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  • ...gist of sugar/olpc/learning thing. Particular interests right now include learning python. Currently on chapter 4 of ThinkCSpy.
    259 bytes (40 words) - 23:02, 26 May 2008
  • ...hrough which positively impact learning, and consequently, everything that learning impacts, in particular, economic development." It's a bit confusing but I c
    339 bytes (49 words) - 19:31, 31 May 2008
  • ...e guidance and feedback to those who are working on ''how'' Sugar enhances learning.
    242 bytes (37 words) - 20:14, 24 February 2010
  • ...ki/bin/view/Main/ The Global Education & Learning Community (curricula and learning resources)
    507 bytes (71 words) - 12:07, 20 May 2008
  • ...asked my about the OLPC effort. Since Sugar is written in Python, and I'm learning Python, I thought that this would be a great project to learn from and also
    316 bytes (58 words) - 19:38, 18 February 2009
  • ...rsiteit Nederland (Open University of the Netherlands) as projectmanager e-learning. ...os-Nederland.nl to support e-learning with the open source ELE (electronic learning environment) Dokeos (www.dokeos-nederland.nl ) In 2006 he was the first wo
    2 KB (330 words) - 10:00, 4 February 2009
  • ...rsiteit Nederland (Open University of the Netherlands) as projectmanager e-learning. Earlier he worked for a European network for distance education (EADTU, ww ...os-Nederland.nl to support e-learning with the open source ELE (electronic learning environment) Dokeos (www.dokeos-nederland.nl ) In 2006 he was the first wor
    2 KB (330 words) - 10:06, 4 February 2009
  • * Allows engagement for all learning styles...(3) * more learning
    2 KB (253 words) - 20:08, 24 February 2010
  • # tech/learning meetups === tech/learning meetups ===
    826 bytes (112 words) - 11:17, 2 December 2013
  • ...A group of educators sharing interesting resources around the teaching and learning of mathematics ==Teaching and learning==
    1 KB (180 words) - 17:09, 9 August 2011
  • ...yone can learn how to develop high-quality libre software that facilitates learning through self-discovery and collaboration among young children of all contin ...ducators and developers to create, extend, teach, and learn with the Sugar learning platform.
    1 KB (230 words) - 19:49, 5 May 2017
  • ===Languages Currently Learning===
    547 bytes (77 words) - 15:02, 8 July 2010
  • # tech/learning meetups === tech/learning meetups ===
    881 bytes (112 words) - 11:51, 4 November 2013
  • File:GUADEC 2012.pdf
    Sugar: using the GNOME platform to build a learning platform ...for children” - it is a graphical user interface, that provides tools for learning like a web-browser, a text editor and tools for expression. Sugar is develo
    (886 KB) - 05:32, 26 July 2012
  • File:Teemu leinonen som learning som.jpg
    SOM of "Self-Organizing Maps and Constructive Learning" report
    (1,280 × 1,280 (303 KB)) - 21:56, 22 February 2009
  • ...d Sugar based on nearly 40 years of research in the area of technology and learning, and yet we know that there are many features and opportunities we have mis ;Contact: The Sugar Learning Team
    477 bytes (77 words) - 09:33, 19 November 2012
  • Sugar Labs will bring the magic of learning with Sugar software to children all over the world by producing cross- plat * Sugar Primero (basic learning tools for Primary school children)
    879 bytes (129 words) - 10:50, 8 July 2018
  • #REDIRECT [[Education Team/Curriculum/Learning Programming]]
    60 bytes (6 words) - 14:31, 16 May 2016
  • ...hrough which positively impact learning, and consequently, everything that learning impacts, in particular, economic development. ...s, are ultimately about giving children who don't have the opportunity for learning that opportunity: it's about access; it's about equity; and it's about givi
    3 KB (398 words) - 21:42, 23 February 2010
  • == The Effectiveness of a FLOSS-like Learning Community in Formal Educational Settings == ...com wp4 phase2 report d1 som.jpg|thumb|220px|Effectiveness of a FLOSS-like Learning Community in Formal Educational Settings [[Sugar Labs/SOM|SOM]] from report
    2 KB (230 words) - 16:41, 19 March 2010
  • File:Flosscom wp4 phase2 report d1 som.jpg
    The Effectiveness of a FLOSS-like Learning Community in Formal Educational Settings
    (1,280 × 1,280 (298 KB)) - 08:17, 12 August 2008
  • File:Student milestone ladder.png
    Shows milestone ladder in independent learning mode
    (600 × 450 (8 KB)) - 06:31, 20 June 2012
  • File:Student activity ladder.png
    Shows activity ladder in independent learning mode
    (600 × 450 (14 KB)) - 06:32, 20 June 2012
  • ...hy Kids Day. The goal of this session is to work on ways of deepening the learning experience during informal unstructured exploration of Sugar and Sugar Acti ...rtifacts for Sugar Activities that will help adults facilitate children in learning as they explore with the Activity in an informal context.
    4 KB (613 words) - 20:10, 24 February 2010
  • # tech/learning meetups === tech/learning meetups ===
    1 KB (155 words) - 13:22, 6 January 2014
  • ==Suggested Materials to use for learning how to use the XO==
    2 KB (264 words) - 17:19, 27 February 2012
  • * write a lesson plan that shows how Sugar can be used to enhance a learning experience * add to our collective knowledge about technology and learning
    1 KB (186 words) - 20:14, 24 February 2010
  • ...y simply be integrated into the Sugar Learning Platform or our archives of learning.
    26 members (0 subcategories, 1 file) - 19:56, 29 November 2011
  • ...er than teaching/learning techniques? Is fun a powerful idea or a powerful learning tool?
    559 bytes (92 words) - 22:06, 10 September 2009
  • ...ecific interest in XO is rooted in the use of programming as a vehicle for learning. He is based in the San Francisco Bay area.
