. * It must be possible to capture that local work back at the central Pootle server for the benefit of others.
Identify Sugar activities in ASLO which do not support localization (are not projects in translate.sugarlabs.org). Arrange for them to use gettext. Create master files (localize) to English.
* Priority to Spanish language activities * Other important or popular Sugar activities
Sugar development could review Sugar (Python) activities to see if they support Pootle and attempt, eg. through GSOC, to get activities upgraded to implement Pootle and to include a base set of English Pootle files.
Define a standard I18n method for Sugarizer and sugar-web-activities.
Provide the I18n infrastructure to support localization of Sugarizer and sugar-web-activities.
Provide a tool to to test python source code for compliance with the needs of Pootle
* All strings not in comments are referenced by gettext * All strings match a msgstr in the corresponding en.po file
Provide a tool to verify that the .po file for all localizations are included in a release.
Develop a glossary of terms needed to refer to the XO, Sugar, and actions to be taken by users (e.g. close the XO, switch to the Group View).
Develop a tool to parse the strings in the master files to identify the vocabulary used. (see http://www.lextutor.ca/research/nation_waring_97.html" - interesting but not directly relevant
Paul Nation developed a simple program 'range' which scans a text and identifies words by a presence in one or more included word lists. For example, one of the 1000 most frequently used words would be printed in the default font/color. A word not on this list would be printed in red. Such a tool could be used to check the base strings for consistent use of words and for use of common English words. The cited article explains whythis is important and links to specific lists of commonly used words.
Prepare a GSOC task to develop an I18n strategy and supporting tools for javascript activities. The following can be a good starting point:
"http://www.localeplanet.com/"
"http://airbnb.io/polyglot.js/"
Sugarizer has three translation files, including this master file:
"https://github.com/llaske/sugarizer/blob/master/locale.ini"
Document and improve all processes to be 'run-over-by-bus-safe'
Original Draft
SugarLabs needs a Localization delegate. The purpose of this proposal is to document the current Internationalization/Localization process and to define the role of the Localization delegate in that process. Some proposals for expansion/modification of the process are included.
Chris Leonard is arguably the incumbent Localization delegate:
Note: this title needs comment. The 'governance' page suggests that this position should be a delegate and not a co-ordinator since SLOBs cannot name a co-ordinator. I chose localization because I believe I18n (creating the framework and base) is the responsibility of sugar-devel and localization is a community responsibility.
"For quite some time (starting in 2008, as I recall) under the "title" of Translation Team Coordinator I worked in that role (unpaid) and I can certainly help in fleshing out details. From 2008 - 2013 I was able to dedicate adequate time to both technical aspects of i18n (Pootle infrastructure and i18n advocacy/assistance to developers) as well as L10n (localization mailing list, maintain L10n wiki pages, support to new language communities, recruiting new localizers, etc.). The good news (for me) is that in 2013 an extended period of unemployment ended, the bad news is that I found myself unable to continue to provide sufficient support to the community for several reasons (technical issues with Pootle version migration as well as development migration to github beyond my scope to manage alone) and a slump in L10n activity by the community (perhaps in part because of insufficient efforts to organize and rally the troops).
My employment situation has stabilized somewhat and I would like to continue to contribute to the i18n/L10n effort, but as many have experienced throughout the financial crisis, my new employment circumstances are only providing a fraction of the income I had made in the past, so my "free time" is subject to the demands of pursuing supplemental income. I have done some work in support of Sugar Labs since (e.g. Awajún glibc locale drafting), for which I might be compensated for my time and effort from the TripAdvisor grant based on a template agreement worked out with the SFC and the prior approval of the Sugar Labs Oversight Board. That is essentially piece-work, a pre-agreed amount for a pre-agreed deliverable (a committed glibc locale), I have not yet actually drawn any TripAdvsor funds for this purpose, but I may make such requests in future (assuming necessary pre-approvals are granted)." cjl
Translation has two separate parts: internationalization(I18n) and localization (L10n).
The Sugar-Devel team is responsible for I18n (preparing the framework to support localization) and the community is responsible for L10n - providing translations (by default, from English) to other languages.
The current process is based on Pootle [[1]] server as the means of distributing localizations [[2]]
L10n leadership tasks:
Monitoring new activity development and advocating for i18n of code (gettext formatting).
Setting up new languages for availability in Pootle.
Reaching upstream to create glibc locales for new languages. Necessary for them to be selectable languages in Linux-based systems.
Requesting github permissions for the pootle git-hub user (to enable pull of new templates, push of completed translations).
Monitoring Pootle for currency of templates, update of templates on existing languages, commit of new translations. Tasks technically the responsibility of individual language team leaders, but in practice needing an overseer on behalf of all languages. - cjl
Let's divide the languages into three groups:
- English (the base language)
Note: English is the original language of many activities, but there are also many written first in Spanish, working with developers to make Spanish-originating activities capable of being translated to other languages (via an English bridge) is an issue requiring attention. - cjl
- Mediums of instruction (languages used at deployments as a common language where more than one language is spoken)
- Local language (languages used by students at home)
English is not always the base language of our South Amreican activity developers, as mentioned, this requires some careful thought and action to make these Spanish-originating activities more widely available in other languages.
Fortunately, the Pootle system can take the ongoing Spanish translation of an English-originating activity and show it to indigenous language translators (e.g. for Spanish to Aymara/Quechua/Guarani/Awajún L10n where localizers are primarily bilingual, but not English-speaking). Similarly, French translations (if present in Pootle) can facilitate L10n into the indigenous languages of Francophone Africa. This helps us create bridges to indigenous languages by localization into a "language-of-instruction", e.g. Spanish, French) early in the development cycle. cjl
When a new Sugar release is made, the Pootle English master files should be a part of the release. Sugar development should ensure that Pootle files are available for all software in the release.
