Difference between revisions of "Sugar Labs/Current Events"

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== Sugar Digest ==
 
== Sugar Digest ==
  
1. Assessment is a topic that comes up again and again in discussions of Sugar. While there are several efforts under way to gather statistics about activity usage (See [[http://git.sugarlabs.org/desktop/stats 1], [[Platform_Team/Usage_Statistics|2]]] and [[http://git.sugarlabs.org/ds-analysis-scripts 3]], for example), most of those efforts are in service of everyone except the learner. In the spirit of "making learning visible", I modified an existing activity, [[Activities/Analyze_Journal|Analyze Journal]], written by Agustin Zubiaga Sanchez, in order give the Sugar user some feedback about their activity usage. Agustin had written the original activity to show free space in the Journal. I added two more views: one that displays a list of activities sorted by frequency of use; and one that shows statistics about block usage in Turtle Art activities. (The latter is based on a rubric developed jointly with Pacita Pena from Paraguayu Educa and Claudia Urrea from OLPC.) I am hoping that Analyze Journal and Portfolio (a previous effort to make learning visible) inspire the Sugar community to put more effort not just into gathering data for school administrators, but also in making reflection by the learners themselves part of the Sugar experience.
+
On the unspoken truth behind the education system
  
One further note regarding Analyze Journal. I'd blogged recently about how youths who had grown up with Sugar were beginning to submit patches. In this case, the roles have reversed completely: I submitted the patch to Agustin.
+
Calvin: As you can see, I have memorized this utterly useless piece of information long enough to pass a test question. I now intend to forget it forever. You’ve taught me nothing except how to cynically manipulate the system. Congratulations. -- Bill Watterson
  
2. In keeping with the spirit of the above discussion, [http://git.sugarlabs.org/sugar-toolkit-gtk3/sugar-toolkit-gtk3/commit/2a15fbc0f2269b1d61e5fa8ea723cb4848a8ee74 a new datastore metadata tag] has landed in Sugar 0.98. The "launch-times" tag is updated whenever an activity is launched. This will enable the learner to answer questions such as "how often have I used this activity?"; "do I use it in class, at home, or both?" Again, the goal is not to subsume the functionality potentially provided by [[Platform_Team/Usage_Statistics|2]], but to make the data available within Sugar itself more rich.
+
1. Akarsh Sanghi asked me some questions about computing for a survey he is conducting. I thought I would share some of my answers here.
  
