Development Team/Sugargame: Difference between revisions
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Sugargame is a Python package which allows [http://www.pygame.org/ Pygame] programs to run well under Sugar. | Sugargame is a Python package which allows [http://www.pygame.org/ Pygame] programs to run well under Sugar. | ||
It is fork of the olcpgames framework, which is no longer maintained. | It is fork of the olcpgames framework, which is no longer maintained. | ||
What it does: | What it does: | ||
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The olpcgames framework provides a wrapper around Pygame which attempts to allow a Pygame program to run mostly unmodified under Sugar. To this end, the Pygame program is run in a separate thread with its own Pygame message loop while the main thread runs the GTK message loop. Also, olpcgames wraps Sugar APIs such as the journal and mesh into a Pygame-like API. | The olpcgames framework provides a wrapper around Pygame which attempts to allow a Pygame program to run mostly unmodified under Sugar. To this end, the Pygame program is run in a separate thread with its own Pygame message loop while the main thread runs the GTK message loop. Also, olpcgames wraps Sugar APIs such as the journal and mesh into a Pygame-like API. | ||
Sugargame takes a simpler approach; it | Sugargame takes a simpler approach; it provides a way to embed Pygame into a GTK widget. The Sugar APIs are used to interact with Sugar, the Pygame APIs are used for the game. | ||
Sugargame advantages: | Sugargame advantages: | ||
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== Using Sugargame == | == Using Sugargame == | ||
=== | === Wrapping a Pygame program === | ||
To use Sugargame to Sugarize a Pygame program, set up an activity directory and copy the Sugargame package to it. | To use Sugargame to Sugarize a Pygame program, set up an activity directory and copy the Sugargame package to it. | ||
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To make the Activity class, start with test/TestActivity.py from the Sugargame distribution. | To make the Activity class, start with test/TestActivity.py from the Sugargame distribution. | ||
The activity should create a single PygameCanvas widget and call run_pygame on it. | The activity should create a single PygameCanvas widget and call run_pygame on it. Pass the main loop function of the Pygame program. | ||
self._canvas = sugargame.canvas.PygameCanvas(self) | self._canvas = sugargame.canvas.PygameCanvas(self) | ||
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=== Adding Pygame to an activity === | === Adding Pygame to an activity === | ||
To add Pygame to an existing Sugar activity, create a PygameCanvas widget and call run_pygame on it. | |||
widget = sugargame.canvas.PygameCanvas(self) | |||
vbox.pack_start(widget) | |||
widget.run_pygame(self.game.run) | |||
Due to limitations of Pygame and SDL, there can only be one PygameCanvas in the entire activity. | |||
The argument to run_pygame is a function structured like a Pygame program. In the main loop, remember to dispatch GTK messages using gtk.main_iteration(). | |||
def main_loop(): | |||
clock = pygame.time.Clock() | |||
screen = pygame.display.get_surface() | |||
while self.running: | |||
# Pump GTK messages. | |||
while gtk.events_pending(): | |||
gtk.main_iteration() | |||
# Pump PyGame messages. | |||
for event in pygame.event.get(): | |||
if event.type == pygame.QUIT: | |||
return | |||
# Clear Display | |||
screen.fill((255,255,255)) #255 for white | |||
# Draw stuff here | |||
................. | |||
# Flip Display | |||
pygame.display.flip() | |||
# Try to stay at 30 FPS | |||
self.clock.tick(30) | |||
== Support == | == Support == |
Revision as of 11:16, 21 November 2009
Sugargame
Sugargame is a Python package which allows Pygame programs to run well under Sugar. It is fork of the olcpgames framework, which is no longer maintained.
What it does:
- Wraps a Sugar activity around an existing Pygame program with few changes
- Allows Sugar toolbars and other widgets to be added to the activity UI
- Provides hooks for saving to and restoring from the Journal
Differences between Sugargame and olpcgames
The olpcgames framework provides a wrapper around Pygame which attempts to allow a Pygame program to run mostly unmodified under Sugar. To this end, the Pygame program is run in a separate thread with its own Pygame message loop while the main thread runs the GTK message loop. Also, olpcgames wraps Sugar APIs such as the journal and mesh into a Pygame-like API.
Sugargame takes a simpler approach; it provides a way to embed Pygame into a GTK widget. The Sugar APIs are used to interact with Sugar, the Pygame APIs are used for the game.
Sugargame advantages:
- Simpler code
- More elegant interface between Pygame and GTK
- Runs as a single thread: no thread related segfaults
- Possible to use Sugar widgets with Pygame
Sugargame limitations:
- No support for Pango or SVG sprites (yet)
Using Sugargame
Wrapping a Pygame program
To use Sugargame to Sugarize a Pygame program, set up an activity directory and copy the Sugargame package to it.
The activity directory should look something like this:
activity/ - Activity directory: activity.info, SVG icon, etc. sugargame/ - Sugargame package MyActivity.py - Activity class mygame.py - Pygame code setup.py - Install script
To make the Activity class, start with test/TestActivity.py from the Sugargame distribution.
The activity should create a single PygameCanvas widget and call run_pygame on it. Pass the main loop function of the Pygame program.
self._canvas = sugargame.canvas.PygameCanvas(self) self.set_canvas(self._canvas) # Start the game running. self._canvas.run_pygame(self.game.run)
In your Pygame main loop, pump the GTK message loop:
while gtk.events_pending(): gtk.main_iteration()
Adding Pygame to an activity
To add Pygame to an existing Sugar activity, create a PygameCanvas widget and call run_pygame on it.
widget = sugargame.canvas.PygameCanvas(self) vbox.pack_start(widget) widget.run_pygame(self.game.run)
Due to limitations of Pygame and SDL, there can only be one PygameCanvas in the entire activity.
The argument to run_pygame is a function structured like a Pygame program. In the main loop, remember to dispatch GTK messages using gtk.main_iteration().
def main_loop(): clock = pygame.time.Clock() screen = pygame.display.get_surface() while self.running: # Pump GTK messages. while gtk.events_pending(): gtk.main_iteration() # Pump PyGame messages. for event in pygame.event.get(): if event.type == pygame.QUIT: return # Clear Display screen.fill((255,255,255)) #255 for white # Draw stuff here ................. # Flip Display pygame.display.flip() # Try to stay at 30 FPS self.clock.tick(30)
Support
For help with Sugargame, please email the Sugar Labs development list:
- sugar-devel@lists.sugarlabs.org
Author
Sugargame is developed by Wade Brainerd <wadetb@gmail.com>.
It is loosely based on the source code to the olpcgames framework, developed by the One Laptop Per Child project.