Activities/Text dungeon: Difference between revisions
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==Text dungeon== | |||
A text dungeon game for literacy and numeracy | A text dungeon game for literacy and numeracy | ||
[[File:Textdungeon1.xo]] is a Sugarised install bundle, works Sugar 0.88 - 0.92 | |||
File:Textdungeon1.xo is a Sugarised install bundle, works Sugar 0.88 - 0.92 | |||
The intention is that children would both play and create dungeons to develop math, literacy and problem solving skills: | The intention is that children would both play and create dungeons to develop math, literacy and problem solving skills: | ||
| Line 15: | Line 9: | ||
Playing the game | Playing the game | ||
* visualise 2D spaces (could extend to 3D or even 4D) | |||
* navigate compass directions N E S W and relationship to right, left | |||
* text literacy | |||
* can include subject related content | |||
* problem solving | |||
Making/editing/reading a dungeon file | Making/editing/reading a dungeon file | ||
* all the above plus | |||
* Cartesian coordinates | |||
* variables | |||
* word processing skills | |||
* programming like skills | |||
* create in any language | |||
===Dungeon file format=== | |||
[l,room x,room y] your location | [l,room x,room y] your location | ||
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[d,room x, room y, direction, locked, room x, .....] status of wall/door segments, unlisted segments are locked, doors can be asymmetric | [d,room x, room y, direction, locked, room x, .....] status of wall/door segments, unlisted segments are locked, doors can be asymmetric | ||
[r,room x,room y,direction,item which unlocks,open text,closed text,text when opening] one entry for each unlockable door | [r,room x,room y,direction,item which unlocks,open text,closed text,text when opening] one entry for each unlockable door | ||
Sampledungonmap.jpg | [[File:Sampledungonmap.jpg]] | ||
For example, the Sampledungeon represented above is described by these strings | For example, the Sampledungeon represented above is described by these strings | ||
[u,0,0,lamp,0,1,key,1,1,sword,1,0,princess] #key in room 0,1 , sword in room 1,1 ,princess room 1,0 | |||
[d,0,0,0,0,0,1,2,0,0,1,1,1,1,1,2,1,1,1,3,0,1,0,0,0] #room 0,0 north door open, room 0,1 east door locked etc | |||
[d,0,0,0,0,0,1,2,0,0,1,1,1,1,1,2,1,1,1,3,0,1,0,0,0] #room 0,0 north door open, room 0,1 east door locked etc | |||
===Keyboard commands=== | |||
h - help | h - help | ||
Revision as of 04:24, 10 August 2011
Text dungeon
A text dungeon game for literacy and numeracy
File:Textdungeon1.xo is a Sugarised install bundle, works Sugar 0.88 - 0.92
The intention is that children would both play and create dungeons to develop math, literacy and problem solving skills:
Playing the game
- visualise 2D spaces (could extend to 3D or even 4D)
- navigate compass directions N E S W and relationship to right, left
- text literacy
- can include subject related content
- problem solving
Making/editing/reading a dungeon file
- all the above plus
- Cartesian coordinates
- variables
- word processing skills
- programming like skills
- create in any language
Dungeon file format
[l,room x,room y] your location
[i, item, item ....] your inventory
[u,room x, room y, item, room x, .....] location of items
[d,room x, room y, direction, locked, room x, .....] status of wall/door segments, unlisted segments are locked, doors can be asymmetric
[r,room x,room y,direction,item which unlocks,open text,closed text,text when opening] one entry for each unlockable door
For example, the Sampledungeon represented above is described by these strings
[u,0,0,lamp,0,1,key,1,1,sword,1,0,princess] #key in room 0,1 , sword in room 1,1 ,princess room 1,0
[d,0,0,0,0,0,1,2,0,0,1,1,1,1,1,2,1,1,1,3,0,1,0,0,0] #room 0,0 north door open, room 0,1 east door locked etc
Keyboard commands
h - help
f - forward
r - right
l - left
b - list backpack contents
p item - pick up item
d item - drop item
u item - use item