3. There has been [http://lists.sugarlabs.org/archive/iaep/2012-October/015642.html a discussion on the IAEP list] about various strategies for using Turtle Blocks in support of robotics. The LEGO WeDo was discussed as one of several options currently available. It got me thinking that it may be time to finally add support for multiple WeDo devices. It is still beta, but please test [http://wiki.sugarlabs.org/images/0/00/Wedo_plugin_2.tar.gz the latest wedo_plugin]. In addition to supporting multiple devices, it also is a bit more robust in regard to plugging in and removing devices while the program is running. (In the first version of the code, the device had to be plugged in when Turtle Blocks launched. Now devices can be added and removed while Turtle Blocks is running.)
+
;How do you think future technologies in the field of human-computer interaction (HCI) affect the daily lives of people? [In context of the rapture of interactive and touch based devices like the iPhone & iPad]: I think that HCI has little impact. Yes, things arguably get easier to use, but ease of use is not the gating factor in the use of these devices. It is access and utility. Also, it is important to note that very few of the touch-based interfaces represent advances in HCI. These are old ideas (most from the 1970s) that are only finally becoming commercially viable.
 +
;How do you think interactive technologies affect the learning process in primary education? Will these form of technologies help to expand the horizon of a child growing up in practically a virtual world?: Well, somewhat in contradiction to my previous answer, touch does make a difference to very young children, for whom hand-eye coordination is still an issue. As far as learning, I am skeptical of the premise that the virtual world is particularly relevant. I think the character of the tasks the children engage in is far more important than the technology. The advantage of some small subset of the technology is that facilitates engaging children in authentic open-ended problem solving. Making worksheets electronic games is a complete waste of time (although it may help the children pass an exam to measure how quickly they can do worksheets.)
 +
;As a part of the Sugar Labs community, I would like to ask you where does it stand in the future?: Sugar, the learning platform developed and maintained by the Sugar Labs community, is about giving children an opportunity to use technologies to engage in authentic open-ended problem solving. We'll continue down this path, trying to reach more children in more contexts (laptops, desktops, phones, tablets, etc.)
 +
;SugarLabs and the OLPC projects are primarily targeted towards developing nations and their education system, do you think the education system in a country like America should also be put under consideration and be directed more towards a student’s own creative thought process?: Sugar Labs is trying reach children everywhere: north or south, rich or poor. We have programs in every corner of the globe.
 +
;Every time while discussing OLPC, one hears about Constructionism. Is the Constructionist approach a guiding or necessary aspect of distributing laptops to children for learning? For designing an interface for them? Why or why not?: Constructionism is completely orthogonal to the problem of distributing laptops. But not to the problem of using laptops for learning. (This is where Mr. Negroponte and I differed in our approach.) You can give a child a laptop and they will learn to use it (See my answer to the first question), but will they learn to use it for learning? Not likely unless we craft an environment in which they are encouraged to “imagine and realize, critique and reflect, and iterate.” That is a constructionist environment.
 +
;How do you think Seymour Papert’s theory of constructionism should be applied in the today’s time? Should people be involved in developing tangible objects in the real world to understand concepts or follow experiential learning processes to gain insight into the world around them?: Not sure what you mean by “tangible objects”. I think more in terms of authentic problems. Some of those problems may be tangible.
 +
;How do you think Electronic Publishing is evolving with the rapid development of reading devices like iPad, NOOK, Kindle and the major use of ebooks?: To me, the interesting questions are more along the lines of: Who will write books? What will be the relationship between reading and writing? What is the future of copyright and the commercialization of writing.
 +
;Do you think in the near future this kind of electronic publishing will hamper the growth of children as they will be devoid of physically reading a book and understand the values that come along with it?: I think that the difference is not so much paper vs plastic; but rather, to what extent does an electronic interface afford the freedom to write and share margin notes (or the books themselves) to engage in personal expression, etc. The physicality of electronic media is not the issue.
 +
;In context of the famous phrase by Marshal McLuhan, “medium is the message”, how do you think technology will evolve in the coming years? All forms of communication and information will be the material itself rather than a separate physical device.: McLuhan was wrong. The message is the message. We use different media
 +
to deliver it, more or less intact.
 +
 
 +
2. Sugar Labs is applying to Google Code-in (GCI), "a contest for pre-university students (e.g., high school and secondary school students) with the goal of encouraging young people to participate in open source."
 +
 
 +
Why we are applying? Sugar is written and maintained by volunteers, who range from seasoned professionals to children as young as 12-years of age. Children who have grown up with Sugar have transitioned from Sugar users to Sugar App developers to Sugar maintainers. They hang out on IRC with the global Sugar developer community and are full-fledged members of the Sugar development team. It is this latter group of children we hope will participate in and benefit from Google Code-in. Specifically we want to re-enforce the message that Sugar belongs to its users and that they have both ownership and the responsibility that ownership implies. Just as learning is not something done to you, but something you do, learning with Sugar ultimately means participating in the Sugar development process. At Sugar Labs, we are trying to bring the culture of Free Software into the culture of school. So the Code-in is not just an opportunity for us to get some tasks accomplished, it is quintessential to our overall mission.
 +
 
 +
Learn more about [http://www.google-melange.com/gci/document/show/gci_program/google/gci2012/help_page GCI]. [[Google_Code-In_2012|The SL GCI page]]
 +
 
 +
3. Agustin Zubiaga Sanchez noted that last week we passed the threshold of more than eight million activities downloaded from the [http://activities.sugarlabs.org Sugar Labs activity portal]. I echo his sentiment that "I'm very glad to be a sugarlabs developer. Congratulations to all the team :)"
  
