Difference between revisions of "Fortune Hunter"

From Sugar Labs
Jump to navigation Jump to search
 
(55 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 
{{Fortune_Hunter/Navigation}}
 
{{Fortune_Hunter/Navigation}}
 
 
''Today is {{CURRENTMONTHNAME}} {{CURRENTDAY}}, {{CURRENTYEAR}}.''
 
 
''Latest update: {{CURRENTMONTHNAME}} {{CURRENTDAY}}, {{CURRENTYEAR}}.''
 
  
  
 
{{TOCright}}
 
{{TOCright}}
  
http://people.rit.edu/jam2707/xodev/screens/mafh_splash.gif
+
http://fc00.deviantart.net/fs70/f/2010/179/b/9/Fortune_Hunter_logo_by_chouji2.png
  
 +
{{:Fortune Hunter/status}}
 +
== Abstract ==
  
= News Feed =
+
:Effective education is an important and serious issue in all regions of the world. The focus of Fortune Hunter is to provide and promote additional educational tools through technology to make knowledge more fun, interesting, free and available to students of the world and make recognizable this new means of future public service. Fortune Hunter provides supplemental educational mathematics material to its players. We are consulting the effectiveness of education through unconventional means, specifically video games. People learn easily through experience more than standard teaching methods. We stray away from standardized questioning and focus on inherent problem solving skills via various mathematical concepts. One of the highlights of this process is the ability to commit to an open community of users, developers, and interest groups and spread awareness. The project will not reach a finite state ever, which allows for continual growth and development, primarily based on constructivist feedback of students. It's hard to make useful software free and widely available. We will provide thousands of children with additional learning resources. MAFH players will learn in and out of the classroom while having fun simultaneously. Being available for an entire world of learners (on XO and PC), we provide statistic tracking and analytical models for teachers and students to easily follow and understand. There was a 20% increase in math scores for students who used educational math games in 2009. Education is a valuable tool and to provide a new free learning experience that catches on will alter the world.
  
:This spot is dedicated to larger news announcements regarding the project.
+
== Getting Started ==
  
→ 12.16.09 - Rearranged the wiki into sections and added [http://wiki.sugarlabs.org/go/Fortune_Hunter navigation] at the top of the page.
+
:Welcome to the Fortune Hunter™ experience! Please use the '''[http://wiki.sugarlabs.org/go/Fortune_Hunter Navigation Panel]''' located at the top and bottom of each page to move around the wiki. A '''Table of Contents''' is located in the upper-right corner of each page as well.
  
→ 12.07.09 - Created a working XO activity file. [http://groups.google.com/group/fortune-hunter/files File can be found here]
+
:Also note that in order to get the full extent of our efforts, we have divided the project into two separate XO activities. Fortune Hunter is a playable adventure game and Fortune Maker™ is a custom level / story creator. They are both available and work hand in hand.
  
→ 12.04.09 - Watch game demos on [http://www.youtube.com/user/fortunehunter42 our youtube channel]
+
:Here is a brief outline of what to expect on each page of the Fortune Hunter wiki:
  
→ 11.12.09 - MPG has become Mathematical Adventure: Fortune Hunter (MAFH)! This name change is permanent.
 
  
→ 11.12.09 - Fortune Hunter now has a [http://mathFortuneHunter.blogspot.com blog]!
+
:''Home'' - This is the central hub for Fortune Hunter™ and Fortune Maker™. Come here to check out the latest news, info, releases, to learn about the project, and to brush up on your Fortune Hunter™ vocabulary.  
  
→ 11.12.09 - Join the Fortune Hunter [http://groups.google.com/group/fortune-hunter mailing list] via Google Groups and stay up to date with our progress and news info!
+
:''Developer's Corner'' - This is the developer's hub for Fortune Hunter™ and Fortune Maker™. Go there to contact / learn about the team, submit ideas and comments, join the team, and keep track of the milestones and objectives during production.
  
→ 09.22.09 - Current GIT repository can be found [http://git.sugarlabs.org/projects/project-xavier here].
+
:''Game Mechanics'' - Learn about the game play. Anything related to the game's functionality is located here.
  
 +
:''Game Elements'' - Learn about the characters, enemies, items, weapons, armor, etc. here!
  
= Navigation / Important Links =
+
:''Game Features'' - Here is the place to check out details on some unique Fortune Hunter™ game features.
  
* [http://git.sugarlabs.org/projects/project-xavier Sugarlabs Git Repository - Project XAVIER]
+
:''Fortune Maker'' - Learn everything there is to know about Fortune Maker™, the user custom level creator.
  
* [http://mathFortuneHunter.blogspot.com Fortune Hunter Blog]
+
:''Dungeon Guide'' - Follow the story arc of Fortune Hunter™, as well as view a detailed play through guide outlining each dungeon, level, cutscene, and FMC.
  
* [http://groups.google.com/group/fortune-hunter Fortune Hunter Mailing List]
+
:''Education'' - Interested in utilizing Fortune Hunter™ in the classroom? Learn about the educational material in the game and check out customizable lesson plan! Also learn how to use Fortune Hunter™ as reinforcement material outside of the classroom.
  
* [http://webchat.freenode.net/?channels=MAFH IRC Channel (#MAFH)]
+
:''Media'' - Come here to see pictures, videos, and read articles showing others having fun with Fortune Hunter™ and Fortune Maker™!
  
  
= Introduction =
+
== Helping Out ==
  
:Mathematical Adventure: Fortune Hunter draws on teaching children of a global scale fourth grade mathematics through the guise of a dungeon styled adventure game. Players will be able to explore dungeons and fight fearsome battles with various monsters, each pertaining to a unique mathematical concept. The player controls a protagonist that must progress through maze-like dungeons, solve puzzles / problems, and defeat enemies in a two dimensional world. It is a single player adventure with room for ad hoc cooperative play in the future.
+
You can do your part! Would you like to help us? We are seeking people of all skills to help in any way possible. We would like some python programmers, artists, designers, testers, translators to name a few things. Nearly anything can and will be useful to us, so don't be shy about saying HEY! To get started, send an email to [mailto:jmeschino@mail.rit.edu jmeschino@mail.rit.edu].
  
