Difference between revisions of "GeoMunchers"

From Sugar Labs
Jump to: navigation, search
(Development)
(Controls)
Line 40: Line 40:
  
 
===Controls===
 
===Controls===
 +
Player is able to interact with the game via keyboard
 +
*Keyboard
 +
**UP-ARROW & W will move character up
 +
**DOWN-ARROW & S will move character down
 +
**RIGHT-ARROW & D will move character right
 +
**LEFT-ARROW & A will move character left
 +
**SPACE-BAR will munch the shape
 +
**P & ESC will pause
  
 
==Developer Information==
 
==Developer Information==

Revision as of 18:40, 15 November 2014

  • gamelogo

Fourth grade level educational math game based on the Muncher series.

Last updated: 2014-11-15


Introduction

GeoMunchers is an educational math game for the New York 4th grade curriculum based off the series of 80s Munchers video game series. The player is a pirate, who eats shapes and angles, while dodging dinosaurs. The idea is to provide kids with objectives to eat certain types of shapes and angles, teaching them the basics of Geometry in the process.

Sketch Up

  • images from game

Objective

How to Play

  • A player is given an objective and the player must eat all the symbols on the board that match up to that objective.
  • Example - Eat all the acute angles. The player must eat all the acute angles on the board and will then advance to the next level.
  • The player must dodge all enemies, in the case, dinosaurs. The dinosaurs seek to eat the player.
  • Levels increase in difficulty by more intelligent dinosaur enemies

Lesson Taught

Students will learn basics of geometry, such as acute and obtuse angles and various shapes.

Education

Current standards to be addressed according to New York 4th Grade math curriculum goals:

  • 4.G.1 - Draw points, lines, line segments, rays, angles (right, acute, obtuse), and perpendicular and parallel lines. Identify these in two-dimensional figures.
  • 4.G.2 - Classify two-dimensional figures based on the presence or absence of parallel or perpendicular lines, or the presence or absence of angles of a specified size. Recognize right triangles as a category, and identify right triangles.
  • 4.G.3 - Recognize a line of symmetry for a two-dimensional figure as a line across the figure such that the figure can be folded along the line into matching parts. Identify line-symmetric figures and draw lines of symmetry.

Game Elements

How it Works

Features

Controls

Player is able to interact with the game via keyboard

  • Keyboard
    • UP-ARROW & W will move character up
    • DOWN-ARROW & S will move character down
    • RIGHT-ARROW & D will move character right
    • LEFT-ARROW & A will move character left
    • SPACE-BAR will munch the shape
    • P & ESC will pause

Developer Information

Code Structure

Contribute

Go to the github page to fork, and contribute.

Or send us pull requests, which we'll review and then accept.

Contact Us

Contact the developers:

Name Email IRC@freenode
Susan Lunn skl1958 [at] rit.edu susan
Arsen Tufankjian amt3824 [at] rit.edu HoneyBunch
Colin O'Neill cmo6720 [at] rit.edu faokryn
Alex Nowak amn9666 [at] rit.edu CactaurMan36

ToDo