Help Wanted list?
Would it make sense to have a page where we list desired features to existing activities too? For example, I've got a number of tweaks to Turtle Art that either have been requested from the field or that I would like to make, but if someone is willing to tackle some of them, all the better. --Walter 12:58, 11 January 2009 (UTC)
- You got it, we just have to decide whether it's best to have activity requests on the main TODO list or on sub-pages. Right now I'm leaning towards the main TODO list, I want to impress people with how much work there is to do :) Wade 19:52, 12 January 2009 (UTC)
- Requests moved. Wade 21:00, 12 January 2009 (UTC)
There have been discussion of inclusion criteria over the years: i.e., which activities should be included in a Sugar distribution? I stumbled across this old post from October 2007 that still seems relevant. --Walter 22:04, 13 January 2010 (UTC)
15. Core activities: There has been a discussion on the devel list about the criteria for inclusion of core activities on the laptop. We'd like to broaden the discussion. Some proposed "Criteria for Inclusion":
A. Epistemological impact—to what degree does this activity positively impact learning? (This is of course the most important criteria.)
B. Fun—is it fun? engaging?
C. Quality—is the activity sufficiently robust in its implementation that it will not compromise the integrity or supportability of the system? Is the overall quality of the implementation adequate to meet our standards? Can the community be engaged in the process of testing and "certifying" and maintaining the activity?
D.Sugarized—to what extent has the activity been integrated into Sugar, including UI, Journal, security, internationalization, etc.? Does the activity require the folding in of additional libraries and resources? (This has impact on robustness—positive and negative—support, bloat, and the overall usability, aesthetics, and perception of quality of the machine.)
E. FOSS—is the activity and all of its dependencies free and open?
F. Extensible—is the activity something the community can extend? Does it span multiple needs? (And does it have—or the potential of having—an upstream community of support?)
G. Uniqueness—does the activity add a unique feature to the core?
H. Expectations—does the activity meet the expectations of (children, teachers, parents, G1G1 audience, etc.)?
I. Discoverable—is the core activity discoverable? (This is not to say that it shouldn't be hard work to fully exploit the power of an activity, but it should have a low barrier to entry.)