Difference between revisions of "Lemonade Stand"

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==Wishlist Ideas==
 
==Wishlist Ideas==
Weather patterns impacting sales
+
Weather patterns impacting sales<br>
Making change (introduction to currency/fractions/small decimals)
+
Making change (introduction to currency/fractions/small decimals)<br>
Advanced mode: changing the recipie for your "lemonade"
+
Advanced mode: changing the recipie for your "lemonade"<br>
Bargaining/haggling
+
Bargaining/haggling<br>
Potential use of network, competitive or cooperative modes
+
Potential use of network, competitive or cooperative modes<br>

Revision as of 00:07, 17 April 2009

Group Members

Idea

This is your basic "Lemonade Stand" style game, where the player manages a lemonade stand (or similar such store) and tries to make as much money as possible.

Goals

We're looking to create a workable prototype with the ability to buy materials and sell a product.

Potential Problems

Localization is likely to be a big problem in this game. Not simply translating the words, but also translating the idea, ie. finding out what kind of shop would be reasonable to open in a country, what it might stock, etc.

Wishlist Ideas

Weather patterns impacting sales
Making change (introduction to currency/fractions/small decimals)
Advanced mode: changing the recipie for your "lemonade"
Bargaining/haggling
Potential use of network, competitive or cooperative modes