:MAFH follows the story of Arith, a determined young researcher dedicated to finding all of the world’s best hidden secrets. One day she stumbled across a piece of blank papyrus during the time she spent studying in Egypt on a dig site. She quickly brought it to her best friend and colleague, Lytic. They were determined to find out more about this strange paper, but the two could not unearth its secrets in such a short time. To them, it was just a blank piece of ancient material.
+
== News Feed ==
  
:Two months later, the dig ever deeper into the earth, Arith noticed a faint glow emanating from a random pile of dirt. “What’s that over there?” she asked Lytic, who was standing nearby with his shovel. Digging it out, Lytic noticed that it was a small amulet. It let off the strangest beautiful teal glow. “Strange,” he remarked. Lytic stared deep into the light, his eyes widening as if in a trance. "Just what are you?" he questioned. The glow got even brighter and then went dim again. Now the amulet appeared to be as plain as any other stone. Confused, the two left the site to turn in for the night.  
+
:This spot is dedicated to news announcements regarding the project.
  
:Upon bringing this find to back to their living quarters, Lytic tossed it lightly on the table. It landed near the old blank papyrus that she had found months earlier. The amulet began to glow again. This time, the papyrus wasn't blank. The light seemed to be the key and filled the papyrus with teal characters and symbols. The two stared amazed at the sight. Nothing made sense. It was no language they’d ever come across before. Upon closer inspection, only one thing was certain. The image of a giant pile of treasure, larger than anything you could imagine. The other familiar image was of a human mind with mathematical symbols surrounding it. Apparently, those who desired this treasure must be intelligent and versed in the ways of mathematics. There was one other hint on the old Egyptian paper. It was extremely cold to the touch. The two agreed this meant it must be somewhere on Earth in a very cold place. At last, a massive treasure hunt was underway.
+
:→ 11.14.10 - We are currently out of active team members, so progress is expected to halt for a while. If you are interest, please contact [mailto:jmeschino@mail.rit.edu jmeschino@mail.rit.edu]; we would love to have you help out. Jon Meschino is always available for questions or help and you can keep an eye on his [http://knightmearh.blogspot.com/search/label/Fortune%20Hunter blog] for Fortune Hunter updates. If you want to jump into it, you can find a to-do list at our [https://fedorahosted.org/fortune_hunter/report/1 Trac page]! Thanks, and I'll update again when there is need.
  
:Four days later, Arith and Lytic, found themselves in a strange place face to face with a mysterious and ancient building, relics in hand. “You wait here. I’ll go take a look around,” Arith told Lytic. “Okay. Good luck.”
+
:→ 10.10.10 - We are currently working on Fortune Hunter release 3.0!
  
:Arith entered the chilly, dark structure alone; unaware of what lay in wait…
+
:→ 02.05.10 - New links added to MEDIA section.
  
 +
:→ 02.02.10 - Our first public release of Fortune Mather™!! Please scroll down this page to the DOWNLOAD section to get a copy for yourself.
  
== Objectives ==
+
:→ 01.27.10 - Our first public release of Fortune Hunter™!! Please scroll down this page to the DOWNLOAD section to get a copy for yourself.
  
:The objective of this project is to reiterate teachings of fourth grade mathematics to students in a fun and unique way, primarily through the use of creative interactive software. The project is intended to be used as supplemental material to classroom education. See [http://wiki.sugarlabs.org/go/Fortune_Hunter#Curriculum_Elements Curriculum Elements] for incorporated curriculum topics and [http://wiki.sugarlabs.org/go/Fortune_Hunter/LessonPlan Lesson Plan] for a lesson plan to use in the classroom.
+
:→ 01.15.10 - Yet another wiki reformat. We have spread the pages more thin to increase ease of access and use. The Navigation Bar has all of the pages listed.
  
 +
:→ 01.06.10 - User testing day! We held a preliminary user trial to work out game play elements at a school district in New Jersey. The game was played by fifth grade students, who provided us with constructive feedback. Pictures of the students playing will be posted shortly...
  
= Terminology =
+
:→ 01.01.10 - Happy New Year!!
  
:There are many vocabulary terms used in this wiki and the game. They are listed here for clarification and understanding.
+
:→ 12.16.09 - Rearranged the wiki into sections and added [http://wiki.sugarlabs.org/go/Fortune_Hunter navigation] at the top of the page.
  
 +
:→ 12.07.09 - Created a working XO activity file. [http://groups.google.com/group/fortune-hunter/files File can be found here]
  
• '''Accessory''':  
+
:→ 12.04.09 - Watch game demos on [http://www.youtube.com/user/maFortuneHunter our youtube channel]
  
• '''Akhal''': The in-game currency units.
+
== Download ==
  
'''Amulet Search''':
+
:Download the newest release of '''Fortune Hunter'''™ and '''Fortune Maker'''™!
  
'''Armor''':  
+
'''PYGAME Library''' is required for play. Should be already installed on XO.
 +
To install Pygame on other OS, visit the [http://www.pygame.org/download.shtml pygame download page].
  
• '''Attack''': What the player uses to deal damage to enemies.
 
  
• '''Attack Power''':
+
:[http://activities.sugarlabs.org/en-US/sugar/addon/4272 Download Fortune Hunter™]
  
• '''Basic Attack''': A very basic attack that deals a minimal amount of damage to enemies and is ineffective to most.
+
:[http://activities.sugarlabs.org/en-US/sugar/addon/4274 Download Fortune Maker™]
  
• '''Bonus Power''':
 
  
• '''Boss''': This is a rather powerful enemy which requires completion of specialized problems found within the dungeon.
+
=== Release Notes ===
  
'''Combat''':
+
<table>
 +
<tr><td>
 +
<div style="border: 1px solid black; width: 275px; padding: 5px;">
 +
<div style="border-bottom: 1px solid black">'''''Fortune Hunter''™ - Release Version 4'''</div>
  
• '''Combat Timer''': This bar is found within battles and is a bonus effect timer for your current attack. It starts out full and slowly diminishes, decreasing the bonus effect over time.
+
&rarr; Coming soon! This release will see the game leave the experimental phase.
  