    234 bytes (40 words) - 09:17, 23 November 2008
  • Learning software for children in Germany is either commercial or uncharitable, or b ...troduce the kids, their parents, educators and teachers to Sugar. In this learning studios kids will get equipped with a personal Sugar on a Stick USB-Stick.
    2 KB (320 words) - 00:50, 24 September 2011
  • [http://vels.vcaa.vic.edu.au/ Victorian Essential Learning Standards]
    94 bytes (12 words) - 16:46, 1 March 2010
  • A History Education major with a passion of open source learning, living out in the middle of nowhere Utah
    151 bytes (26 words) - 13:59, 23 April 2009
  • ...than running large scale ERP and DWH systems. Actually he is setting up [[Learning Studios]] for children to promote Sugar/[[Sugar on a Stick]] in Berlin and With his project proposal for learning studios, he was awarded the first prize at [http://www.berlin.de/projektzuk
    797 bytes (110 words) - 00:51, 24 September 2011
  • File:GTK hackfest 2012.pdf
    Talk "Sugar: using the GNOME platform to build a learning platform" given by Simon Schampijer at the GTK+ hackfest: https://live.gno
    (249 KB) - 02:43, 23 February 2012
  • ==Tech & Learning== ==Canadian Journal of Learning and Technology==
    7 KB (943 words) - 20:08, 24 February 2010
  • ...sRowe.jpg|thumb|150px|Chris in Peru]] I am the CTO at [http://ole.org Open Learning Exchange]. OLE has partnered with Sugarlabs to share infrastructure, develo
    207 bytes (32 words) - 12:02, 26 January 2010
  • ...been an OLPC volunteer for the last year and a half. I really believe that learning software is a core part of the OLPC mission, and this is my reason to be he
    206 bytes (40 words) - 01:43, 2 June 2008
  • == Learning with AEIOU ==
    1 KB (186 words) - 15:18, 4 January 2013
  • I work as part of the Learning Team at [http://www.fundacionzt.org Fundación Zamora Terán] which execu
    231 bytes (38 words) - 13:16, 2 November 2011
  • ...012) where I own BeezNest Latino, the company behind the GNU/GPLv3 Chamilo Learning Management System, which also makes me the borrower of 7 XO 1.0 lent to me ...y as a server on the XO 1.0) on the XO and that it is useful to children's learning.
    683 bytes (116 words) - 19:23, 19 January 2012
  • ...n ever-changing world. Providing every child with the opportunity to learn learning will allow them both to achieve a clarity of purpose and to develop indepen ...lection, public expression, and critique—a "portfolio" approach. What am I learning? How did I learn it? Why is it important? Can I teach it to others?
    5 KB (887 words) - 19:37, 27 July 2010
  • * My idea for using Turtle Art for learning
    137 bytes (20 words) - 10:22, 17 July 2013
  • I am Rabi Karmacharya, currently heading Open Learning Exchange Nepal (OLE Nepal), an organization involved in implementing the OL
    371 bytes (60 words) - 00:18, 19 August 2008
  • The [http://olpclearningclub.org/ OLPC Learning Club DC], together with the [http://launchpad.net/~dcteam/ Ubuntu DC LoCo] OLPC Learning Club DC is now an [http://wiki.laptop.org/go/OLPC_Learning_Club_D.C./Lendin
    1 KB (204 words) - 20:10, 24 February 2010
  • * [[Education Team/Curriculum/Learning Programming|Learning Programming]] * [[Education Team/Curriculum/Learning Math and Science|Learning Math and Science]]
    2 KB (235 words) - 14:36, 28 July 2011
  • .../www.shuttleworthfoundation.org/projects/free-high-school-science-texts/ e-learning materials for South Africa] * [[Replacing Textbooks#Plan_Ceibal_project|Uruguay RFP]] for up to 1,000 e-learning resources
    2 KB (202 words) - 03:05, 13 August 2011
  • ...e dream of furthering Sugar development as I believe it to be an important learning tool.
    471 bytes (71 words) - 16:00, 5 June 2008
  • === Math4 Learning Objectives === ...bra topics in the [[Math4Team/Resources/Curriculum Chart|fourth grade math learning objectives]]. In particular, I would like to be involved in an effort to ma
    2 KB (251 words) - 22:27, 31 August 2009
  • ...tudents are at different levels. Say advanced level and beginner? Informal learning compared with formal study sessions.
    2 KB (304 words) - 19:04, 21 February 2010
  • ...Media Laboratory. Her Ph.D. thesis studied the implications of one-to-one learning in a rural setting in Costa Rica. ...-12 Action Group. In addition, Dr. Urrea founded a STEAM camp, which MIT’s learning approach to middle schools students and teachers in Hong Kong.
    2 KB (370 words) - 17:23, 4 January 2020
  • Current Work: Math/Physics Tutor at CofC's Center for Student Learning ...ternship: Math Courseware Intern at [http://www.hawkeslearning.com/ Hawkes Learning Systems] (testing software)
    934 bytes (117 words) - 00:01, 8 February 2011
  • This page collects information directly associated with the Sugar Learning Platform version '''0.84'''
    317 bytes (35 words) - 17:38, 21 August 2010
  • This page collects information directly associated with the Sugar Learning Platform version '''0.82'''
    318 bytes (35 words) - 17:38, 21 August 2010
  • This page collects information directly associated with the Sugar Learning Platform version '''0.88'''
    319 bytes (35 words) - 17:36, 21 August 2010
  • This page collects information directly associated with the Sugar Learning Platform version '''0.86'''
    319 bytes (35 words) - 17:37, 21 August 2010
  • ...velopment, implementation, and production of measurable outcomes makes the learning environment more exciting for all of those involved. My focus is on innovat
    2 KB (229 words) - 18:23, 1 April 2009
  • OLPC Learning Club DC
    269 bytes (47 words) - 13:57, 19 November 2013
  • potential that technology has on learning and in promoting meaningful impact and future of the Sugar learning environment. The first day of
    3 KB (435 words) - 12:55, 31 August 2014
  • ...the users. Ultimately, this communication will serve to enhance the Sugar learning platform. ...s needs, Sugar developers are motivated to working on making Sugar a great learning experience.
