Sugargame is a Python package which allows Pygame programs to run well under Sugar. It is a fork of olcpgames, which is no longer maintained.
What it does:
- Wraps a Sugar activity around an existing Pygame program with few changes
- Allows Sugar toolbars and other widgets to be added to the activity UI
- Provides hooks for saving to and restoring from the Journal
Get it from:
And place it within your activity source. It is not part of Sugar. Remember to check back for updates when you are continuing development of your activity.
You can find it in some activities already. It is so small that the duplication is unimportant.
See also Development Team/Sugargame/Examples.
Wrapping a Pygame program
To use Sugargame to Sugarize a Pygame program, set up an activity directory and copy the Sugargame package into it. For an example, see the directory named test, inside the Sugargame repository. It is in fact a Sugargame activity.
The activity directory should look something like this:
activity/ - Activity directory: activity.info, SVG icon, etc. sugargame/ - Sugargame package MyActivity.py - Activity class mygame.py - Pygame code setup.py - Install script
To make the Activity class, start with test/TestActivity.py from the Sugargame distribution.
The activity must create a single PygameCanvas widget:
self._canvas = sugargame.canvas.PygameCanvas(self) self.set_canvas(self._canvas)
The activity may assign keyboard focus to the PygameCanvas widget, so that keyboard events generate pygame events:
The activity must call the run_pygame method of the PygameCanvas widget, passing the main loop function of the Pygame program.
# Start the game running. self._canvas.run_pygame(self.game.run)
In your Pygame main loop, you must pump the GTK event loop:
while gtk.events_pending(): gtk.main_iteration()
Adding Pygame to a PyGTK activity
To add Pygame to an existing Sugar activity, create a PygameCanvas widget and call run_pygame on it.
widget = sugargame.canvas.PygameCanvas(self) vbox.pack_start(widget) widget.run_pygame(self.game.run)
Due to limitations of Pygame and SDL, there can only be one PygameCanvas in the entire activity.
The argument to run_pygame is a function structured like a Pygame program. In the main loop, remember to dispatch GTK messages using gtk.main_iteration().
def main_loop(): clock = pygame.time.Clock() screen = pygame.display.get_surface() while self.running: # Pump GTK messages. while gtk.events_pending(): gtk.main_iteration() # Pump PyGame messages. for event in pygame.event.get(): if event.type == pygame.QUIT: return elif event.type == pygame.VIDEORESIZE: pygame.display.set_mode(event.size, pygame.RESIZABLE) # Check the mouse position x, y = pygame.mouse.get_pos() # Clear Display screen.fill((255,255,255)) #255 for white # Draw stuff here ................. # Flip Display pygame.display.flip() # Try to stay at 30 FPS self.clock.tick(30)
For help with Sugargame, please email the Sugar Labs development list:
Sugargame is developed by Wade Brainerd <firstname.lastname@example.org>.
It is loosely based on the source code to the olpcgames framework, developed by the One Laptop per Child project.
- Fix bugs in event handling. (Pablo Moleri)
- Remove reference to gtk.Socket.get_window() method, which is missing in older versions of PyGTK.
- Initial version of Sugargame
Differences between Sugargame and olpcgames
The olpcgames framework provides a wrapper around Pygame which attempts to allow a Pygame program to run mostly unmodified under Sugar. To this end, the Pygame program is run in a separate thread with its own Pygame message loop while the main thread runs the GTK message loop. Also, olpcgames wraps Sugar APIs such as the journal and mesh into a Pygame-like API.
Sugargame takes a simpler approach; it provides a way to embed Pygame into a GTK widget. The Sugar APIs are used to interact with Sugar, the Pygame APIs are used for the game.
- Simpler code
- More elegant interface between Pygame and GTK
- Runs as a single thread: no thread related segfaults
- Possible to use Sugar widgets with Pygame
- No support for Pango or SVG sprites (yet)