 
=== In the community ===
 
=== In the community ===
  
4. There are plans to hold the next [[Sugarcamp_SF_2012|OLPC SF summit in San Francisco]] the weekend of October 19-21. We are holding a Sugar Camp ''following'' the summit (Oct 22-24).
+
4. Last weekend was the [[Sugarcamp_SF_2012|OLPC SF summit] in San Francisco, which was followed by a three-day Sugar Camp. Although I missed opening day, Day Two was quite interesting in that there was a lot of good discussion about how to sustain and grow the various volunteer-run OLPC/Sugar deployments. At Sugar Camp, although not much code was written, there was an opportunity to get tangible and actionable feedback from the likes of Mark Bradley (we pushed hard on Turtle Art as a multimedia toolkit). I also had the opportunity to catch up with Raul Gutierrez Segales, Ivan Krstić, and others.
 +
 
 +
=== Tech Talk ===
 +
 
 +
5. The little coding I did do in San Francisco was in support of migrating more activities to touch. Specifically, I worked on integrating the on-screen keyboard into several of my activities: Portfolio and Turtle Blocks. The challenge was that I was using key-press events directly, rather than accessing them through a GTK widget such as a Entry or TextView. With help from Raul, I managed to get things working pretty well: basically, I just drop a TextView widget under the cursor where I expect keyboard input. The details are outlined [[Features/Touch/Programming_Tips|in the wiki]]. I'm generally pleased with the results, but there is a bit of fine-tuning of the interaction, e.g, you need to defocus the TextView in order to dismiss it: not such a burden, but at times, somewhat awkward.
 +
 
 +
6. Ignacio Rodriguez has been on a tear, helping me to migrate activities to GTK 3. Over the past week, we converted: Card Sort, Cookie Search, Color Deducto, Deducto, Flip, Fraction Bounce, Loco Sugar, Napier's Bones, Nutrition, Paths, Pukllananpac, Recall, Reflection, GNUChess, Sliderule, Story, Yupana, and XO Editor. I also worked with Agustin Zubiaga on Portfolio, Flavio Denesse on Ruler, and Daniel Francis on Turtle Blocks. Whew.
  
 
=== Sugar Labs ===
 
=== Sugar Labs ===

Revision as of 18:58, 27 October 2012

What's new

This page is updated each week (usually on Monday morning) with notes from the Sugar Labs community. (The digest is also sent to the community-news at sugarlabs.org list, blogged at walterbender.org, and archived here.) If you would like to contribute, please send email to walter at sugarlabs.org by the weekend. (Also visit planet.sugarlabs.org.)

Sugar Digest

On the unspoken truth behind the education system

Calvin: As you can see, I have memorized this utterly useless piece of information long enough to pass a test question. I now intend to forget it forever. You’ve taught me nothing except how to cynically manipulate the system. Congratulations. -- Bill Watterson

1. Akarsh Sanghi asked me some questions about computing for a survey he is conducting. I thought I would share some of my answers here.