    893 bytes (133 words) - 11:13, 1 November 2011
  • * '''Sweets Desktop'''<br>Sucrose, desktop environment of Sugar Learning Platform; ...rver_Kit|Server Kit]] components to create school servers to support Sugar Learning Platform.
    2 KB (228 words) - 17:29, 24 October 2012
  • == Learning with Share Journal Statistics == Share Journal Statistics is part of a collection of efforts to make learning visible. It is largely a subset of the [[Activities/AnalyzeJournal]] effort
    2 KB (344 words) - 00:21, 21 April 2016
  • ...ld be to advance learning and the technical and pedagogical support around learning in specific locales. We are looking for input on how best to do this. Your
    2 KB (381 words) - 20:15, 24 February 2010
  • ...ed in a way to educate the child about certain key learning areas. The key learning areas on which the game focuses are: Strategy, Trading, Technology and its
    987 bytes (145 words) - 21:38, 23 February 2010
  • == What am I learning? == You are learning how to build a set of instructions for a pretend turtle to follow. With rep
    2 KB (301 words) - 12:38, 23 July 2012
  • ...tionality within each Sugar Activity so they can plan their Constructivist Learning Environment appropriately to the benefit of the individual learners. I do n -Teachers do not have to leave Sugar environment to learn key learning aspects of Sugar Activities
    2 KB (313 words) - 02:06, 29 February 2012
  • ...ication Development with the University. Zigron, Inc with competency in e-learning applications and embedded software will be partners in this initiative.
    2 KB (248 words) - 03:55, 22 December 2008
  • ...Media Laboratory. Her Ph.D. thesis studied the implications of one-to-one learning in a rural setting in Costa Rica. ...-12 Action Group. In addition, Dr. Urrea founded a STEAM camp, which MIT’s learning approach to middle schools students and teachers in Hong Kong.
    3 KB (397 words) - 15:47, 10 January 2020
  • ==Anywhere, anytime learning for children with Sugar on a Stick== :...a hardware-agnostic learning platform designed for children.
    3 KB (419 words) - 18:15, 22 January 2010
  • This page collects information directly associated with the Sugar Learning Platform version '''0.108'''
    355 bytes (40 words) - 10:34, 13 July 2015
  • This page collects information directly associated with the Sugar Learning Platform version '''0.90'''
    354 bytes (40 words) - 17:35, 21 August 2010
  • This page collects information directly associated with the Sugar Learning Platform version '''0.92'''
    354 bytes (40 words) - 17:42, 21 August 2010
  • This page collects information directly associated with the Sugar Learning Platform version '''0.94'''
    354 bytes (40 words) - 11:18, 29 July 2011
  • This page collects information directly associated with the Sugar Learning Platform version '''0.96'''
    354 bytes (40 words) - 11:19, 29 July 2011
  • This page collects information directly associated with the Sugar Learning Platform version '''0.98'''
    354 bytes (40 words) - 22:44, 2 July 2012
  • This page collects information directly associated with the Sugar Learning Platform version '''0.100'''
    355 bytes (40 words) - 12:08, 16 October 2013
  • This page collects information directly associated with the Sugar Learning Platform version '''0.102'''
    355 bytes (40 words) - 15:16, 5 November 2013
  • This page collects information directly associated with the Sugar Learning Platform version '''0.104'''
    355 bytes (40 words) - 17:22, 22 July 2014
  • This page collects information directly associated with the Sugar Learning Platform version '''0.106'''
    355 bytes (40 words) - 14:56, 20 April 2015
  • This page collects information directly associated with the Sugar Learning Platform version '''0.110'''
    355 bytes (40 words) - 07:33, 15 February 2016
  • * “Sugar a Gift to the Nation: Global learning that works for every child.”(13 words) A gift? It’s Free! Global learning? Allows children to be an individual learner in a Global setting! Nation? S
    7 KB (1,104 words) - 20:10, 24 February 2010
  • ...early advocates of one to one does a nice job of articulating a vision of learning at a recent discussion at the Omar Dengo Foundation in Costa Rica (See [htt
    3 KB (498 words) - 18:03, 9 July 2011
  • and story telling environment for learning (http://scratch.mit.edu). problem solving ideas with mathematics and language learning. Since
    1 KB (194 words) - 22:57, 29 April 2010
  • * Represent Sugar Labs as the best K-6 learning platform available to teachers, parents, and funders ...er-assisted learning and ebooks; share information about computer-assisted learning and ebooks, what educators are doing, what works and what doesn't
    2 KB (270 words) - 19:05, 5 January 2019
  • ...deburg, Germany. From 2006-2008 he was contracted to port the Squeak Etoys learning environment to Sugar. Bert still voluntarily maintains the Sugar version of
    305 bytes (45 words) - 14:28, 1 March 2010
  • developer base that is focused on engaging young children in learning learning platform and strengthening the project by attracting new
    2 KB (317 words) - 11:54, 9 December 2008
  • and story telling environment for learning (http://scratch.mit.edu). problem solving ideas with mathematics and language learning. Since
    1 KB (205 words) - 22:59, 29 April 2010
  • ...t is great to see them acknowledging the synergy between free software and learning. 3. Mike Lee has posted some great photos from the DC Learning Club meeting, where they tried booting SoaS on a variety of netbooks (See
