Activities/Turtle Art/Plugins

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As of Version 106, there is plugin support for Turtle Art. The basic idea is to let developers add new palettes and blocks to support additional functionality without having to make changes to any of the core Turtle Art packages. If a plugin is present, it is loaded when Turtle Art is launched and any palettes or blocks defined by the plugin are made available to the user.

The plugin mechanism is currently used to provide support for sensors, the camera, RFID, and the Media, Extras, and Portfolio palettes. A plugin has been developed for WeDo (and here) and additional plugins are being developed for Arduino, NXT, and GoGo.

NOTE: As of Version 193, it is necessary to use a set of refactored plugins. These will be posted to the wiki ASAP.

How to install a plugin

Plugins are typically distributed as a *.tar.gz archive.

In versions 137+, there is a built-in method for installing plugins from Turtle Art itself:

  1. Download the plugin to your Sugar Journal, a USB key, or $HOME/Documents.
  2. Click on the 'Load plugin' button found on the Activity toolbar.
  3. Select the plugin downloaded in Step 1.
  4. Go to the Palette toolbar to confirm that the plugin has installed and loaded properly.

In early versions of Turtle Art, please follow these instructions:


In Gnome, click on the link in your browser and open with Archive Manager, extract the files in the plugins directory of the archive to


you may need to make the Activities directory writeable first, in Terminal type

chmod 777 /home/olpc/Activities

If your distribution does not include Gnome, the following commands in Terminal will download the Physics archive to the current directory

cd ~/Activities/TurtleArt.activity
gunzip Physics-plugin.tar.gz
tar xvf Physics-plugin.tar

Note that you should not need root access to install plugins into your home directory.

How to uninstall a plugin

Your plugin is installed in a subdirectory of


In Terminal or Gnome, delete that subdirectory. You may need to make the Activities directory writeable first, in Terminal type

chmod 777 /home/olpc/Activities

Available plugins

These plugins would typically already be installed

  • turtleart-extras (the extra palettes that distinguish Turtle Blocks from Turtle Art)
  • turtleart-camera
  • turtleart-sensors
  • rfid (This plugin allows interfacing with a RFID reader)


Xevents it's a plugin for make accesibility interfaces in an easy way.


GIT code




Add a palette to control the Butiá robot

Butia palette.png

And a extra palette to control the hacks pin of USB4Butiá board and special sensors:

Butia palette extra.png

Andrés Aguirre is part of the Butiá team in Montevideo:

We have released the 1.0 version of the sources, which has full integration with tortugarte ( Last month we gave away nearly 30 Butiá robots in a robotic event organized by the University. These robots were given to secondary schools throughout the country, in this event we gave some tutorials and exercises to do with our help. One of the schools made a great line follower in tortugarte ;) : Then on the second day we give some tutorials and some children really enjoyed the experience, like Pedro a 10 year old child who really has programming skills!
In future months we will go to the schools where we give the robots to continue teaching and giving new challenges. If you would like to see more about Butiá, we have a flickr site: and also a web page:

Ceibal has this publication (in Spanish): [1]

Butiá is also featured in a short film by Antel [2] (go to 1:30).

Proyecto Butiá (in Spanish) , Activities/TurtleBots (in English)

GIT code

Butia in SourceForge




This plugin uses the camera and get the position of an object of a color. The plugin add this palette: Turtleart-followme-palette2.png


The "classic" use: on "Start", use the "Calibrate" block to open a window that shows the camera output. In the center of that window there is red square. The FollowMe Plugin uses an algorithm that obtains the "promedial" color of the object in the square. The result of that algorithm is shown in a small square in the corner. When you consider that the color is a good "representation of the object", press any key, the window will close, and FollowMe will use this color. After calibration, you can use the "X position" and "Y position" blocks. The block "X position" is the "center" of the object seen by the camera along the "X" (horizontal) axis. This value is an integer between 0 and 320. When the object is not detected,the algorithm returns -1. The operation of the "Y position" block are the same, but returns the position respect the "Y" (vertical) axis. The value returned is between 0 and 240.


When you know the color to "follow" (it occurs rarely, since the color varies under changing light conditions) you can use the "Follow RGB" block. This block sets the color directly to the algorithm. In all cases, the color has a threshold of 25 in each component set by default. With the "Threshold" block this value can be changed.


The third option, is to use the "FollowMe" block that "follows" a generic color similar to that shown.


Videos of the plugin ongoing:

FollowMe plugin in TurtleArt - Part 1

FollowMe plugin in TurtleArt - Part 2

The code used in this videos:




Pattern detection

Add a palette to enable pattern detection with the camera.