How do you think future technologies in the field of human-computer interaction (HCI) affect the daily lives of people? [In context of the rapture of interactive and touch based devices like the iPhone & iPad]
I think that HCI has little impact. Yes, things arguably get easier to use, but ease of use is not the gating factor in the use of these devices. It is access and utility. Also, it is important to note that very few of the touch-based interfaces represent advances in HCI. These are old ideas (most from the 1970s) that are only finally becoming commercially viable.
How do you think interactive technologies affect the learning process in primary education? Will these form of technologies help to expand the horizon of a child growing up in practically a virtual world?
Well, somewhat in contradiction to my previous answer, touch does make a difference to very young children, for whom hand-eye coordination is still an issue. As far as learning, I am skeptical of the premise that the virtual world is particularly relevant. I think the character of the tasks the children engage in is far more important than the technology. The advantage of some small subset of the technology is that facilitates engaging children in authentic open-ended problem solving. Making worksheets electronic games is a complete waste of time (although it may help the children pass an exam to measure how quickly they can do worksheets.)
As a part of the Sugar Labs community, I would like to ask you where does it stand in the future?
Sugar, the learning platform developed and maintained by the Sugar Labs community, is about giving children an opportunity to use technologies to engage in authentic open-ended problem solving. We'll continue down this path, trying to reach more children in more contexts (laptops, desktops, phones, tablets, etc.)
SugarLabs and the OLPC projects are primarily targeted towards developing nations and their education system, do you think the education system in a country like America should also be put under consideration and be directed more towards a student’s own creative thought process?
Sugar Labs is trying reach children everywhere: north or south, rich or poor. We have programs in every corner of the globe.
Every time while discussing OLPC, one hears about Constructionism. Is the Constructionist approach a guiding or necessary aspect of distributing laptops to children for learning? For designing an interface for them? Why or why not?
Constructionism is completely orthogonal to the problem of distributing laptops. But not to the problem of using laptops for learning. (This is where Mr. Negroponte and I differed in our approach.) You can give a child a laptop and they will learn to use it (See my answer to the first question), but will they learn to use it for learning? Not likely unless we craft an environment in which they are encouraged to “imagine and realize, critique and reflect, and iterate.” That is a constructionist environment.
How do you think Seymour Papert’s theory of constructionism should be applied in the today’s time? Should people be involved in developing tangible objects in the real world to understand concepts or follow experiential learning processes to gain insight into the world around them?
Not sure what you mean by “tangible objects”. I think more in terms of authentic problems. Some of those problems may be tangible.
How do you think Electronic Publishing is evolving with the rapid development of reading devices like iPad, NOOK, Kindle and the major use of ebooks?
To me, the interesting questions are more along the lines of: Who will write books? What will be the relationship between reading and writing? What is the future of copyright and the commercialization of writing.
Do you think in the near future this kind of electronic publishing will hamper the growth of children as they will be devoid of physically reading a book and understand the values that come along with it?
I think that the difference is not so much paper vs plastic; but rather, to what extent does an electronic interface afford the freedom to write and share margin notes (or the books themselves) to engage in personal expression, etc. The physicality of electronic media is not the issue.
In context of the famous phrase by Marshal McLuhan, “medium is the message”, how do you think technology will evolve in the coming years? All forms of communication and information will be the material itself rather than a separate physical device.
McLuhan was wrong. The message is the message. We use different media

to deliver it, more or less intact.

2. Sugar Labs is applying to Google Code-in (GCI), "a contest for pre-university students (e.g., high school and secondary school students) with the goal of encouraging young people to participate in open source."

Why we are applying? Sugar is written and maintained by volunteers, who range from seasoned professionals to children as young as 12-years of age. Children who have grown up with Sugar have transitioned from Sugar users to Sugar App developers to Sugar maintainers. They hang out on IRC with the global Sugar developer community and are full-fledged members of the Sugar development team. It is this latter group of children we hope will participate in and benefit from Google Code-in. Specifically we want to re-enforce the message that Sugar belongs to its users and that they have both ownership and the responsibility that ownership implies. Just as learning is not something done to you, but something you do, learning with Sugar ultimately means participating in the Sugar development process. At Sugar Labs, we are trying to bring the culture of Free Software into the culture of school. So the Code-in is not just an opportunity for us to get some tasks accomplished, it is quintessential to our overall mission.

Learn more about GCI. The SL GCI page

3. Agustin Zubiaga Sanchez noted that last week we passed the threshold of more than eight million activities downloaded from the Sugar Labs activity portal. I echo his sentiment that "I'm very glad to be a sugarlabs developer. Congratulations to all the team :)"

In the community

4. Last weekend was the [[Sugarcamp_SF_2012|OLPC SF summit] in San Francisco, which was followed by a three-day Sugar Camp. Although I missed opening day, Day Two was quite interesting in that there was a lot of good discussion about how to sustain and grow the various volunteer-run OLPC/Sugar deployments. At Sugar Camp, although not much code was written, there was an opportunity to get tangible and actionable feedback from the likes of Mark Bradley (we pushed hard on Turtle Art as a multimedia toolkit). I also had the opportunity to catch up with Raul Gutierrez Segales, Ivan Krstić, and others.

Tech Talk

5. The little coding I did do in San Francisco was in support of migrating more activities to touch. Specifically, I worked on integrating the on-screen keyboard into several of my activities: Portfolio and Turtle Blocks. The challenge was that I was using key-press events directly, rather than accessing them through a GTK widget such as a Entry or TextView. With help from Raul, I managed to get things working pretty well: basically, I just drop a TextView widget under the cursor where I expect keyboard input. The details are outlined in the wiki. I'm generally pleased with the results, but there is a bit of fine-tuning of the interaction, e.g, you need to defocus the TextView in order to dismiss it: not such a burden, but at times, somewhat awkward.