    4 KB (658 words) - 19:37, 27 July 2010
  • ;Contact: The Sugar Learning Team
    463 bytes (68 words) - 08:43, 19 November 2012
  • Sugar 0.114 is a new stable release of the Sugar Learning Platform. It was released on 17th May 2019. The original release announceme
    779 bytes (97 words) - 21:25, 19 May 2019
  • ...| Getting Involved]]''' page, and find out how you can join in the fun of learning. We have some [[Vacancies]] and are always looking for maintainers and test ...tructionist learning tools into their curricula; and d) promoting lifelong learning through mentorship, and participation in the design and development of educ
    2 KB (349 words) - 21:09, 8 April 2024
  • ...can reshape, reinvent, and reapply both software and content into powerful learning activities. Sugar's focus on sharing, criticism, and exploration is grounde Information is about nouns; learning is about verbs. The Sugar interface, in its departure from the desktop meta
    4 KB (629 words) - 23:29, 15 May 2016
  • ...portunities for learning, an independent Sugar Labs Foundation can deliver learning software to other hardware vendors and, consequently, reach more children. ...ms. The Labs will provide support to a community of developers focused on learning as well as support for the learners. The Sugar platform has already been bu
    4 KB (673 words) - 21:37, 15 May 2016
  • ...age them in the Sugar Labs Learning experience. This will help extend our Learning Platform into the world wide web. ===Joyful learning===
    6 KB (1,001 words) - 16:01, 9 April 2024
  • If you are interested in learning more about becoming and Library Editor please see [[Activity Library/Editor If you are interested in learning how to become a Sugar Activity Library developer please see [[Activity Libr
    3 KB (366 words) - 06:19, 5 June 2011
  • ...ort communities. While the Sugar software may be self-sufficient for many learning activities, other activities and services depend on the School Server to pr ...d [[wikipedia:Moodle|Moodle]] for a [[wikipedia:Learning management system|learning management system]].
    2 KB (299 words) - 13:59, 6 June 2011
  • ;Contact: The Sugar Learning Team
    398 bytes (59 words) - 08:47, 19 November 2012
  • * Learning languages
    728 bytes (100 words) - 19:04, 21 February 2010
  • ...learning as well as the means, methods, and agency needed to maximize the learning potential.
    1 KB (180 words) - 18:49, 30 November 2018
  • ...n learn to design, develop, deploy and support high-quality self-discovery learning experiences and friendly collaboration environments among learners and make Sugar is high-quality software for learning, especially by younger children.
    2 KB (359 words) - 10:59, 15 April 2017
  • # Release Sucrose 0.88 and 0.90 in order to provide a more useful and stable learning platform for deployments and developers # Make Sugar the learning platform of choice for 2010
    4 KB (675 words) - 09:43, 19 March 2010
  • ...the powerful ideas that are the basis of sugar is through the creation of learning communities, but this communities have to start from the knowledge of how S ===20 quick learning ideas to try with Sugar===
    4 KB (656 words) - 16:03, 17 February 2011
  • ...inux desktop (or perhaps even Windows). Since our goal is to provide great learning tools to children, irrespective of the technology made available to them, h
    444 bytes (68 words) - 08:54, 19 November 2012
  • ...lement by itself is good, writing one that integrates with some additional learning content or lesson plan materials that can be packaged with it may be even b
    3 KB (575 words) - 14:26, 1 March 2010
  • == Learning required skills ==
    2 KB (389 words) - 12:35, 25 January 2014
  • File:2012-March-17-23-som.jpg
    ...e, Going, Version Activity, Idea, Pablo Flores, Simple Help, Bert, Flipped Learning, Internet, List, Available, Volunteered, Scratch, Sponsored, Hardware, Tool
    (1,760 × 960 (400 KB)) - 12:03, 25 March 2012
  • #Mnemosyne is a free flash-card tool which optimizes your learning process.
    521 bytes (82 words) - 21:04, 29 July 2013
  • ...s users to appropriate them, taking ownership and responsibility for their learning.
    499 bytes (73 words) - 14:58, 20 February 2022
  • * Learning Logs & refinements - [[User:Docdtv|Docdtv]] ...wback is that "Logs" does not immediately convey the VIRTUAL nature of the learning environment. However, the word "log" DOES reflect that Activities are prese
    3 KB (535 words) - 23:53, 5 June 2016
  • :*...each targeted at a defined learning objective as defined by the [[Math4Team/Resources/Curriculum_Chart|curricul :*aligned to quantifiable learning objectives (see curriculum framework above)
    2 KB (394 words) - 13:23, 3 October 2010
  • ...AEP It's an Education Project (IAEP)]||A discussion list for Sugar and the learning theories that it espouses ...labs.org/listinfo/Marketing MArketing]||Marketing discussion for the Sugar Learning Platform and its parent organization, Sugar Labs.
    2 KB (329 words) - 02:17, 30 September 2009
  • * Learning Python
    501 bytes (63 words) - 13:28, 24 November 2009
  • == Learning with Share Favorites ==
    3 KB (393 words) - 00:38, 21 April 2016
  • ...ee defining human principles. These are the pillars of user experience for learning:
    2 KB (248 words) - 11:49, 12 March 2010
  • ...tors and software developers who want to extend the [[What is Sugar?|Sugar learning platform]] and create Sugar-compatible applications.