'''Critical Attack''': An effective attack that gives the player the chance to deal additional damage to enemies providing the player solves a multiplication problem.
+
</div>
 +
<div style="border: 1px solid black; width: 275px; padding: 5px;">
 +
<div style="border-bottom: 1px solid black">[http://activities.sugarlabs.org/en-US/sugar/addon/4272 '''''Fortune Hunter''™ - Release Version 3''']</div>
  
• '''Cutscene''':
+
&rarr; Alpha public release! Improved game stability. Game now public on activities site.
  
• '''Damage / dmg''': The amount of health points lost during a successful attack.
+
&rarr; Python Imaging Library no longer a requirement to run game.
  
• '''Defense Power''':
+
&rarr; Removed implemented FMCs for further testing/work efficiency.
  
• '''Dungeon''': A map in the game consisting of multiple rooms where the player must progress to gain entry to the exit.
+
&rarr; Added / updated GUI graphics.
  
• '''Enemy''': A hostile opponent faced in the game.
+
&rarr; Minimap updated.
  
• '''Equipment''':
+
&rarr; Updated combat system. Removed item usage/equipment from combat. Added SEARCH option in combat. This allows players to obtain data on enemies. Can be viewed in Bestiary (coming soon).
  
• '''FMC (Full Motion Comic)''':
+
&rarr; Inventory menu changed to Pause Menu. Press check and square with menu open to switch between on screens. This allows for more space/ readability.
  
• '''FMV (Full Motion Video)''':
+
&rarr; Merchant graphics updated.
  
• '''GB Mode''': Setup the XO monitor so it is raised and rotated 180* and fold it back down into the XO. Use the directional pad and four buttons located on either side of the monitor for game input.  
+
&rarr; Merchant shop screen updated for easier use.
  
• '''Health Meter''':
+
&rarr; Dungeons graphic types added! Ice, Astral, Sand dungeons now in game!
  
• '''HP''': Health points. The player’s game is over when their health points reach zero.
+
&rarr; Dungeons properly broken up into 5 levels.
  
• '''HUD (Heads Up Display)''':
+
&rarr; Added 3 more dungeons to content.
  
• '''Inventory''':
+
&rarr; Added more enemy types! Cave Yeti and Bonesprout now in game!
  
• '''Item''':
+
&rarr; Adjusted game difficulty. Should be easier to play.
  
• '''Key Item''':
+
&rarr; Added ice audio soundtrack to ice dungeon!
  
• '''Macro Map''':
+
</div>
 +
</td><td valign="top">
  
'''Magic Attack''': This type of attack requires the player to solve geometry and graphing related problems.
+
<div style="border: 1px solid black; width: 275px; padding: 5px;">
 +
<div style="border-bottom: 1px solid black">'''''Fortune Maker''™ - Release Version 2'''</div>
  
• '''Mini Map''':
+
&rarr; In progress...
  
• '''PC Mode''': Setup the XO monitor so it is open, with the keyboard to its front. Use the keyboard and touchpad for game input.
+
</div>
 
+
<div style="border: 1px solid black; width: 275px; padding: 5px;">
• '''Shop''': In-game shop. The player can travel to the shop to purchase or sell items or equipment.
+
<div style="border-bottom: 1px solid black">[http://activities.sugarlabs.org/en-US/sugar/addon/4274 '''''Fortune Maker''™ - Release Version 1''']</div>
 
 
'''Special Attack''': This type of attack requires the player to solve fraction related problems.
 
 
 
'''Weapon''':
 
 
 
 
 
= Developer's Corner =
 
  
 +
&rarr; Initial release for preview!
  
== Contacts ==
+
&rarr; Basic GUI implemented.
  
<table>
 
<tr>
 
<td>
 
<div style="border: 1px solid black; width: 250px; padding: 5px;">
 
<div style="border-bottom: 1px solid black">[[User:KnightMearh| Jonathan Meschino]] (4th Year @ RIT)</div>
 
email: [mailto:jmeschino@mail.rit.edu jmeschino@mail.rit.edu]
 
</div>
 
</td><td>
 
<div style="border: 1px solid black; width: 250px; padding: 5px;">
 
<div style="border-bottom: 1px solid black">[[User:esk7610| Eric Kenvin]] (3rd Year @ RIT)</div>
 
email: [mailto:eric.kenvin@mail.rit.edu eric.kenvin@mail.rit.edu]
 
 
</div>
 
</div>
 
</td></tr>
 
</td></tr>
 
<tr><td>
 
<tr><td>
<div style="border: 1px solid black; width: 250px; padding: 5px;">
 
<div style="border-bottom: 1px solid black">[[User:prestonj| Preston Johnson]] (3rd Year @ RIT)</div>
 
email: [mailto:ppj4700@g.rit.edu ppj4700@g.rit.edu]
 
</div>
 
</td><td>
 
<div style="border: 1px solid black; width: 250px; padding: 5px;">
 
<div style="border-bottom: 1px solid black">[[User:DaveSilver| David Silverman]] (3rd Year @ RIT)</div>
 
email: [mailto:drs5669@g.rit.edu drs5669@g.rit.edu]
 
</div>
 
</td></tr>
 
<tr><td>
 
<div style="border: 1px solid black; width: 250px; padding: 5px;">
 
<div style="border-bottom: 1px solid black">[[User:Kdh7733| Kevin Hockey]] (4th Year @ RIT)</div>
 
email: [mailto:kdh7733@g.rit.edu kdh7733@g.rit.edu]
 
</div>
 
</td><td>
 
<div style="border: 1px solid black; width: 250px; padding: 5px;">
 
<div style="border-bottom: 1px solid black">[[User:Jlew| Justin Lewis]] (4th Year @ RIT)</div>
 
email: [mailto:jtl1728@rit.edu jtl1728@rit.edu]
 
</div>
 
</td></tr>
 
<tr><td>
 
<div style="border: 1px solid black; width: 250px; padding: 5px;">
 
<div style="border-bottom: 1px solid black">[[User:MikeDeVine| Mike DeVine]] (3rd Year @ RIT)</div>
 
email: [mailto:pixelshredder@hotmail.com pixelshredder@hotmail.com]
 
</div>
 
</td></tr>
 
</table>
 
  
 +
<div style="border: 1px solid black; width: 275px; padding: 5px;">
 +
<div style="border-bottom: 1px solid black">'''''Fortune Hunter''™ - Release Version 2'''</div>
  
:Interested in helping with Fortune Hunter, please contact us? We are always seeking programmers, testers, and anyone else to join our team.
+
&rarr; Alpha public release! This release is a bit buggy. Noticeably the introductory animation. Game runs smoother with VM than it does on the XO.
  