  • "Viendo Señal": Pattern in sight
  • "Distancia Señal" Pattern distance

This palette adds blocks to detect ARToolkit patterns and the distance to them. This plugin is an ARToolkit wrapper, and comes with several traffic signals already configured.


Here are some samples and videos on how to use the palette blocks.




Pattern detection plugin (in Spanish)

GIT code

Hosted with the Butiá source Pattern Detection in SourceForge (part of Butia project)




Tony Forster created a WeDo plugin based on the work of I.T. Daniher. Alan Aguiar has also helped with the plugin.

The source code repository is available here: [3].

WeDo plugin.png


Note: Check out for instructions on how to setup the proper permissions talk to the device. In the new versions of Sugar the udev is included.


Motors palette:


Sensors palette:




Moving the Turtle:

Example - Part 1

Example - Part 2

A crane: Example of Crane

GIT code

You can see all code in: NXT_plugin GIT


LEGO NxT Plugin nxt_plugin.tar.gz


The Expeyes Plugin:



This is a first pass at a plugin for the ExpEyes Junior. For more info, see [5].

Note that you need to set up the udev rules for the device before first using this plugin by running the postinst script bundled with the plugin:

sudo sh ~/Activities/TurtleArt.activity/plugins/eyes/postinst


The Arduino is an inexpensive single board computer which can be controlled by Turtle Art and used for robotics experiments. The XO-4 touchscreen laptop comes with two unpopulated circuit boards, the XOstick and the XOrduino.

The Arduino Plugin:


There are several efforts to develop Turtle Art support for Arduino.

The Arduino functionality was corrected from previous versions:

  • Analog and digital reading now works correctly
  • Auto detection of ttyUSBx port for FTDI device (Arduino board uses this for USB)

It requires the Firmata protocol to be uploaded to the Arduino board. (see here) Use the latest Firmata version (2.1 as of now) downloaded from the Firmata page ( The Firmata version included with the Arduino IDE has some inconsistencies.

This version has english and spanish translations.



GIT code

You can see all code in: arduino_plugin GIT


The plugin file can be downloaded from arduino_plugin.tar.gz.


This plugin adds a pallette of currency (notes and coins), these items can be acted on by arithmetic operators

Oz currency.png Soles.png

File:Oz-coins.tar.gz Australian coins plugin
File:Oz-bills.tar.gz Australian bills plugin
File:Oz-coins-and-bills.tar.gz Australian coins and bills plugin
File:Colombia-currency.tar.gz Colombian peso plugin
File:Mexican-currency.tar.gz Mexican peso plugin
File:Paraguay-currency.tar.gz Paraguay Gurani plugin
File:Rwanda-currency.tar.gz Rwanda francs plugin
File:UY-currency.tar.gz Uruguayan peso plugin
File:US-bills.tar.gz US dollars plugin
File:Soles.tar.gz Peruvian Soles plugin
File:US-currency.tar.gz US dollars plugin


This is just a first rough pass at a plugin do calculations on the nutritional value of different food types. The plugin itself comes with some sample foods: apples, bananas, cookies, and cake. It is expected that the food choices will be customized by deployment. See for nutritional values (calories, protein, carbohydrates, fiber, and fat) of different foods.



File:Food-plugin.tar.gz (Note: Requires TurtleBlocks v133 or greater)


This plugin allows you to construct a Physics model which can be saved to the Journal and run with the Physics Activity Activities/Physics

Physics pallette.jpg

Use these blocks to create objects that are added to the bodylist and jointlist of a Box2d database used by the Physics Activity. Objects are positioned by the turtle x,y and colored based on the current pen attributes. From left to right:

  • density: set the object density (0 is light; 1 is heavy)
  • friction: set the object friction (0 is slippery; 1 is sticky)
  • bounciness: set the object restitution (0 is rigid; 1 is bouncy)
  • start polygon: use the current turtle x,y position to specify the first vertex of a polygon
  • add point: use the current turtle x,y position to add a vertex to a polygon
  • end polygon: use the current turtle x,y position to specify the last vertex of a polygon
  • end filled polygon: use the current turtle x,y position to specify the last vertex of a filled polygon
Note: The polygon must be 'normal', e.g., no crossed lines; no holes. Since Box2d does not support concave polygons, all polygons are converted to triangles (triangulation). (In Turtle Blocks, these triangles are shown by slight variations in color.)
  • triangle: add a triangle object at the current turtle x,y position
  • circle: add a circle object at the current turtle x,y position
  • rectangle: add a rectangle object at the current turtle x,y position
  • gear: add a gear object at the current turtle x,y position with the number of teeth as the argument
  • gear radius: returns the radius of a gear with the number of teeth as the argument (useful for positioning gears)
  • motor: add a motor at the current turtle x,y position (attached to the object at this position)
  • pin: add a pin at the current turtle x,y position (attached to the object at this position) to prevent movement
  • pen: add a pen at the current turtle x,y position (attached to the object at this position) to trace motion
  • joint: add a joint between the object at the current turtle x,y position and the object at x, y
  • save as Physics project: save the current bodylist and jointlist as a Physics project in the Journal