    483 bytes (76 words) - 14:45, 23 January 2022
  • ...xplanation of the learning opportunities exposed and enhanced by the Sugar learning platform would go a long ways towards getting more educators engaged in the ...discussion began with Seth Woodworth dredging up the Media Lab's Future of Learning group's definition of Constructionism
    4 KB (641 words) - 09:34, 19 December 2016
  • ...of educational programs interested in the potential that technology has on learning and in promoting meaningful participation of students. ...ies of strategic discussions on the current impact and future of the Sugar learning environment. The first day of the youth event will be open to anyone intere
    4 KB (697 words) - 12:50, 1 October 2014
  • *http://learning.blogs.nytimes.com/category/lesson-plans/ *Anytime Anywhere Learning Foundation (AALF)
    5 KB (742 words) - 12:20, 10 December 2013
  • ...t their collection, which includes a vast collection of computer games and learning materials. I offered to send them the original OLPC XO laptop—I have one We talked about how we might engage them in some informal learning activities using Sugar.
    5 KB (763 words) - 19:37, 27 July 2010
  • ...ugar Labs is a great place.A world for a child to experiment and play in a learning fashion.Wish I could use it when I was child.Anyhow I am more than happy to
    514 bytes (93 words) - 06:38, 5 March 2014
  • [[Category:Learning]]
    1 KB (191 words) - 19:04, 21 February 2010
  • ...for the OLPC to foster math skills in children. High school students are learning game development, programming and graphics tools while creating this game.
    978 bytes (144 words) - 18:53, 6 June 2009
  • Sugar Labs DC grew out of the [http://olpclearningclub.org OLPC Learning Club], so it is organically linked to a pilot user group. ...Labs DC will function as a project of the OLPC Learning Club, and with the Learning Club will seek relationships and support from the many educational, scienti
    3 KB (416 words) - 12:31, 15 October 2011
  • # Learn about the [[Getting_Started | Sugar Learning Platform]] ...he development team. The development team's focus is the core of the Sugar Learning Platform.
    3 KB (391 words) - 09:14, 1 March 2014
  • Website and blog of the Open Learning Exchange Nepal NGO based in Kathmandu.
    566 bytes (74 words) - 01:52, 4 March 2016
  • ...te about providing educational opportunities to children through the Sugar Learning Platform. Sugar Labs® is supported by donations and is seeking funding to Sugar Labs produces, distributes, and supports the use of the Sugar learning platform, a free software system that is freely available to anyone who wan
    3 KB (439 words) - 16:39, 23 December 2020
  • ...gains in the poorest villages and in urban schools in the US, or among the learning-disabled, the normal, and the over-achievers. We have to allow for children * Shared learning
    4 KB (595 words) - 19:04, 21 February 2010
  • ...sugarlabs.org/index.php?template=page&page=learners comic strip] about the learning platform from Dongyun Lee.
    934 bytes (135 words) - 00:51, 3 July 2009
  • == Learning with Turtle Nutrition == Most activities around learning about nutrition as based on the relaying of facts and advice. This activity
    4 KB (581 words) - 14:00, 19 May 2014
  • '''Note:''' The Roadmap for the upcoming stable release of the Sugar learning platform is found at [[{{Upcoming Stable Release}}/Roadmap]]. And proposals ...n a Stick''' is a class of distributions of the [[Sugar System Stack|Sugar learning platform]] that enables installation on removable and writable media like [
    2 KB (262 words) - 01:12, 26 February 2017
  • File:2011-Aug-13-19-som.jpg
    ..., Question, Release, Iaep, Planning, Personal Learning Network, Classroom, Learning Networks, Invite Pc, Test, Configured, Gonzalo, Join, Write, Grant, System,
    (1,760 × 960 (314 KB)) - 11:55, 22 August 2011
  • ...users doesn't want know what is Sugar and Sugarizer. They want the better learning platform, whatever technical stuff inside. We need to be more clear on it a ...years and to be sure that all of us could be proud to work on the leading learning platform.
    2 KB (413 words) - 13:04, 27 November 2018
  • ...of Sugar Labs is to produce, distribute, and support the use of the Sugar learning platform, a free software project. ...computers and the Internet in order to provide the best opportunities for learning and supporting them to participate in a knowledge-based economy.
    4 KB (638 words) - 14:59, 23 January 2022
  • ...o boot or run on any computing device'' for seamless continuation of their learning Activities and collaborations. ...ollaborative technical capability within and between the communities where learning occurs.
    5 KB (791 words) - 18:19, 15 February 2017
  • ...is to evaluate the Sugar Learning Platform for use in Berlin schools. The Learning Platform will be integrated into Berlin schools under the motto "A Global P ...addition to promoting children's interest in sports, the school focuses on learning with new media. For example, a course was taught in the [http://en.wikipedi
    3 KB (503 words) - 11:40, 13 January 2010
  • <b>Sugar on a Stick</b>, a Sugar&nbsp;Learning&nbsp;Platform<br> &nbsp; &nbsp; &nbsp; ''that you can carry in your pocket'
    633 bytes (87 words) - 15:09, 20 December 2011
  • self-learning adults (like at our lab) and I'm curious how that compares with children learning.
    4 KB (606 words) - 17:29, 16 December 2008
  • File:2011-Dec-3-9-som.jpg
    ...rchitect, Jam, Leadership, Things, Tool, Based, Mean, Meeting, Scheduling, Learning, List, Company, Hope, Sfc, Connection, Day, Having, Software, Look, Take, A
    (1,760 × 960 (292 KB)) - 22:06, 10 December 2011
  • ...vice Learning Project-Purdue University Masters of Science of Education in Learning Design and Technology''' ...ties along with the ability to supply use cases. This would primarily be a learning tool for teachers/instructors, but could also play a role for learners to p
    8 KB (1,160 words) - 21:24, 28 February 2012
  • ...s by thoughtful understanding of the topic. Exception: language and vocab learning. * Think about Universal Design for Learning (UDL)
    4 KB (708 words) - 13:35, 19 July 2010
  • ...U2 is to contribute to US science education by facilitating inquiry-driven learning which makes use of real data from working physics experiments, along with t
    1 KB (193 words) - 10:08, 16 May 2008
  • ...nen_som_learning_som.jpg|thumb|220px|Self-Organizing Maps and Constructive Learning SOM from text.]] ...nonen T., Lonka K., Raike A. (2000): Self-Organizing Maps and Constructive Learning. Proceedings of ICEUT'2000, International Conference on Educational Uses of
    5 KB (685 words) - 22:23, 6 August 2012
  • ...cs.org link] [http://code.ductus.org repo]): Free and open source language learning website similar to Rosetta Stone.
