Difference between revisions of "Activities/PyCut"

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(Updated Contributors list)
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* [http://blog.wilfriede.me/ Wilfried Hounyo]
 
* [http://blog.wilfriede.me/ Wilfried Hounyo]
 
* [[User:Tcreeds|Trevor Creed]]
 
* [[User:Tcreeds|Trevor Creed]]
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* [[Alex Fuerst]]
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* [[Patrick Gormley]]
  
 
== License ==
 
== License ==

Revision as of 19:32, 14 December 2016

Status: Released/Hibernation
v1.1.1 released 2016-12-14
Group Members: Justin W. Flory, Stephen Garabedian, Wilfried Hounyo, Alex Fuerst, Trevor Creed, Patrick Gormley
PyCut is a pizza-making puzzle game made for the IGME-582 final project at the Rochester Institute of Technology. This game teaches basic units of measure to children inspired by the Pizza Pass minigame of Logical Journey of the Zoombinis (1996).
PyCut logo.png

Description

PyCut is a pizza-making puzzle game made for the IGME-582 final project at the Rochester Institute of Technology. This game teaches basic units of measure to children inspired by the Pizza Pass minigame of Logical Journey of the Zoombinis (1996).

In the game, you are in charge of pizza creation! You run a popular pizza shop in town and are taking orders from customers. However, the customers are not precise with their order… they only know what they like and what they don't like. But they can't name the ingredients! You have to work with the customer to make a pizza that meets their exact specifications and preferences. What are those specifications? You will have to figure it out with wasting as few pizzas as possible!

The game intends to be a logic puzzle for 4th graders to deduce a solution based on as little knowledge as possible.


Current Status

The latest stable version of the game can be found on activities.sugarlabs.org.

  • v1.0
  • Active development still in progress

To Do

In the beginning of the project, a few stretch goals were identified as extra features that would be nice for us to add if we have time or for future students in the HFOSS course to add if they wish to take our project and improve it.

Difficulty levels

Creating multiple difficulty levels (more toppings, less room for mistakes) is one possibility to expand the scope of the game. This will also make it more accessible to children who fall outside of the 4th grade range. By using difficulty levels, you can have easier puzzles for younger children and harder puzzles for older children.

Additional puzzles

Another way to expand PyCut would be to add multiple types of puzzles, similar to the original Zoombinis game. The question would be whether the expansion puzzles are related to PyCut and tie into a theme, or if it's a larger game with different logic puzzles tied together.

This could also be a project for a future class to take multiple past projects from the HFOSS course at RIT and create a platform title that children could play through, much like a full video game.

Other items

All to-do items are reported as issues in our GitHub repository. This is the best place to look for other tasks, feature requests to add, and/or bugs needing fixes.


Resources and Links


Contributors

License

PyCut is licensed under the Mozilla Public License 2.0 license.