:Download the current version of the game [http://git.sugarlabs.org/projects/project-xavier here] to play and check out the code!
+
&rarr; Travel system working.
  
:To install as an activity, copy the MAFH.activity folder into your Activities directory, and restart.  The MAFH activity will then be in the list of activities.
+
&rarr; Combat system working.
  
 +
&rarr; Inventory and menu system working.
  
'''''Consultants'''''
+
&rarr; Merchant system working.
  
<table>
+
&rarr; 7 implemented levels.
<tr>
 
<td>
 
<div style="border: 1px solid black; width: 250px; padding: 5px;">
 
<div style="border-bottom: 1px solid black"> [[User:Mchua| Mel Chua]]</div>
 
Red Hat, Sugarlabs
 
</div>
 
</td><td>
 
<div style="border: 1px solid black; width: 250px; padding: 5px;">
 
<div style="border-bottom: 1px solid black"> [[User:Sdz| Sebastian Dziallas]]</div>
 
Sugar on a Stick
 
</div>
 
</td></tr></table>
 
  
 +
&rarr; Initial graphics and audio in place.
  
:We appreciate all of your help and suggestions. Thank you!
+
</div>
 +
</td></tr>
 +
<tr><td>
  
 +
<div style="border: 1px solid black; width: 275px; padding: 5px;">
 +
<div style="border-bottom: 1px solid black">'''''Fortune Hunter''™ - Release Version 1'''</div>
  
== Development Meetings ==
+
&rarr; Closed release.
  
:When: Wednesday Nights 6-8pm
+
</div>
 +
</td></tr>
 +
</table>
  
:Where: Room 2050 (Game Design Labs) @ Building 70 (GCCIS), RIT
+
=== License ===
  
 +
[http://creativecommons.org/licenses/by-nc-sa/3.0/ http://i.creativecommons.org/l/by-nc-sa/3.0/88x31.png]
  
:When: Friday Mornings 11:30am-1pm
+
'''Mathematical Adventure: Fortune Hunter™ by Jonathan Meschino, Eric Kenvin, Justin Lewis, Kevin Hockey, David Silverman, Preston Johnson, Mike DeVine is licensed under a [http://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License].'''
  
:Where: online @ IRC (url: [http://webchat.freenode.net webchat.freenode.net] - channel: #MAFH)
+
Sugar Labs has our express permission to use this work for commercial purposes.
  
 +
== Navigation / Important Links ==
  
:When: Friday Nights 4-7pm
+
:* [http://git.sugarlabs.org/projects/project-xavier Sugar Labs Git Repository - "Project XAVIER"] - Fortune Hunter & Fortune Maker
  
:Where: Room 2050 (Game Design Labs) @ Building 70 (GCCIS), RIT
+
:* [http://mathFortuneHunter.blogspot.com Fortune Hunter Blog]
  
 +
:* [https://fedorahosted.org/mailman/listinfo/fortunehunter Fortune Hunter Mailing List]
  
:Also note that we continue to work Monday through Friday regularly, usually @ RIT's Innovation Center (Building 78). This will continue until March 2010.
+
:* [http://webchat.freenode.net/?channels=MAFH Fortune Hunter IRC Channel] (#mafh)
  
:Meeting times and locations are subject to change as needed. For more information, contact someone on the [http://wiki.sugarlabs.org/go/Fortune_Hunter#Meet_the_Team Team].
+
:* [http://www.youtube.com/user/maFortuneHunter Fortune Hunter Youtube Channel]
  
 +
:* [https://fedorahosted.org/fortune_hunter/ Trac Bug Tracker]
  
== Milestones ==
+
== Introduction ==
  
''Today is {{CURRENTMONTHNAME}} {{CURRENTDAY}}, {{CURRENTYEAR}}.''
+
:Mathematical Adventure: Fortune Hunter draws on teaching children of a global scale fourth grade mathematics through the guise of a dungeon styled adventure game. Players will be able to explore dungeons and fight fearsome battles with various monsters, each requiring special attacks pertaining to unique mathematical concept to defeat. The player controls a protagonist that must progress through maze-like dungeons, solve puzzles / problems, and defeat enemies in a two dimensional world. It is a single player adventure with room for ad hoc cooperative play in the future.
  
* denotes topic
+
:MAFH™ follows the story of Arith, a determined young researcher dedicated to finding all of the world’s best hidden secrets. One day she stumbled across a piece of blank papyrus during the time she spent studying in Egypt on a dig site. She quickly brought it to her best friend and colleague, Lytic. They were determined to find out more about this strange paper, but the two could not unearth its secrets in such a short time. To them, it was just a blank piece of ancient material.
  
&rarr; denotes subtopic of above-listed topic
+
:Two months later, the dig ever deeper into the earth, Arith noticed a faint glow emanating from a random pile of dirt. “What’s that over there?” she asked Lytic, who was standing nearby with his shovel. Digging it out, Lytic noticed that it was a small amulet. It let off the strangest beautiful teal glow. “Strange,” he remarked. Lytic stared deep into the light, his eyes widening as if in a trance. "Just what are you?" he questioned. The glow got even brighter and then went dim again. Now the amulet appeared to be as plain as any other stone. Confused, the two left the site to turn in for the night.
  
 +
:Upon bringing this find to back to their living quarters, Lytic tossed it lightly on the table. It landed near the old blank papyrus that Arith had found months earlier. The amulet began to glow again. This time, the papyrus wasn't blank. The light appeared to be the key and filled the papyrus with teal characters and symbols. The two stared amazed at the sight. Nothing made sense. It was no language they’d ever come across before. Upon closer inspection, only one thing was certain. The image of a giant pile of treasure, larger than anything you could imagine. The other familiar image was of a human mind with mathematical symbols surrounding it. Apparently, those who desired this treasure must be intelligent and versed in the ways of mathematics. There was one other hint on the old Egyptian paper. It was extremely cold to the touch. The two agreed this meant it must be somewhere on Earth in a very cold or dark place. At last, a massive treasure hunt was underway.
  