    770 bytes (112 words) - 10:38, 12 October 2010
  • ...nt to bring the benefits of Constructionist learning theories and advanced learning technology to the children of the world''. To prove this, let Facts be subm
    6 KB (911 words) - 14:26, 1 March 2010
  • ...gress. In short, these learning activities enhance the possibility of self-learning.
    3 KB (492 words) - 03:30, 8 February 2010
  • ...and moved on to Sugar Labs where he will continue with the constructionist learning philosophy.''
    1 KB (207 words) - 13:33, 30 January 2009
  • ...de by people who have other jobs. I have benefited greatly by using it and learning from it. I have been looking for a project to let me give back to the commu
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  • * Traditional cultures: rites of passage, formal and informal learning, ... * Learning disabilities and talents
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  • File:2011-May-28-Jun-3-som.jpg
    ...d, Seem, Marilyn, Network, Consejo, Coordinadores, Silva, Measured, Saber, Learning Ally, Spanish, Likely, Existing, Already, Different, Functionality, Words,
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  • Robotics, programming, traditional studio art, and learning - JT is a contributer to the Open Source community as a graphical program a
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  • ...he discussions by teachers regarding how they are using Sugar in advancing learning.) ...and it suggests that approaches such as Sugar on a Stick, which allows the learning platform to travel with the child from the classroom to home may be even mo
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  • ...o boot or run on any computing device'' for seamless continuation of their learning Activities and collaborations. ===Is it - learning games, homework help, search engines?===
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  • ...k and interact with people and different ideas. It’s an important part in learning to handle big projects. ====Great learning experience as a child====
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  • ...k and interact with people and different ideas. It’s an important part in learning to handle big projects. ====Great learning experience as a child====
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  • Hints for learning Smalltalk when discovery learning has failed to give the answer.
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  • ...cester.edu Worcester State College]. I am at Posse Worcester workshop and learning to edit/create a wiki page. I tried to find a participant who was willing
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  • *Supports Inquiry Learning* *Supports Collaborative Project Based Learning*
    3 KB (441 words) - 22:49, 27 February 2012
  • ...them in the roles of consumer, critic, and creator within the context of a learning community. Learning is not a service—it's a process of active appropriation.
    9 KB (1,443 words) - 20:14, 24 February 2010
  • ...s with others through a number of statistical analysis of data.Thus taking learning one step ahead. ...ets worried.I feel this project would raise the level of education to make learning easier and taking it to the next level.
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  • ...teach logic concepts. Or used in a learning environment with young people learning chess, or a similar game.
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  • ...gorithm formulas to create alternate displays and to experiment with their learning companion.
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  • ...(in order to include the poorest populations) and the idea that the Sugar Learning Environment could be carried in the learner's pocket from home to school to ...e Fedora-based pilots. While the experiment was halted, there is value in learning from this experience and seeking new solutions. --[[User:FGrose|FGrose]] 2
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  • == Learning Analytics == We have identified the following stages in the learning analytics workflow. Implementation of each stage is independent to provide
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  • ...son. Pre-assessments may be as informal as a reflection on students’ prior learning, a conversation about concepts or warm-up problems at the beginning of clas Identify strategies to assess student learning as a result of the lesson. Data that results should help to plan subsequent
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  • ...of Sugar Labs is to produce, distribute, and support the use of the Sugar learning platform, a free software project. ...oviding local and regional technical and pedagogical support; creating new learning activities and pedagogical practice; providing localization and internation
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  • :...is a learning platform designed for children. The Sugar learning platform promotes collaborative learning through rich-media expression, part of an effort to provide an opportunity
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  • are all tired of being users -- and help each other get back to learning. Vividly illustrating how learning with Sugar might make their jobs
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  • ...lso aspire to transfer aspects of the culture of the FOSS community to the learning community&mdash;the culture of sharing and the culture of critique. Learner ...ally focused on delivering specific goals within a defined time period and learning how to advance the Sugar Labs vision. They often require services from mult
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  • In the case of Sugar Labs, the things that matters most are creating a great learning platform and making it available to learners everywhere. ...expressing, debugging, reflection, and critique. If it does not impact the learning, we shouldn't be doing it.
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  • ...CRIPTION: The award-winning Sugar Learning Platform promotes collaborative learning through Sugar Activities that encourage critical thinking, the heart of a q
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  • ...on with a consistent user experience across all of its activities; but our learning community should not have artificial walls and ceiling.
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  • ...n Uruguay) and challenging the community in regard to using technology for learning to its maximum potential. She has recently [http://blogedu-rosamel.blogspot ...e is interest at the ministry of education in the Republic of Macedonia in learning more about Sugar. If a quick trip to Skopje is within the realm of possibil
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  • ...earning ecology. That said, Papert is a believer in the human capacity for learning, where the role of a teacher is primarily to guide rather than instruct. An ...characterization, not the least of which is the use of the modifier, "self-learning". The same researcher back-peddled slightly:
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  • A set of tools, libraries and applications, to support Sugar Learning Platform deployments at schools.
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  • ...tion network of schools related to ICT local proyect deployment to forrest learning and teacher professional development in Chile. This initiative promoted by ...rg/ Squeak] an adapted constructivist that fit requirements of XXI century learning. It actively participates in the diffusion of this and other software in ed
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  • ...ages like JavaScript, PHP, Python ,Java etc giving the user the freedom of learning any one or all the languages.