Actually, POT template files (Pootle English master files) need to be generated early in the development cycle, well before release and must be updated regularly as strings change in source. Those updated templates need to be synched on Pootle and made available as soon as possible.
Typically there is a "string-freeze" declared for several weeks prior to release allowing localizers time to do their work in a stable background. The release itself includes all localizations made up to the release date (as PO files). cjl
Sugar may want to provide localization for one or more mediums of instruction (e.g. Spanish, French, Arabic). Since this would imply that files for these localizations are available at release, SugarLabs should decide which, if any, of these languages are to be supported.
Agreed that a core set of languages should be completed prior to release, not entirely sure about declaring "supported languages", we should release what we have to encourage further work. cjl
Deployments (or deployment sponsors) may need localization of Sugar for specific local languages (e.g. Kinyarwanda, Haitian Creole,Sotho, Xhosa). I believe these localizations are most likely to come from Sugar/XO deployments where the language is used.
You would think so, and we can talk about Khmer (Cambodian) at some other time, but the reality is that you run into odd things more often than you would think, sometimes for the reasons you mention below (language-of-instruction), sometimes it is more complex than that. - cjl
However, strange things happen. For example, Rwanda is one of the largest and most active deployments. However, there is no Kinyarwanda localization. The reason is probably that in Rwanda the OLPC laptops are part of a path to English. They are introduced at the fourth grade, the first year when the required medium of instruction is English. While Kinyarwanda is a subject in grades 4-6, the priority is using the XOs to facilitate learning in English, Mathematics, and Science.
I believe that the Pootle files are distributed and installed with the released image. This should mean that XO users who know English and the native language could provide the localization. Once it is complete, the files can be installed on the XOs at the deployment and the localization would be available at the deployment. Ideally, localization would be done by the students as a learning activity. For example, in Rwanda, localization to Kinyarwanda would help students a lot in learning English. Sameer Verma has provided an excellent tutorial on how to do localization which could become the base for a guide to be included in the release (e.g. as an xol file). [[
Oh, it were only that easy... In reality, the technical means for "bootstrapping" localization at the local level do not exist. That is a large and complex topic that I would behappy to discuss further, at6 length. One issue ismaking it possible to touch and change PO files on local machines (I do have some thoughts), another is capturing that local work back at the central Pootle server for the benefit of others.
What you describe is an ideal situation that is not currently possible (local bootstrapping), in reality we need the L10n to happen on our centralized Pootle server to get them back out. - cjl
Actually I think we would have all the pieces required for a local bootstrapping scenario. There are friendly local .po editors, or it could even be done with a spreadsheet. The issue here is it requires greater preparation from logistics/technical people, and extra work afterwards from coordinators as strings need to be guaranteed to reach Pootle in the end (this is the hard bit). Sebastian (talk) 02:58, 25 February 2016 (EST)
So, the translation manager would be responsible to identify deployments which use specific local languages and work with them to organize 'L10n' days for new releases. The translation manager should then interface with Pootle to submit the localization files for review and acceptance by Pootle.
Sugar development could review Sugar (Python) activities to see if they support Pootle and attempt, eg. through GSOC, to get activities upgraded to implement Pootle and to include a base set of English Pootle files.
Perhaps OLPC France could be tasked to provide French localization as part of the release process. For Spanish, perhaps Sebastian Silva (Peru) or Plan Ceibal could accept responsibility for Spanish.
Other comments:
The most important consideration is what the local people really want… not what we think they want or think they should want. Maybe they are happy with English. On the other hand, maybe they would prefer their own local language (or dialect). Don't assume anything. Don't ask just one person. Ask enough people to get a genuine consensus. Caryl
Using students to provide localization is an excellent educational activity. However, it needs to be overseen by an "expert" (maybe their teacher) to insure it is both accurate and appropriate before submission to Pootle. Caryl
The Spanish of Mexico is slightly different from the Spanish of Peru and/or the Spanish of Argentina (etc., etc,, etc). Using students for localization could be helpful here and, I'm sure for other languages. Caryl
Again, for Spanish… why not look to our largest Sugar deployment, Uruguay, for enlisting students to help? One of the SLOBs (José Miguel García) is Uruguayan as is super-star teacher Rosamel Ramirez. Caryl
Applying to GSOC for help in any aspect with this work seems like a "no brainer" but the deadline for applications for 2016 was yesterday! [image: Emoji] - Caryl
The success of the first translation will depend on how established / knowledgeable the local community is. Reviewing the first round of Haitian Creole translations, which I think were done by volunteers, you notice some obvious problems, like inconsistent terms. I've personally seen students and teachers become confused by these issues when using the computer. They keep using it anyway, but it definitely affects the user experience. Now, hopefully the attitude of "this is the wrong way to say it" will inspire the next round of volunteers to do a better translation - but that's a big assumption to make. Sora
I think it's important to remember that in many of these places, language ideology is something communities are working through. All the research supports literacy / learning in the mother-tongue language, but in many places the languages kids speak at home are seen as inferior to the ones they learn in school - not just because the one they learn in school is more widely-spoken, but because of myths that the language spoken at home is not "advanced" enough to study something like science / math / tech.
So, basically, if the first translation is not adequate, there may not be a second translation. People may decide "This language is not adequate for using the computer" instead "Our translation is not adequate; let's make it better."' Sora
Another hole in the i18n infrastructure is with our Javascript activities. Maybe worth a GSOC project to shore it up. - Walter
For javascript L10n, start with these links:
<a href=http://www.localeplanet.com/></a>
<a href=https://blog.mozilla.org/webdev/2011/10/06/i18njs-internationalize-your-javascript-with-a-little-help-from-json-and-the-server/></a> - cjl