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  • ...fications and their implementations remain in early development, and their designs may change as the UI progresses. We'll provide links to APIs for the contro ...fic controls and guidelines for their usage within your activity's UI. The designs of all controls presented here follow a basic set of rules regarding colors
    12 KB (1,164 words) - 21:59, 26 August 2009
  • * Select some of our new standard toolbar icon designs for migration into sugar-artwork * Browse tab designs
    31 KB (4,232 words) - 09:37, 14 September 2018
  • * Test new skin designs. See [[/Wiki skin redesign|/Wiki skin redesign]].
    6 KB (780 words) - 15:31, 14 May 2016
  • * <s>finalize all official level designs, and implement in game</s>
    5 KB (807 words) - 11:53, 18 June 2010
  • ...ess to business cards. Christian continues to work on simple, easy-to-use designs.
    5 KB (718 words) - 20:07, 24 February 2010
  • :* Talk with the design team and produce prototype interface designs ====Possible User Interface Designs====
    20 KB (3,423 words) - 14:37, 14 December 2009
  • ...examples of the UIs we like include Miro, Calibre, Banshee, Eben's Journal designs, and the ICDL website.)
    8 KB (896 words) - 20:08, 24 February 2010
  • ...fications and their implementations remain in early development, and their designs may change as the UI progresses. We'll provide links to APIs for the contro ...fic controls and guidelines for their usage within your activity's UI. The designs of all controls presented here follow a basic set of rules regarding colors
    14 KB (2,055 words) - 22:02, 7 July 2009
  • ...'' I think we were very close to finalizing a set of goals and overarching designs for the Journal/datastore in January. ...pg: we say "Hey you! _You_ can write designs for Sugar. _Anyone_ can make designs for Sugar. Try it! We'll keep our criticism friendly."
    40 KB (7,584 words) - 09:37, 1 March 2011
  • 4. [[Design Team/Designs/Journal#06]]
    5 KB (692 words) - 15:34, 5 November 2013
  • <walterbender> We can revisit when Devin comes up with some clear designs.
    8 KB (1,245 words) - 08:18, 21 August 2019
  • ...plicity, reflection, collaboration] while creatively exploring interaction designs.
    5 KB (779 words) - 06:21, 4 July 2013
  • :'''<walter>''' Pininfarina designs jets too. And speed boats, so our travel woes are over!! :'''<_bernie>''' dfarning_: the chip maker reference designs often turn into dozens of products from different companies in the same ind
    29 KB (5,188 words) - 09:35, 1 March 2011
  • The mockups at [[Design Team/Designs]] represent this
    7 KB (1,010 words) - 22:16, 30 May 2017
  • </strike><br>[[Design_Team/Designs/Frame#15]] mockup was implemented [[User:Alsroot|alsroot]] 02:52, 26 Januar
    7 KB (1,085 words) - 11:06, 24 June 2010
  • UI Designs: I have prepared some UI designs for different views that would be created during the summer.
    18 KB (2,900 words) - 07:37, 28 March 2016
  • * [[Design_Team/Designs/Journal#01|Journal mockups]]
    9 KB (1,267 words) - 11:02, 29 April 2010
  • ...ith mentor and organization members, understand music widgets deeply, make designs for activities in ‘music blocks challenges’ and do semantic analysis fo -> Start making activities, the designs and logic for which got completed in community bonding period.
    17 KB (2,852 words) - 09:36, 8 April 2016
  • ;Frame: the [[Design Team/Designs/Frame|Frame]], which can appear in any view, holds navigation controls, the
    8 KB (1,211 words) - 00:24, 14 August 2017
  • ...rom opening. This behaviour should be fixed for all basic toolbar activity designs ...ssion/strings/wind) into the primary toolbar (TODO: new Sugar toolbar icon designs needed for these)
    17 KB (2,660 words) - 22:48, 30 November 2012

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