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  • ...USB]] operating system featuring the award-winning [[What is Sugar?|Sugar Learning Platform]] and designed to fit on an ordinary USB thumbdrive ("stick"). Gre
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  • ...patches from 15-year-olds.) At Sugar Labs, we promote investing locally in learning that works for every child. ...olated applications; it is the manifestation of a change in the culture of learning.
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  • ...rades - e.g. in readiness to use computers effectively in secondary school learning?
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  • reflection are integrated directly into the learning experience. Through the Sugar Learning Platform, students appropriate knowledge by
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  • ...is to evaluate the Sugar Learning Platform for use in Berlin schools. The Learning Platform will be integrated into Berlin schools under the motto "A Global P ...addition to promoting children's interest in sports, the school focuses on learning with new media. For example, a course was taught in the [http://en.wikipedi
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  • * [[Development_Team/Tutorials/0|Lesson 0 - prerequisites]] - Learning how to program in Python, use the wiki, and the basics about the OLPC proje
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  • ...re than a new naming convention; it represents an intrinsic quality of the learning experience we hope the children will have when using the laptop. Activities ...s well as their own. The exchange of ideas amongst peers can both make the learning process more engaging and stimulate critical thinking skills. We hope to en
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  • ...un way to explore the material introduced in the lesson which helps in the learning objective ; teacher's note: document detailing learning goals, (possibly) links to related school book contents, ideas for precedin
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  • Sugar activity for learning the Paraguayan geography. This activity is a fork of the Conozco Uruguay ap
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  • ...than 190 countries, some of which can share large portions. Materials for learning to speak, read, and write numerous languages are needed. * Uruguay is seeking up to 1,000 digital learning resources in a Request For Proposals (RFP). The Sugar Labs [[Replacing Text
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  • ...icular those who are affected by COVID pandemic. We will curate and create learning packages for a diverse groups of learners that includes learners of differe
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  • == Learning with Recall ==
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  • * Next task after improving quadrilaterals - recreate the "Counting up to 10" learning activity, with Spanish and Nepali versions, probably start this task next w
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  • Internship: [http://www.hawkeslearning.com Hawkes Learning Systems]
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  • ...-themed educational game targeted towards 4th grade students interested in learning about different states of matter and their behaviors.
    954 bytes (132 words) - 20:40, 16 December 2014
  • ...ng Activities which offer self-directed problem solving? Are some of these learning styles better supported by other teaching materials eg. chalk board, paper Survey on Educational Strategies using the Sugar Learning Platform
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  • * Localizing the Sugar Learning Platform The Sugar learning platform and Sugar Activities are localized at http://translate.sugarlabs.o
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  • ...h grade level math to the fun and exciting game of PacMan in order to make learning fun. The game will provide the student with different problems and in order
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  • Learning to use the frame is the essence of navigating in Sugar.
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  • ...vide a forum for discussion and support for technology and development for learning. This activity puts communication at the front seat. Communication and learning go hand in hand with each other. I look forward to see better communication
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  • I program in python, C, C++, verilog, scratch, and I'm learning php, mysql,htlm5 and java
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  • ...s taken up the theme. Wayan Vota posed the question: Mobile Phones: Better Learning Tools than Computers? Michael Trucano takes the affirmative position in his ...on?]. At the time I said that I was optimistic about the role of phones in learning—a u-turn from my long-standing position. The arguments about the differen
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  • Sugar Labs DC presents Turtle Art Day as a celebration and learning opportunity for the amazingly versatile Turtle Blocks and Turtle Art activi
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  • ...Market (You won't believe #8). Alas, none of them have anything to do with learning. ...but also mutual support, respect, and responsibility. (These attributes of learning culture are tightly aligned with the culture of Free/Libre Software, one of
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  • ...them in the roles of consumer, critic, and creator within the context of a learning community. Learning is not a service—it's a process of active appropriation.
    11 KB (1,693 words) - 20:14, 24 February 2010
  • ==Survey on Instructional strategies using “Sugar” learning platform== ...f the study is to get feedback from teachers who have been using the Sugar learning platform&mdash;the software that runs on the OLPC-XO-1 laptop&mdash;to help
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  • ...s”; children become the curators of their own work. They advance their own learning and help their teachers, parents, and school administrators understand bett ...com/wiredcampus/article/3668/electronic-portfolios-a-path-to-the-future-of-learning recent article] in the ''Chronicle of Higher Education'' claims:
    8 KB (1,207 words) - 11:37, 23 July 2012
  • ...are projects, maintaining several Sugar Activities (applications for Sugar learning environment), support several public services on Sugar Labs servers. Beside ...munity members. With help from broad Peruvian community (translating Sugar learning environment interface into Aymara and Quechua languages) and supporting by
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  • ...the open source world of software development creates many opportunity for learning new technologies , new ideas and that is a great issue of interest.<br> ...xing operations. The sugar learning platform aims at providing exploratory learning to the users by always allowing user to undo the most recent mistakes. Impl
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  • ..., and have some experience working with second grade students with various learning disorders. I am very excited to be working with OLPC because it meshes two
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  • ...se things are, and imagining what else could be; exploring, explaining and learning are among a child's most purposeful urges and goals. The playfulness of chi 5. Learning Content: On Sunday, 31 August, at 4PM, OLPC will be hosting a public meetin
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  • ...roposal] sent by Raffael Reichelt regarding Sugar Labs Germany to create [[Learning Studios]]. We agreed that the idea was a good fit for our mission. We did n
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  • ...gged down in some some questions at the end regarding human-centric versus learning-centric design. Had I been on top of my game, I would have been a bit more 2. Speaking of Minsky, I posted his latest essay learning this week (See [http://wiki.laptop.org/go/Education_and_Psychology]) in whi
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  • ...son, Adobe, etc. -- Free Software is a vehicle for changing the culture of learning by directly empowering local communities, teachers, and students. ...educational opportunity of the 21st Century”, provides a basis for active learning through heuristic problem solving. Free Software enables and encourages stu
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  • ...s of a system, device, or environment. [[Sugar]] itself is project to make learning and knowledge accessible and to advance our ability to do the same.