'''Precursor &rarr; Weeks 1 - 2''' (September 6 - September 26, 2009)
+
:Four days after, Arith and Lytic found themselves in a strange place face to face with a mysterious and ancient building, relics in hand. “You wait here. I’ll go take a look around,” Arith told Lytic. “Okay. Good luck.”
  
* <s>familiarize with OLPC XOs</s>
+
:Arith entered the chilly, dark structure alone; unaware of what lay in wait…
  
* <s>familiarize with open source community</s>
 
  
* <s>familiarize with git versioning</s>
+
=== Objectives ===
  
* <s>familiarize with python</s>
+
:The objective of this project is to reiterate teachings of fourth grade mathematics to students in a fun and unique way, primarily through the use of creative interactive software. The project is intended to be used as supplemental material to classroom education. See [http://wiki.sugarlabs.org/go/Fortune_Hunter#Curriculum_Elements Curriculum Elements] for incorporated curriculum topics and [http://wiki.sugarlabs.org/go/Fortune_Hunter/LessonPlan Lesson Plan] for a lesson plan to use in the classroom.
 
 
 
 
'''Week 3''' (September 27 - October 3)
 
 
 
* <s>mess with GB mode</s>
 
 
 
* <s>set up and familiarize new git repository</s>
 
 
 
* <s>class structure</s>
 
 
 
* <s>review python</s>
 
 
 
* <s>familiarize with pygame</s>
 
 
 
* <s>cannibalize!</s>
 
 
 
 
 
'''Week 4''' (October 4 - October 10)
 
 
 
* <s>work on prototyping of tougher game elements</s>
 
 
 
* <s>create class structure</s>
 
 
 
* <s>begin coding world (map)</s>
 
 
 
 
 
'''Week 5''' (October 11 - October 17)
 
 
 
* <s>begin coding travel system</s>
 
 
 
&rarr; <s>ability to move from room to room</s>
 
 
 
* <s>begin coding combat system</s>
 
 
 
&rarr; <s>get the 'combat stage' set up for functionality</s>
 
 
 
* <s>work on placeholder graphics to be loaded into game</s>
 
 
 
 
 
'''Week 6 - 7''' (October 18 - October 31)
 
 
 
* <s>finish travel system</s>
 
 
 
&rarr; <s>debug any issues or conflicts</s>
 
 
 
&rarr; <s>text notifications of choices</s>
 
 
 
&rarr; <s>polish it off to fully working</s>
 
 
 
* <s>finish combat system</s>
 
 
 
&rarr; <s>have exchange of turns</s>
 
 
 
&rarr; <s>menu that works for choices</s>
 
 
 
&rarr; <s>text notification for choices</s>
 
 
 
&rarr; <s>basic battle is functional from start to finish</s>
 
 
 
* <s>switch between travel and combat system from main world</s>
 
 
 
 
 
'''Week 8''' (November 1 - November 7)
 
 
 
* <s>begin working on GUI and Menu systems</s>
 
 
 
&rarr; <s>set up in game</s>
 
 
 
&rarr; <s>make functional</s>
 
 
 
 
 
'''Week 9''' (November 8 - November 14)
 
 
 
* <s>game design documentation!</s>
 
 
 
&rarr; <s>extremely detailed account of current project and future goals/ directions.</s>
 
 
 
* <s>additional features:</s>
 
 
 
&rarr; <s>student vs class progress, class vs class progress - data analysis</s> - moved to future
 
 
 
&rarr; <s>multiple graphic sets (region based)</s> - moved to future
 
 
 
 
 
'''Week 10+''' (November 14 - November 28)
 
 
 
* <s>catch up to milestones</s>
 
 
 
* <s>test copy of game thus far</s>
 
 
 
&rarr; <s>improve elements</s>
 
 
 
* <s>KEEP TESTING AND ADDING CONTENT!</s>
 
 
 
* <s>more time granted!</s>
 
 
 
 
 
'''Week 11''' (November 29 - December 5)
 
 
 
* <s>finish implementing Battle Menus</s>
 
 
 
&rarr; add in final graphics for battle menus
 
 
 
&rarr; <s>add division and geometry attacks</s>
 
 
 
* <s>finish alpha version of the Battle Engine</s>
 
 
 
&rarr; <s>integrate and test the Battle Engine with the Battle Menus and Main game.</s>
 
 
 
* <s>begin level designing</s>
 
 
 
 
 
'''Week 12''' (December 6 - December 12)
 
 
 
* fix bugs in Battle Engine.
 
 
 
* <s>add equipment, items, enemies, and bosses into Battle System</s>
 
 
 
* improve enemy battle AI.
 
 
 
* add more special attacks.
 
 
 
* begin Advanced testing of beta Battle Engine.
 
 
 
* <s>polish level 1 design</s>
 
 
 
* <s>make more dungeons</s>
 
 
 
 
 
'''Week 13+''' (December 13 - January 2, 2010)
 
 
 
* finish fixing bugs in Battle Engine.
 
 
 
* design door locks/puzzles
 
 
 
* rapid prototyping of door locks and puzzles
 
 
 
* design puzzle rooms
 
 
 
* <s>allow for a play through with multiple dungeons</s>
 
 
 
* Usability Testing
 
 
 
* <s>user group meeting @ RIT's Innovation Center, thursday 7-9pm</s>
 
 
 
 
 
'''Week 14''' (January 3 - January 9)
 
 
 
* redesign based on user tests
 
 
 
&rarr; code to reflect design changes
 
 
 
* add more puzzles and levels
 
 
 
* test new puzzles and levels
 
 
 
* begin work on Shop feature
 
 
 
 
 
'''Week 15''' (January 10 - January 16)
 
 
 
* finish shop feature
 
 
 
* integrate Shop with main game
 
 
 
* complete Beta version of game
 
 
 
* user testing
 
 
 
* start designing/scripting storyline
 
 
 
* start designing teacher side tools
 
 
 
 
 
'''Week 16''' (January 17 - January 23)
 
 
 