6. Ignacio Rodriguez has been on a tear, helping me to migrate activities to GTK 3. Over the past week, we converted: Card Sort, Cookie Search, Color Deducto, Deducto, Flip, Fraction Bounce, Loco Sugar, Napier's Bones, Nutrition, Paths, Pukllananpac, Recall, Reflection, GNUChess, Sliderule, Story, Yupana, and XO Editor. I also worked with Agustin Zubiaga on Portfolio, Flavio Denesse on Ruler, and Daniel Francis on Turtle Blocks. Whew.

Sugar Labs

Visit our planet for more updates about Sugar and Sugar deployments.

Community News archive

An archive of this digest is available.

Planet

The Sugar Labs Planet is found here.

Sugar in the news

07 Sep 2012 NDTVOne Laptop Per Child initiative a hit in rural India
08 Jul 2012 Estado de S. PauloPara educar
24 Apr 2012 Pacific StandardOLPC Redux
12 Apr 2012 Huffington PostHult Global Case Challenge: One Laptop Per Child
30 Mar 2012 newswise“Sugar on a Stick” Helps Kids Learn How to Learn
11 Jan 2012 Boston HeraldOne Laptop Per Child screening $100 tablet
10 Jan 2012 ars technicaCrank, bicycle, and waterwheel: hands-on with the OLPC XO 3.0 tablet
08 Jan 2012 The VergeOLPC XO 3.0 tablet preview: impressions, video, and pictures
07 Jan 2012 The VergeOLPC XO 3.0 tablet: an 8-inch tablet for $100, with Android and Sugar options for the children
23 Dec 2011 Miller-McCuneOne Laptop Per Child Redux
18 Oct 2011 BDURobotics in Uruguay (video)
11 Aug 2011 Berlin.deGewinner des Berliner Landeswettbewerbs zu Open Source stehen fest
25 Jul 2011 CCC ClassicGarmin-sugarlabs development cycling team at Crit starting line
25 Jul 2011 CCC ClassicGarmin-sugarlabs development cycling team after Crit
13 Apr 2011 framablogL'expérience Sugar Labs préfigure-t-elle une révolution éducative du XXIe siècle?
05 Apr 2011 BusinesswireThe Government of Peru Expands the One Laptop Per Child Program with Local Manufacturing
31 Jan 2011 SundanceA Day in the Life – Peru
01 Dec 2010 velonationSugar Labs to back Garmin-Cervelo’s development team in unique arrangement
28 Oct 2010 UCRNuevas tecnologías deben estar al alcance de todos los niños y niñas
05 Oct 2010 xconomyOne Ecosystem per Child
08 Sep 2010 FLOSS WeeklySugar Labs
09 Aug 2010 ABC digitalIndicadores constatan el impacto positivo en el aprendizaje de niños
23 Jun 2010 ABC digitalXo para todas las escuelas de Caacupé
21 Jun 2010 La Nacion“Buscamos que los niños no solo usen softwares, sino que puedan crear uno”
20 Jun 2010 UltimaHora.comLa laptop une a padres, alumnos y docentes
15 Jun 2010 The HOLPC XO-1.5 software updated
10 Jun 2010 engadgetSugar on a Stick hits 3.0, teaches us about a new kind of fruit
27 May 2010 Pro Linux DESugar on a Stick v3 freigegeben (German)
27 May 2010 NY TimesOne Laptop Per Child Project Works With Marvell to Produce a $100 Tablet
27 May 2010 PC WorldOLPC Rules out Windows for XO-3
03 May 2010 WXXI: Mixed MediaInterview with Walter Bender (audio)
03 May 2010 Linux MagazineOLPC Computers for Palestinian Refugee Children
14 Apr 2010 National Science FoundationXO Laptops Inspire Learning In Birmingham, Alabama (video)
02 Apr 2010
15 Mar 2010 nbc13.comBirmingham City students opt to spend spring break in class, XO computer camps (video)
18 Feb 2010 LWNKarma targets easier creation of educational software
