This is your basic "Lemonade Stand" style game, where the player manages a lemonade stand (or similar such store) and tries to make as much money as possible.
We're looking to create a workable prototype with the ability to buy materials and sell a product.
Localization is likely to be a big problem in this game. Not simply translating the words, but also translating the idea, ie. finding out what kind of shop would be reasonable to open in a country, what it might stock, etc.
Variations in customer demand
Variation of prices (both materials and final product)
Weather patterns impacting sales
Making change (introduction to currency/fractions/small decimals)
Advanced mode: changing the recipie for your "lemonade"
Random events that may influence supplies and/or cost and/or customers
Potential use of network, competitive or cooperative modes
Cool Random Events
Ants steal your supplys
A lemon truck crashes in front of your stand
4/24: Have everyone look at the current implementations.
5/1: produce a basic 'sugarized' build to work from. Implement price fluctuations.
5/8: Move to a 'graphical interface' based off of pyGTK or pygame. Add any art we have managed to collect where it seems appropriate.
Code so far
#!/usr/env python def take_input(text, default = 0): try: in_text = input(text+" ["+`default`+"]: ") except: return default return in_text # default values cup_price = .25 lemon_price = 1.00 sugar_price = .05 product_price = 1.50 #starting resources bank = 100 stored_cups = 0 stored_lemons = 0 stored_sugar = 0 # take in input num_days = take_input("How many days", 30) for day in range(1, num_days + 1): print "Day number "+`day` print "You have "+`stored_cups`+" cups, "+`stored_lemons`+" lemons, and "+`stored_sugar`+" sugar left." print "Cup price: $"+`cup_price` print "Lemon price: $"+`lemon_price` print "Sugar price: $"+`sugar_price` expenses = 0 in_num = take_input("How many cups") expenses += in_num * cup_price stored_cups += in_num in_num = take_input("How many lemons") expenses += in_num * lemon_price stored_lemons += in_num in_num = take_input("How much sugar") expenses += in_num * sugar_price stored_sugar += in_num today = min(stored_cups, stored_lemons, stored_sugar) # Option 1: make maximum available #stored_cups -= today #stored_lemons -= today #stored_sugar -= today #print `today`+" cups made for $"+`expenses` #default value requested_sales = 5 sales = min(today, requested_sales) # Option 2: make as many as requested stored_cups -= sales stored_lemons -= sales stored_sugar -= sales print `sales`+" cups made for $"+`expenses` profit = sales * product_price print `sales`+" cups were sold today for $"+`profit` print "You made $"+`(profit - expenses)`+" today." bank += profit - expenses print "Current funds: $"+`bank` print "Done!"
def supplyReduce(): global cups, lemons, ice if cups != 0: cups -= 1 if lemons != 0: lemons -= 1 if ice != 0: ice -= 1 print "some of your supplys was stolen by ants!" def makeStuff(): global cups, lemons, ice made = min(cups, lemons, ice ) cups -= made lemons -= made ice -= made print "You made " + str(made) + " cups of lemonade" name = 'lemonade stand' cups = 0 lemons = 0 ice = 0 today = 0 daysToPlay = 0 print "Welcome to " + name daysToPlay = input("How many days would you like to play for: ") while today <= daysToPlay: print " " print "You have" print "cups: " + str(cups) print "lemons: " + str(lemons) print "ice: " + str(ice) print " " try: cupsToAdd = input("How many cups do you want to buy? ") cups += cupsToAdd lemonsToAdd = input("How many lemons do you want to buy? ") lemons += lemonsToAdd iceToAdd = input("How much ice do you want to buy? ") ice += iceToAdd except: print "dont break my program" print " " makeStuff() supplyReduce() today += 1
Is lemonade made at the beginning of the day (make all available lemonade at once) or on the fly (a customer asks for lemonade and it is made for them)? This is important as it impacts the resources from day to day. In the former, normally non-perishable objects like cups will be used if they can make another drink (even beyond demand), however in the latter, it makes the game easy if you stock up on resources and slowly sell them each day. This is usually mitigated by having perishable resources (lemons, etc) and variable prices.