* begin coding Teacher Level Creator
 
 
 
* begin coding student stat system
 
 
 
* add more art assets (music, sound effects, art)
 
 
 
 
 
'''Week 17''' (January 24 - January 30)
 
 
 
* finalize all official level designs, and implement in game
 
 
 
* continue coding level editor
 
 
 
* continue coding stats system
 
 
 
* finalize storyline
 
 
 
* create and implement story and cut scenes
 
 
 
* user group meeting @ RIT's Innovation Center, thursday 7-9pm
 
 
 
* retest levels and add in updated art work as needed
 
 
 
 
 
'''Week 18''' (January 31 - February 6)
 
 
 
* add in additional sounds/cut scenes
 
 
 
* add in stats or re design stages if needed
 
 
 
* finish Stat System
 
 
 
* finish Level editor
 
 
 
* integrate into one teacher GUI
 
 
 
 
 
'''Week 19''' (February 7 - February 13)
 
  
* user tests of teacher GUI
 
  
* re-design/re-code phase
+
== Terminology ==
  
* compile game into xo activity
+
:There are many vocabulary terms used throughout this document and the game. They are listed here for clarification and understanding.
  
* compile teacher gui into xo activity
 
  
* make different story/art assets available based on locale
+
:• '''Accessory''': An item that can be equipped for bonus affects.
  
 +
:• '''Akhal''': The in-game currency units.
  
'''Week 20+''' (February 14 - March 7)
+
:• '''Amulet Search''': A search executed by using the amulet to uncover hidden secrets.
  
* final debugging/design/coding
+
:• '''Armor''': An item that can be equipped for additional defense.
  
* packaging and advertisement
+
:• '''Attack''': What the player uses to deal damage to enemies.
  
* run final user test and globailzition checks
+
:• '''Attack Power''': The strength of an attack. The higher the attack, the more damage dealt.
  
* finalize localization options
+
:• '''Basic Attack''': A very basic attack that deals a minimal amount of damage to enemies and is ineffective to most.
  
* release activity for XO
+
:• '''Bonus Power''': Additional affects added to the basic statistics of the player.
  
 +
:• '''Boss''': This is a rather powerful enemy which requires completion of specialized problems found within the dungeon.
  
'''Future+''' (March 8+)
+
:• '''Combat''': A sequence in which the player must fight enemies.
  
* pending...
+
:• '''Combat Timer''': This bar is found within battles and is a bonus effect timer for your current attack. It starts out full and slowly diminishes, decreasing the bonus effect over time.
  
 +
:• '''Critical Attack''': An effective attack that gives the player the chance to deal additional damage to enemies providing the player solves a multiplication problem.
  
== Future Development ==
+
:• '''Cutscene''': A halt during game play to provide story elements and hints to the player.
  
:In progress... future goals will be listed when project team is disbanned.
+
:• '''Damage / dmg''': The amount of health points lost during a successful attack.
  
 +
:• '''Defense Power''': The ability to minimize damage dealt. The higher the defense, the less damage is received.
  
== Bugs/ Fixes ==
+
:• '''Dungeon''': A series of levels connected to one another following the same theme, ending with a boss fight.
  
:Will release a working game copy in the upcoming week for public testing.
+
:• '''Enemy''': A hostile opponent faced in the game.
  
-
+
:• '''Equipment''': Refers to items that are currently equipped to the player for use.
  
-
+
:• '''FMC (Full Motion Comic)''': A video that interrupts game play to show story progression. This video is in the style of a motion comic.
  
-
+
:• '''FMV (Full Motion Video)''': A video that interrupts game play to show story progression. This video is in the style of a typical movie.
  
-
+
:• '''GB Mode''': Setup the XO monitor so it is raised and rotated 180* and fold it back down into the XO. Use the directional pad and four buttons located on either side of the monitor for game input.
  
 +
:• '''Health Meter''': This meter shows the current health status.
  
== Game Suggestions ==
+
:• '''HP''': Health points. The player’s game is over when their health points reach zero.
 
:Have an idea or suggestion for Fortune Hunter?
 
  
:Add them here:
+
:• '''HUD (Heads Up Display)''': Refers to the graphical elements presented on screen.
  
-
+
:• '''Inventory''': All of the items and equipment that the player is currently holding.
  
-
+
:• '''Item''': Usable items that can be used at any time and have various affects.
  
-
+
:• '''Key Item''': Important items found in the game required for progression.
  
-
+
:• '''Level''': A map consisting of multiple rooms which the player must explore in order to find the exit.
  
 +
:• '''Macro Map''': A larger version of the mini map. It allows players to see a greater area.
  
== Comments ==
+
:• '''Magic Attack''': This type of attack requires the player to solve geometry and graphing related problems.
 
:Have any other comments?
 
  
:Add them here:
+
:• '''Mini Map''': A small on-screen map used for navigational purposes.
  
- You guys are doing an awesome job! Can't wait to see more.
+
:• '''PC Mode''': Setup the XO monitor so it is open, with the keyboard to its front. Use the keyboard and touchpad for game input.
  
-
+
:• '''Shop''': In-game shop. The player can travel to the shop to purchase or sell items or equipment.
  
-
+
:• '''Special Attack''': This type of attack requires the player to solve fraction related problems.
  
-
+
:• '''Weapon''': An item that can be equipped for additional attack power.
  
  
 
{{Fortune_Hunter/Navigation}}
 
{{Fortune_Hunter/Navigation}}

Latest revision as of 02:03, 15 November 2010

Home | Developer's Corner | Game Mechanics | Game Elements | Game Features | Fortune Maker™ | Dungeon Guide | Education | Media


Fortune_Hunter_logo_by_chouji2.png


Status: Released Prototype
In Rewrite Process (In Progress)
Group Members: Jonathan Meschino, Eric Kenvin, David Silverman, Kevin Hockey, Justin Lewis, Mike DeVine, JT Mengel, Travis Cole, Somara Atkinson
Fortune Hunter draws on teaching children of a global scale fourth grade mathematics through the guise of a dungeon styled adventure game. Players will be able to explore dungeons and fight fearsome battles with various monsters, each requiring special attacks pertaining to unique mathematical concept to defeat. The player controls a protagonist that must progress through maze-like dungeons, solve puzzles / problems, and defeat enemies in a two dimensional world.