05 Feb 2010 iprofesionalLa PC barata de Negroponte desembarca en la Argentina para pelear contra Intel
14 Jan 2010 AALFOpen Systems for Broader Change
03 Jan 2010 Educacion 2.0PLAN CEIBAL, El Libro
14 Dec 2009 xconomySugar gets sweeter
10 Dec 2009 ars technicaSugar software environment gets sweeter with version 2
09 Dec 2009 WiredNew Sugar on a Stick Brings Much Needed Improvements
08 Dec 2009 engadgetSugar on a Stick OS goes to 2.0, gets Blueberry coating and creamy Fedora 12 center (video)
07 Dec 2009 Teleread.orgSugar on a Stick: What it means for e-books and education
27 Nov 2009 CNET Japan「コードを見せて、もっと良くなるよ」と言える子どもが生まれる--Sugar Labsが描く未来
16 Nov 2009 zanichellisoftware libero a scuola
12 Nov 2009 opensuse.orgopenSUSE 11.2 Released
07 Nov 2009 My Broadband NewsMandriva 2010 packs a punch [and Sugar]
06 Nov 2009 GhanaWebOpen education and an IT-enabled economic growth in Ghana: Musings of a dutiful citizen
26 Oct 2009 Linux Magazine ESSoftware Libre como apoyo al aprendizaje
09 Oct 2009 interdisciplinesOLPC and Sugar: mobility through the community
08 Oct 2009 IBM developerWorks10 important Linux developments everyone should know about
01 Oct 2009 OLPC FranceInterview Walter Bender au SugarCamp
25 Sep 2009 The InquirerOne Laptop per Child marches on
18 Sep 2009 GroklawThe Role of Free Software in Education
18 Sep 2009 ReutersSugar Labs and Free Software Foundation Celebrate Software Freedom Day
17 Sep 2009 ICTDev.orgDream Again with One Laptop per Child
26 Aug 2009 LatinuxAzúcar en una memoria USB
03 Aug 2009 Wired: Geek DadInventing a New Paradigm: SugarLabs and the Sugar UI
30 Jul 2009 ZanichelliSugar on a Stick: imparare insieme
23 Jul 2009 Everything USBRecycleUSB.com - Donate your Flash Drives for a Good Cause
22 Jul 2009 OLPC FranceSugar : mauvaise presse et mise au point
13 Jul 2009 Spiegel OnlineDas zuckersüße Leichtbau-Linux
07 Jul 2009 ComputerWorldUKGran Canaria Desktop Summit: a Study in Contrasts
06 Jul 2009 Windows ForestUSBメモリなどから“OLPC”用のOSを利用できる「Sugar on a Stick」が無償公開
02 Jul 2009 Howard County LibrarySugar on a Stick
27 Jun 2009 DeutschlandfunkSüßes für die Kleinen: Sugar ist Linux speziell für Kinder (in Deutsch)
26 Jun 2009 EduTechSugar on a stick, and other delectables (praise for the lowly USB drive)
26 Jun 2009 ars technicaSugar on a Stick brings sweet taste of Linux to classrooms
24 Jun 2009 BBCOLPC software to power aging PCs
24 Jun 2009 Technology Review$100 Laptop Becomes a $5 PC
15 Jun 2009 TechSavvyKidsEpisode 10 FOSSVT: Sugar on a Stick (audio)
10 Jun 2009 LWN.netSugar moves from the shadow of OLPC
27 May 2009 LWN.netActivities and the move to context-oriented desktops (subscriber link)
27 May 2009 Business WireDailymotion Launches Support for Open Video Formats and Video HTML Tag
01 May 2009 GuysoftNokia N810 Running OLPC Sugar
29 Apr 2009 El MercurioAsí se vivió la fiesta del software libre
27 Apr 2009 ostaticSugar on a Stick: Good for Kids' Minds (and School Budgets)
25 Apr 2009 Free Software MagazineThe Bittersweet Facts about OLPC and Sugar
24 Apr 2009 ars technicaFirst taste: Sugar on a Stick learning platform
22 Apr 2009 BetanewsBeta of Live USB Sugar OS opens
27 Mar 2009 Mass High TechGoogle promotes summer open-source internships
18 Mar 2009 MetropolisA Good Argument
16 Mar 2009 Laptop MagazineSugar Labs’ New Version of Sugar Learning Platform Is Netbook and PC Ready
