Fortune Hunter/Developer's Corner
Contacts
Jonathan Meschino (4th Year @ RIT)
email: jmeschino@mail.rit.edu |
Eric Kenvin (3rd Year @ RIT)
email: eric.kenvin@mail.rit.edu |
Preston Johnson (3rd Year @ RIT)
email: ppj4700@g.rit.edu |
David Silverman (3rd Year @ RIT)
email: drs5669@g.rit.edu |
Kevin Hockey (4th Year @ RIT)
email: kdh7733@g.rit.edu |
Justin Lewis (4th Year @ RIT)
email: jtl1728@rit.edu |
Mike DeVine (3rd Year @ RIT)
email: pixelshredder@hotmail.com |
- Interested in helping with Fortune Hunter, please contact us? We are always seeking programmers, testers, and anyone else to join our team.
- Download the current version of the game here to play and check out the code!
- To install as an activity, copy the MAFH.activity folder into your Activities directory, and restart. The MAFH activity will then be in the list of activities.
Consultants
Red Hat, Sugarlabs |
Sugar on a Stick |
- We appreciate all of your help and suggestions. Thank you!
Development Meetings
- When: Wednesday Nights 6-8pm
- Where: Room 2050 (Game Design Labs) @ Building 70 (GCCIS), RIT
- When: Friday Mornings 11:30am-1pm
- Where: online @ IRC (url: webchat.freenode.net - channel: #MAFH)
- When: Friday Nights 4-7pm
- Where: Room 2050 (Game Design Labs) @ Building 70 (GCCIS), RIT
- Also note that we continue to work Monday through Friday regularly, usually @ RIT's Innovation Center (Building 78). This will continue until March 2010.
- Meeting times and locations are subject to change as needed. For more information, contact someone on the Team.
Milestones
Today is November 22, 2024.
- denotes topic
→ denotes subtopic of above-listed topic
Precursor → Weeks 1 - 2 (September 6 - September 26, 2009)
familiarize with OLPC XOs
familiarize with open source community
familiarize with git versioning
familiarize with python
Week 3 (September 27 - October 3)
mess with GB mode
set up and familiarize new git repository
class structure
review python
familiarize with pygame
cannibalize!
Week 4 (October 4 - October 10)
work on prototyping of tougher game elements
create class structure
begin coding world (map)
Week 5 (October 11 - October 17)
begin coding travel system
→ ability to move from room to room
begin coding combat system
→ get the 'combat stage' set up for functionality
work on placeholder graphics to be loaded into game
Week 6 - 7 (October 18 - October 31)
finish travel system
→ debug any issues or conflicts
→ text notifications of choices
→ polish it off to fully working
finish combat system
→ have exchange of turns
→ menu that works for choices
→ text notification for choices
→ basic battle is functional from start to finish
switch between travel and combat system from main world
Week 8 (November 1 - November 7)
begin working on GUI and Menu systems
→ set up in game
→ make functional
Week 9 (November 8 - November 14)
game design documentation!
→ extremely detailed account of current project and future goals/ directions.
additional features:
→ student vs class progress, class vs class progress - data analysis - moved to future
→ multiple graphic sets (region based) - moved to future
Week 10+ (November 14 - November 28)
catch up to milestones
test copy of game thus far
→ improve elements
KEEP TESTING AND ADDING CONTENT!
more time granted!
Week 11 (November 29 - December 5)
finish implementing Battle Menus
→ add in final graphics for battle menus
→ add division and geometry attacks
finish alpha version of the Battle Engine
→ integrate and test the Battle Engine with the Battle Menus and Main game.
begin level designing
Week 12 (December 6 - December 12)
- fix bugs in Battle Engine.
add equipment, items, enemies, and bosses into Battle System
- improve enemy battle AI.
- add more special attacks.
- begin Advanced testing of beta Battle Engine.
polish level 1 design
make more dungeons
Week 13+ (December 13 - January 2, 2010)
- finish fixing bugs in Battle Engine.
- design door locks/puzzles
- rapid prototyping of door locks and puzzles
- design puzzle rooms
allow for a play through with multiple dungeons
- Usability Testing
user group meeting @ RIT's Innovation Center, thursday 7-9pm
Week 14 (January 3 - January 9)
- redesign based on user tests
→ code to reflect design changes
- add more puzzles and levels
- test new puzzles and levels
- begin work on Shop feature
Week 15 (January 10 - January 16)
- finish shop feature
- integrate Shop with main game
- complete Beta version of game
- user testing
- start designing/scripting storyline
- start designing teacher side tools
Week 16 (January 17 - January 23)
- begin coding Teacher Level Creator
- begin coding student stat system
- add more art assets (music, sound effects, art)
Week 17 (January 24 - January 30)
- finalize all official level designs, and implement in game
- continue coding level editor
- continue coding stats system
- finalize storyline
- create and implement story and cut scenes
- user group meeting @ RIT's Innovation Center, thursday 7-9pm
- retest levels and add in updated art work as needed
Week 18 (January 31 - February 6)
- add in additional sounds/cut scenes
- add in stats or re design stages if needed
- finish Stat System
- finish Level editor
- integrate into one teacher GUI
Week 19 (February 7 - February 13)
- user tests of teacher GUI
- re-design/re-code phase
- compile game into xo activity
- compile teacher gui into xo activity
- make different story/art assets available based on locale
Week 20+ (February 14 - March 7)
- final debugging/design/coding
- packaging and advertisement
- run final user test and globailzition checks
- finalize localization options
- release activity for XO
Future+ (March 8+)
- pending...
Future Development
- In progress... future goals will be listed when project team is disbanned.
Bugs/ Fixes
- Will release a working game copy in the upcoming week for public testing.
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Game Suggestions
- Have an idea or suggestion for Fortune Hunter?
- Add them here:
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Comments
- Have any other comments?
- Add them here:
- You guys are doing an awesome job! Can't wait to see more.
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