For more information or to download, visit our wiki site.

Abstract

Effective education is an important and serious issue in all regions of the world. The focus of Fortune Hunter is to provide and promote additional educational tools through technology to make knowledge more fun, interesting, free and available to students of the world and make recognizable this new means of future public service. Fortune Hunter provides supplemental educational mathematics material to its players. We are consulting the effectiveness of education through unconventional means, specifically video games. People learn easily through experience more than standard teaching methods. We stray away from standardized questioning and focus on inherent problem solving skills via various mathematical concepts. One of the highlights of this process is the ability to commit to an open community of users, developers, and interest groups and spread awareness. The project will not reach a finite state ever, which allows for continual growth and development, primarily based on constructivist feedback of students. It's hard to make useful software free and widely available. We will provide thousands of children with additional learning resources. MAFH players will learn in and out of the classroom while having fun simultaneously. Being available for an entire world of learners (on XO and PC), we provide statistic tracking and analytical models for teachers and students to easily follow and understand. There was a 20% increase in math scores for students who used educational math games in 2009. Education is a valuable tool and to provide a new free learning experience that catches on will alter the world.

Getting Started

Welcome to the Fortune Hunter™ experience! Please use the Navigation Panel located at the top and bottom of each page to move around the wiki. A Table of Contents is located in the upper-right corner of each page as well.
Also note that in order to get the full extent of our efforts, we have divided the project into two separate XO activities. Fortune Hunter is a playable adventure game and Fortune Maker™ is a custom level / story creator. They are both available and work hand in hand.
Here is a brief outline of what to expect on each page of the Fortune Hunter wiki:


Home - This is the central hub for Fortune Hunter™ and Fortune Maker™. Come here to check out the latest news, info, releases, to learn about the project, and to brush up on your Fortune Hunter™ vocabulary.
Developer's Corner - This is the developer's hub for Fortune Hunter™ and Fortune Maker™. Go there to contact / learn about the team, submit ideas and comments, join the team, and keep track of the milestones and objectives during production.
Game Mechanics - Learn about the game play. Anything related to the game's functionality is located here.
Game Elements - Learn about the characters, enemies, items, weapons, armor, etc. here!
Game Features - Here is the place to check out details on some unique Fortune Hunter™ game features.
Fortune Maker - Learn everything there is to know about Fortune Maker™, the user custom level creator.
Dungeon Guide - Follow the story arc of Fortune Hunter™, as well as view a detailed play through guide outlining each dungeon, level, cutscene, and FMC.
Education - Interested in utilizing Fortune Hunter™ in the classroom? Learn about the educational material in the game and check out customizable lesson plan! Also learn how to use Fortune Hunter™ as reinforcement material outside of the classroom.
Media - Come here to see pictures, videos, and read articles showing others having fun with Fortune Hunter™ and Fortune Maker™!


Helping Out

You can do your part! Would you like to help us? We are seeking people of all skills to help in any way possible. We would like some python programmers, artists, designers, testers, translators to name a few things. Nearly anything can and will be useful to us, so don't be shy about saying HEY! To get started, send an email to jmeschino@mail.rit.edu.

News Feed

This spot is dedicated to news announcements regarding the project.
→ 11.14.10 - We are currently out of active team members, so progress is expected to halt for a while. If you are interest, please contact jmeschino@mail.rit.edu; we would love to have you help out. Jon Meschino is always available for questions or help and you can keep an eye on his blog for Fortune Hunter updates. If you want to jump into it, you can find a to-do list at our Trac page! Thanks, and I'll update again when there is need.
→ 10.10.10 - We are currently working on Fortune Hunter release 3.0!
→ 02.05.10 - New links added to MEDIA section.
→ 02.02.10 - Our first public release of Fortune Mather™!! Please scroll down this page to the DOWNLOAD section to get a copy for yourself.
→ 01.27.10 - Our first public release of Fortune Hunter™!! Please scroll down this page to the DOWNLOAD section to get a copy for yourself.
→ 01.15.10 - Yet another wiki reformat. We have spread the pages more thin to increase ease of access and use. The Navigation Bar has all of the pages listed.
→ 01.06.10 - User testing day! We held a preliminary user trial to work out game play elements at a school district in New Jersey. The game was played by fifth grade students, who provided us with constructive feedback. Pictures of the students playing will be posted shortly...
→ 01.01.10 - Happy New Year!!
→ 12.16.09 - Rearranged the wiki into sections and added navigation at the top of the page.
→ 12.07.09 - Created a working XO activity file. File can be found here
→ 12.04.09 - Watch game demos on our youtube channel

Download

Download the newest release of Fortune Hunter™ and Fortune Maker™!
PYGAME Library is required for play. Should be already installed on XO.
To install Pygame on other OS, visit the pygame download page.


Download Fortune Hunter™
Download Fortune Maker™


Release Notes

Fortune Hunter™ - Release Version 4

→ Coming soon! This release will see the game leave the experimental phase.

→ Alpha public release! Improved game stability. Game now public on activities site.

→ Python Imaging Library no longer a requirement to run game.

→ Removed implemented FMCs for further testing/work efficiency.

→ Added / updated GUI graphics.

→ Minimap updated.

→ Updated combat system. Removed item usage/equipment from combat. Added SEARCH option in combat. This allows players to obtain data on enemies. Can be viewed in Bestiary (coming soon).

→ Inventory menu changed to Pause Menu. Press check and square with menu open to switch between on screens. This allows for more space/ readability.

→ Merchant graphics updated.

→ Merchant shop screen updated for easier use.

→ Dungeons graphic types added! Ice, Astral, Sand dungeons now in game!

→ Dungeons properly broken up into 5 levels.

→ Added 3 more dungeons to content.

→ Added more enemy types! Cave Yeti and Bonesprout now in game!

→ Adjusted game difficulty. Should be easier to play.

→ Added ice audio soundtrack to ice dungeon!

Fortune Maker™ - Release Version 2

→ In progress...

→ Initial release for preview!

→ Basic GUI implemented.

Fortune Hunter™ - Release Version 2

→ Alpha public release! This release is a bit buggy. Noticeably the introductory animation. Game runs smoother with VM than it does on the XO.

