Difference between revisions of "Design Team/Proposals/Touchscreen"
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+ | {{Dated}} | ||
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===Touchscreen Support=== | ===Touchscreen Support=== | ||
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|- | |- | ||
|Virtual keyboard | |Virtual keyboard | ||
− | |not required | + | |not required, but useful for accessibility needs |
|useful in ebook mode | |useful in ebook mode | ||
− | |essential | + | |essential, needs to appear automatically when a text field is selected (with optional ability to expose/hide for compatibility) |
|- | |- | ||
|Cursor hover hints/palettes | |Cursor hover hints/palettes | ||
Line 31: | Line 33: | ||
|accessible | |accessible | ||
|accessible when using keyboard & trackpad | |accessible when using keyboard & trackpad | ||
− | |needs a touch gesture (swipe in/out from any edge) and/or new button (top left corner most likely) | + | |needs a touch gesture (swipe in/out from any edge) and/or new button (top left frame corner most likely), same old issues regarding discoverability of the Frame.... No physical home button on XO-3.0 hardware. |
|- | |- | ||
− | |Buttons & | + | |Buttons & context menu size/spacing |
− | | | + | |OK |
− | |nice to have | + | |nice to have them optimized to be touchable |
− | |size of | + | |size/spacing of buttons and menus needs to be optimised for finger sized interaction |
+ | |- | ||
+ | |hpane/vpane separator theme | ||
+ | |OK | ||
+ | |nice to have them optimized to be touchable | ||
+ | |size menus needs to be optimised for finger sized interaction | ||
|- | |- | ||
|Screen resolution | |Screen resolution | ||
|n/a | |n/a | ||
|n/a | |n/a | ||
− | |XO-3.0 is 1024x768, make sure Sugar shell and activities are | + | |XO-3.0 is 1024x768, continue to make sure the Sugar shell, and activities are designed to scale well |
|- | |- | ||
|Keyboard shortcut hints | |Keyboard shortcut hints | ||
Line 47: | Line 54: | ||
|continue to add hints | |continue to add hints | ||
|hide keyboard hints from touch only UI | |hide keyboard hints from touch only UI | ||
+ | |- | ||
+ | |Scrolling a zoomed paint/drawing view | ||
+ | |n/a | ||
+ | |two finger drag to pan/scroll canvas | ||
+ | |two finger drag to pan/scroll canvas, essential | ||
+ | |- | ||
+ | |Home favourite activity icons | ||
+ | | | ||
+ | | | ||
+ | |need to increase icon layout size/spacing (larger targets, further apart) | ||
|- | |- | ||
|''blank'' | |''blank'' | ||
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|... | |... | ||
|} | |} | ||
+ | |||
+ | = Other = | ||
+ | [CSA: adding here some issues which aren't in the above table, not sure how they fit in] | ||
+ | ; Keyboard hints: show different keyboards for numeric, URL, or free-text input. (For example, TurtleArt wouldn't show the full keyboard when it just needs you to enter a number.) | ||
+ | ; Hover palettes: might need to be offset more from finger location to be useable on touchscreen (so that the finger doesn't cover up the palette when it pops up) | ||
+ | ; Drag to scroll: I prototyped this with "drag from top" / "drag from bottom" to scroll, it wasn't so bad. Simply mapping two-finger scroll to mouse scroll buttons gets you pretty far, although there are some focus issues to deal with -- it should first focus the element under the scroll start location, and *then* send it mouse scroll wheel events | ||
+ | ; Slide to switch zoom levels: just requires binding F12,F13 etc to "zoom out" and "zoom in", so olpc-kbdshim can emit the proper function key instead of trying to remember what zoom level it is in. | ||
+ | ; Uniform support for "mouseover" events: perhaps "swiping down" from a button will reveal its mouseover tool tips, for example. This is a bit of a hack, but it might make all the existing sugar activities which rely on mouseover more usable. |
Latest revision as of 15:56, 15 August 2012
Touchscreen Support
Feature description | Keyboard only hardware | Keyboard and touchscreen hardware | Touchscreen only hardware |
---|---|---|---|
Cursor | show always | show if trackpad used, hide if screen touched | hide always |
Virtual keyboard | not required, but useful for accessibility needs | useful in ebook mode | essential, needs to appear automatically when a text field is selected (with optional ability to expose/hide for compatibility) |
Cursor hover hints/palettes | accessible | accessible when using trackpad | accessible only if activated by 'right click' (touch & hold) |
Keyboard shortcuts | accessible | accessible when using keyboard | not available (must rely on visual icons, HW buttons, or touch gestures) |
Frame | accessible | accessible when using keyboard & trackpad | needs a touch gesture (swipe in/out from any edge) and/or new button (top left frame corner most likely), same old issues regarding discoverability of the Frame.... No physical home button on XO-3.0 hardware. |
Buttons & context menu size/spacing | OK | nice to have them optimized to be touchable | size/spacing of buttons and menus needs to be optimised for finger sized interaction |
hpane/vpane separator theme | OK | nice to have them optimized to be touchable | size menus needs to be optimised for finger sized interaction |
Screen resolution | n/a | n/a | XO-3.0 is 1024x768, continue to make sure the Sugar shell, and activities are designed to scale well |
Keyboard shortcut hints | continue to add hints | continue to add hints | hide keyboard hints from touch only UI |
Scrolling a zoomed paint/drawing view | n/a | two finger drag to pan/scroll canvas | two finger drag to pan/scroll canvas, essential |
Home favourite activity icons | need to increase icon layout size/spacing (larger targets, further apart) | ||
blank | ... | ... | ... |
Other
[CSA: adding here some issues which aren't in the above table, not sure how they fit in]
- Keyboard hints
- show different keyboards for numeric, URL, or free-text input. (For example, TurtleArt wouldn't show the full keyboard when it just needs you to enter a number.)
- Hover palettes
- might need to be offset more from finger location to be useable on touchscreen (so that the finger doesn't cover up the palette when it pops up)
- Drag to scroll
- I prototyped this with "drag from top" / "drag from bottom" to scroll, it wasn't so bad. Simply mapping two-finger scroll to mouse scroll buttons gets you pretty far, although there are some focus issues to deal with -- it should first focus the element under the scroll start location, and *then* send it mouse scroll wheel events
- Slide to switch zoom levels
- just requires binding F12,F13 etc to "zoom out" and "zoom in", so olpc-kbdshim can emit the proper function key instead of trying to remember what zoom level it is in.
- Uniform support for "mouseover" events
- perhaps "swiping down" from a button will reveal its mouseover tool tips, for example. This is a bit of a hack, but it might make all the existing sugar activities which rely on mouseover more usable.