Math4Team/RIT/Projects/Muthris

From Sugar Labs
< Math4Team‎ | RIT‎ | Projects
Revision as of 21:19, 5 September 2010 by Jlew (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Status: Unknown
unknown
Group Members: Douglas Krofcheck
Muthris is a math themed, Tetris-based game inspired by Cuyo. Players control falling blocks which must be grouped in certain math related ways in-order to clear that grouping from the board. The level is lost when the board fills up with blocks. Players learn math skills by fun repetition of simple mathematical problems and the grouping of sets of numbers. Levels are abstracted away from the core game. This allows one to simple drop in new levels and learn different mathematical concepts.

Muthris

Muthris is a math themed, Tetris-based game inspired by Cuyo and is not yet ready for public release. Players control falling blocks which must be grouped in certain ways in-order to clear that grouping from the board. The main game engine is abstracted away from the levels for the easy creation and addition of new levels. For more details, see the project's Vision and Scope document contained in its Sugar Labs' Gitorious repository.

Project Updates as of Sepetember 2nd, 2009

  • Updated Wiki page
  • Menu system is working, but a few parts are still stubbed out
  • Have overall project documentation
  • Have more detailed documentation of certain areas
  • Have a project skeleton coded
  • Still having Git repository issues (might have just been fixed...)

Developers

Active

Inactive

Goals

  • To be fun to play
  • To teach mathematical concepts
  • To be discrete in its teachings
  • To follow good software engineering practices during development

Schedule and Tasks

  • There is no schedule at this time as all active developers have transitioned to inactive developers due to school related time constraints

Overall Plan

The overall plan is basically the project requirements grouped by importance. See the Vision and Scope document and the Haves and Have Nots section of this page for further details.

Haves and Have Nots

Must Have

  • Project Documentation
    • Vision and Scope (have)
    • Architecture docs (have some)
    • Flow Charts (have)
  • Working code repository (have some of the time...)
  • Project schedule (missing)
  • At least one active developer (missing)
  • Text-based version of the game (being developed)
  • Readme with running instructions (have)

Should Have

  • Skeleton - a working, stubbed framework before general coding (have)
  • Installation tutorial (partly)
  • Program walk-through (missing)
  • GUI version of the game (missing)
  • Build tutorial (missing)
  • Project backup (have)
  • Example lession plan (have)

Nice to Have

  • Unit tests (missing)
  • SRS Document (missing)
  • Release 1 (missing)
  • No major project risks (missing)

Major Project Risks

  • Git pushing issues
  • Limited time available for development
  • Developers are inexperienced with Python and PyGame

Other Info

Project Contacts

Links and Resources

Initial Math4OLPC Educational Target

  • 4.N.7 - Recognize classes (in particular, odds, evens; factors or multiples of a given number; and squares) to which a number may belong, and identify the numbers in those classes. Use these in the solution of problems