→ Travel system working.

→ Combat system working.

→ Inventory and menu system working.

→ Merchant system working.

→ 7 implemented levels.

→ Initial graphics and audio in place.

Fortune Hunter™ - Release Version 1

→ Closed release.

License

88x31.png

Mathematical Adventure: Fortune Hunter™ by Jonathan Meschino, Eric Kenvin, Justin Lewis, Kevin Hockey, David Silverman, Preston Johnson, Mike DeVine is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.

Sugar Labs has our express permission to use this work for commercial purposes.

Navigation / Important Links

Introduction

Mathematical Adventure: Fortune Hunter draws on teaching children of a global scale fourth grade mathematics through the guise of a dungeon styled adventure game. Players will be able to explore dungeons and fight fearsome battles with various monsters, each requiring special attacks pertaining to unique mathematical concept to defeat. The player controls a protagonist that must progress through maze-like dungeons, solve puzzles / problems, and defeat enemies in a two dimensional world. It is a single player adventure with room for ad hoc cooperative play in the future.
MAFH™ follows the story of Arith, a determined young researcher dedicated to finding all of the world’s best hidden secrets. One day she stumbled across a piece of blank papyrus during the time she spent studying in Egypt on a dig site. She quickly brought it to her best friend and colleague, Lytic. They were determined to find out more about this strange paper, but the two could not unearth its secrets in such a short time. To them, it was just a blank piece of ancient material.
Two months later, the dig ever deeper into the earth, Arith noticed a faint glow emanating from a random pile of dirt. “What’s that over there?” she asked Lytic, who was standing nearby with his shovel. Digging it out, Lytic noticed that it was a small amulet. It let off the strangest beautiful teal glow. “Strange,” he remarked. Lytic stared deep into the light, his eyes widening as if in a trance. "Just what are you?" he questioned. The glow got even brighter and then went dim again. Now the amulet appeared to be as plain as any other stone. Confused, the two left the site to turn in for the night.
Upon bringing this find to back to their living quarters, Lytic tossed it lightly on the table. It landed near the old blank papyrus that Arith had found months earlier. The amulet began to glow again. This time, the papyrus wasn't blank. The light appeared to be the key and filled the papyrus with teal characters and symbols. The two stared amazed at the sight. Nothing made sense. It was no language they’d ever come across before. Upon closer inspection, only one thing was certain. The image of a giant pile of treasure, larger than anything you could imagine. The other familiar image was of a human mind with mathematical symbols surrounding it. Apparently, those who desired this treasure must be intelligent and versed in the ways of mathematics. There was one other hint on the old Egyptian paper. It was extremely cold to the touch. The two agreed this meant it must be somewhere on Earth in a very cold or dark place. At last, a massive treasure hunt was underway.
Four days after, Arith and Lytic found themselves in a strange place face to face with a mysterious and ancient building, relics in hand. “You wait here. I’ll go take a look around,” Arith told Lytic. “Okay. Good luck.”
Arith entered the chilly, dark structure alone; unaware of what lay in wait…


Objectives

The objective of this project is to reiterate teachings of fourth grade mathematics to students in a fun and unique way, primarily through the use of creative interactive software. The project is intended to be used as supplemental material to classroom education. See Curriculum Elements for incorporated curriculum topics and Lesson Plan for a lesson plan to use in the classroom.


Terminology

There are many vocabulary terms used throughout this document and the game. They are listed here for clarification and understanding.


Accessory: An item that can be equipped for bonus affects.
Akhal: The in-game currency units.
Amulet Search: A search executed by using the amulet to uncover hidden secrets.
Armor: An item that can be equipped for additional defense.
Attack: What the player uses to deal damage to enemies.
Attack Power: The strength of an attack. The higher the attack, the more damage dealt.
Basic Attack: A very basic attack that deals a minimal amount of damage to enemies and is ineffective to most.
Bonus Power: Additional affects added to the basic statistics of the player.
Boss: This is a rather powerful enemy which requires completion of specialized problems found within the dungeon.
Combat: A sequence in which the player must fight enemies.
Combat Timer: This bar is found within battles and is a bonus effect timer for your current attack. It starts out full and slowly diminishes, decreasing the bonus effect over time.
Critical Attack: An effective attack that gives the player the chance to deal additional damage to enemies providing the player solves a multiplication problem.
Cutscene: A halt during game play to provide story elements and hints to the player.
Damage / dmg: The amount of health points lost during a successful attack.
Defense Power: The ability to minimize damage dealt. The higher the defense, the less damage is received.
Dungeon: A series of levels connected to one another following the same theme, ending with a boss fight.
Enemy: A hostile opponent faced in the game.
Equipment: Refers to items that are currently equipped to the player for use.
FMC (Full Motion Comic): A video that interrupts game play to show story progression. This video is in the style of a motion comic.
FMV (Full Motion Video): A video that interrupts game play to show story progression. This video is in the style of a typical movie.
GB Mode: Setup the XO monitor so it is raised and rotated 180* and fold it back down into the XO. Use the directional pad and four buttons located on either side of the monitor for game input.
Health Meter: This meter shows the current health status.
HP: Health points. The player’s game is over when their health points reach zero.
HUD (Heads Up Display): Refers to the graphical elements presented on screen.
Inventory: All of the items and equipment that the player is currently holding.
Item: Usable items that can be used at any time and have various affects.
Key Item: Important items found in the game required for progression.
Level: A map consisting of multiple rooms which the player must explore in order to find the exit.
Macro Map: A larger version of the mini map. It allows players to see a greater area.
Magic Attack: This type of attack requires the player to solve geometry and graphing related problems.
Mini Map: A small on-screen map used for navigational purposes.
PC Mode: Setup the XO monitor so it is open, with the keyboard to its front. Use the keyboard and touchpad for game input.
Shop: In-game shop. The player can travel to the shop to purchase or sell items or equipment.
Special Attack: This type of attack requires the player to solve fraction related problems.
Weapon: An item that can be equipped for additional attack power.


Home | Developer's Corner | Game Mechanics | Game Elements | Game Features | Fortune Maker™ | Dungeon Guide | Education | Media