Note: The current model is cleared whenever the Erase button is pressed or a Clean block is run.


A simple gear and motor generated in Turtle Art:

TAGearTA.png TAGear.png

For Turtle Blocks versions 107 - 183 File:TAgear.ta File:Gear.physics

For Turtle Blocks verisons 184 - [6]

A chain


Turtle Blocks project file: [7]


File:Physics-plugin.tar.gz Physics plugin

git repository


This plugin provides logical bit operations in Turtle Art, such as AND, OR, XOR, NOT, logical shift left, logical shift right.



And.png Lsl2.png


File:Logic.tar.gz Logic plugin


The math plugin allows to use advanced mathematical functions in your program.



Source code


This plugins enable the mashape palette (plugins using web APIs)
The mashape palette is easy to detect, its use a sugarized icon of original mashape icon. (A monkey :))
Also, this version include Translate plugin.





Source code

GNOME plugins

There are some plugins that are specific to running Turtle Art from the GNOME desktop. These include mechanisms for uploading projects to Facebook (See Activities/TurtleArt/ and

(File:Turtleblocks-167.1.xo is the Alpha version of Turtle Art for GTK3. It requires GTK3 and GST1 (both available in Sugar 0.98 on OLPC 13.1.0 builds) This version includes the Facebook plugin.

TurtleArt + icaro = Tortucaro


(The above link is down. The cached version of the page can be found at [8])

How to write a plugin

Your plugin should be placed in a subdirectory of the plugins directory. In that subdirectory, you need to create a .py file that defines a subclass of the Plugin class. The directory and .py file must have the same name and the subclass must also have the same name, with the additional requirement that the first letter of the class name be capitalized.

For example:

  • the camera plugin, is in ./plugins/camera_sensor
  • the class, Camera_sensor is defined in, e.g.,
from plugins.plugin import Plugin
class Camera_sensor(Plugin):

In that subdirectory, you will also need a file (which can be empty) and optionally, an icon subdirectory for your palette icon.

Turtle Art calls the __init__ method when starting up and traps import errors as its means to determine whether or not a plugin has the resources it needs to run. (You may want to remove this exception handler when debugging your plugin. It is in the _init_plugins method in It then calls the setup method when creating the palettes. It calls the start method whenever a stack of blocks is run and the stop method when execution is over. Also, there are methods for goto_background, return_to_foreground, and quit. (These methods are typically ignored.)

Adding a new palette is simply a matter of:

   palette = make_palette('mypalette',  # the name of your palette
                          colors=["#00FF00", "#00A000"],
                          help_string=_('Palette of my custom commands'))

For example, if we want to add a new turtle command, 'uturn', we'd use the add_block method in the Palette class.

   palette.add_block('uturn',  # the name of your block
                     style='basic-style',  # the block style
                     label=_('u turn'),  # the label for the block
                     prim_name='uturn',  # code reference (see below)
                     help_string=_('turns the turtle 180 degrees'))
   # Next, you need to define what your block will do:
   # def_prim takes 3 arguments: the primitive name, the number of
   # of arguments, 0 in this case, and the function to call, in this
   # case, the canvas function to set the heading.'uturn', 0, lambda self: + 180))

That's it. When you next run Turtle Art, you will have a 'uturn' block on the 'mypalette' palette.

You will have to create icons for the palette-selector buttons. These are kept in the icons subdirectory. You need two icons: mypaletteoff.svg and mypaletteon.svg, where 'mypalette' is the same string as the entry you used in instantiating the Palette class. Note that the icons should be the same size (55x55) as the others. (This is the default icon size for Sugar toolbars.)

As of Turtle Art v137, there is a built-in mechanism for installing plugins. Please include a file in the top level of your tar.gz bundle.

The file must contain the following sections and fields:

name=the name of your plugin
palette=the names of any palettes created by your plugin as a comma-separated list


palette=eatme, food

Other fields, such as version, license, etc. may be used in the future.