16 Mar 2009 Market WatchSugar Labs Nonprofit Announces New Version of Sugar Learning Platform for Children, Runs on Netbooks and PCs
14 Feb 2009 OLPC Learning Club – DCLearning Learning on a Stick
05 Feb 2009 xconomySugar Beyond the XO Laptop: Walter Bender on OLPC, Sucrose 0.84, and “Sugar on a Stick”
26 Jan 2009 Linus MagazineSugar Defies OLPC Cutbacks
19 Jan 2009 Feeding the PenguinsThe status of Sugar, post-OLPC
16 Jan 2009 OLPC NewsSugar on Acer Aspire One & Thin Client via LTSP
12 Jan 2009 Bill Kerrthoughts about olpc cutbacks
07 Jan 2009 ars technicaOLPC downsizes half of its staff, cuts Sugar development
06 Jan 2009 OLPC NewsAn Inside Look at how Microsoft got XP on the XO
30 Dec 2008 OLPC NewsSugar Labs Status at Six Months
22 Dec 2008 The GNOME ProjectSugar Labs, the nonprofit behind the OLPC software, is joining the GNOME Foundation
16 Dec 2008 Feeding the PenguinsSugar git repository change
14 Dec 2008 NPRLaptop Deal Links Rural Peru To Opportunity, Risk (Part 2)
13 Dec 2008 NPRLaptops May Change The Way Rural Peru Learns (Part 1)
09 Dec 2008 SFCSugar Labs joins Conservancy
31 Oct 2008 Linux DevicesAn OLPC dilemma: Linux or Windows?
10 Oct 2008 Feeding the PenguinSugar on Ubuntu
21 Sep 2008 GroklawInterview with Walter Bender of Sugar Labs
17 Sep 2008 Bill KerrSugar Labs
16 Sep 2008 Open SourceSugar everywhere
28 Aug 2008 OLPC NewsAn answer to Walter Bender's question 22
20 Aug 2008 OLPC NewsSugarize it: Intel Classmate 2
08 Aug 2008 Investor's Business Daily'Learning' Vs. Laptop Was Issue
06 Aug 2008 OLPC NewsTwenty-three Questions on Technology and Education
18 Jul 2008 Bill Kerrevaluating Sugar in the developed world
28 Jun 2008 OLPC NewsA Cutting Edge Sugar User Interface Demo
18 Jun 2008 PC WorldOLPC Spin-off Developing UI for Intel's Classmate PC
17 Jun 2008 DatamationIf Business Succeeds with GNU/Linux, Why Not OLPC?
11 Jun 2008 LinuxInsiderThe Sweetness of Collaborative Learning
06 Jun 2008 Bill Kerruntangling Free, Sugar, and Constructionism
06 Jun 2008 Open EducationWalter Bender Discusses Sugar Labs Foundation
06 Jun 2008 BusinessWeekOLPC: The Educational Philosophy Controversy
05 Jun 2008 Code CultureThe Distraction Machine
05 Jun 2008 BusinessWeekOLPC: The Open-Source Controversy
27 May 2008 The New York TimesWhy Walter Bender Left One Laptop Per Child
26 May 2008 ars technicaOLPC software maker splits from X0 hardware, goes solo
22 May 2008 BetaNewsLinux start-up Sugar Labs in informal talks with four laptop makers
16 May 2008 OSTATICOLPC's Open Source Sugar Platform Aims for New Hardware
16 May 2008 PCWorldBender Forms Group to Promote OLPC's Sugar UI
16 May 2008 MHTBender jumps from OLPC, founds Sugar Labs
16 May 2008 News.comSugar Labs will make OLPC interface available for Eee PC, others
16 May 2008 Feeding the PeguinsThe future of Sugar
16 May 2008 Sugar listA few thoughts on SugarLabs
16 May 2008 xconomyBender Creates Sugar Labs—New Foundation to Adapt OLPC’s Laptop Interface for Other Machines
16 May 2008 BBC'$100 laptop' platform moves on
15 May 2008 OLPC wikiDual-boot XO Claim: OLPC will not work to port Sugar to Windows.
16 May 2008 SoftpediaBender Launches Sugar Labs for Better Development of OLPC's Sugar UI

Press releases

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