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  • * Additional OB representatives (learning, design, deployment) * Learning
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  • Please contribute to this collection. These are the resources we used in learning to develop our Activity ...r on a Stick] or using the above virtualbox environment will be helpful in learning how to create our own.
    3 KB (570 words) - 13:28, 23 October 2010
  • ...e easy to acess, requires less effort in initiation and one can have happy learning and playing experience. ...the college; visiting various sites, journals, appropriate literature and learning from there.
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  • * [http://gll.ole.org OLE's Global Learning Library]
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  • File:Sugar team and local labs updates sept 2011 som.jpg
    ...ional, Interested, Talking, Moment, Universities, Missed, Mobile, Sugarlab Learning Studio Berlin, Enable, Links, Human Interface Guidelines, Seek, Collaborato
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  • ...nd yet we have little quantitative data on what impact it has had on their learning. ;Contact: Sugar Learning team
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  • ==Discovery in learning software== ...a bit much. A rule that I discovered for myself in childhood is to work on learning something until I get tired of it, or it stops making sense. Either is an a
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  • ...ature of the Portfolio tool and some enhancements to Sugar that will "make learning visible" not just to administrators, but also to the learners themselves. W During the conversation with the learning team, the topic of nutrition came up. FZT is working with USAID on a nutrit
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  • == Learning with Bulletin Board == ...ls that enable them to be independent problem solvers. Without reflection, learning is an open loop, and an open-loop system can neither identify and correct e
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  • ...ng Platform. Please consider how your project will have impact on children learning. * Describe a great learning experience you had as a child.
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  • ...g. Further, learners need the opportunity to explore the tools they use as learning possibilities, in and of themselves. ...with restrictions that prevent them from being used as such. In order for learning to happen, the technology tools need to be free in the “liberty” sense
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  • Our goal is to make Sugar a recognized and trusted name in learning. A well-conceived trademark policy is instrumental in achieving this goal: ...nt of our trademarks: we want our Marks to be widely used to represent our learning mission to the public, but we also need to ensure clarity regarding the rel
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  • ...features, proposed from downstream, and developed downstream. Sugar, like learning itself, is not something done for it. It is something you do for yourself. ...nables the learner to engage in many of the types of problems opened up by learning systems such as StarLogo). To facilitate debugging, there is now runtime bl
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  • == Learning with Gnuchess ==
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  • ...rm/nap.html Áreas Curriculares Núcleos de Aprendizajes Prioritarios] (Core Learning Curriculum Priority Areas)
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  • ...the teaching-learning process especially interactive tutorials that makes learning fun. ...project by providing stimuli and using psychological principles which aids learning. The Web Confusion project will consist of a series of set of web pages tha
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  • == Learning with XOEditor ==
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  • ...your proposed activity. Once that's done, link to it in the follow list of learning objectives so that we don't overly duplicate. It's important to connect activities and content to actual learning objectives.
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  • * Keep Learning!
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  • * Learning Bloom's Taxonomy is an attempt to classify types of learning from lower order to higher order. It ranges from simple recall to synthesis
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  • * Claudia Urrea (Director of Learning, OLPC-A)
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  • ...tional-resources-oer/ Open Education Resources] (OERs), that is, digital e-learning materials under Creative Commons Sharealike licenses. ...projects in Calculus by and For Young People, language teaching, discovery learning, the economics of education and ending poverty, and other subjects. Ultimat
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  • ...DEC_2012.pdf|Simon Schampijer - Sugar: using the GNOME platform to build a learning platform]] ...est_2012.pdf|Simon Schampijer - Sugar: using the GNOME platform to build a learning platform]]
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  • ...do set out to create a high-level library for creating interactive digital learning lessons using only openweb technologies. The result is the [http://git.suga ...velopers to create compelling interactive learning materials for the Sugar Learning Environment without having to learn a new set of programming tools.
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  • We all know Sugar can be an excellent learning platform that can be discovered by children, providing an excellent experie This is part of the learning team. Sugar Labs needs to know why some teachers don't like to teach with X
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  • ...o accept . 3. You can improve the kid's temperament and quality of life by learning and playing music , so that kids are better able to control and regulate th | July 26 - August 1 || Develop Extension 6 – Learning Coding Logic via Musical Concepts
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  • ...an is a Pacman themed educational game targeted towards 4th grade students learning pattern recognition skills.
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  • File:2010-Sept-4-10-som.jpg
    ...ink, Tomeu, Xo, Walter, Show, Page, Education, Hotmail, Cbigenho, Spanish, Learning, Labs, Talk, Intl, Utc, Gmt, Edt, Pdt, Event, Downloaded, Build, Install, C
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  • * create new learning activities and pedagogical practice. * ask deep and hard questions about the learning that goes on when students use Sugar (pedagogy)
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  • === Learning with Portfolio ===
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  • * [http://ole.org/ Open Learning Exchange] ''waiting'' Richard Rowe; business plan for education support in * [http://olenepal.org/ OLE Nepal] ''waiting'' Bryan Berry; needs 10,000 learning modules
    5 KB (739 words) - 12:35, 9 April 2011
  • ...iaep It's an education project (IAEP)] A discussion list for Sugar and the learning theories that it espouses * http://billkerr2.blogspot.com/ – blog focusing on learning (and occasional Sugar deployment issues)
    5 KB (704 words) - 22:52, 14 September 2010
  • ...eraction. Pick the degree of collaboration that best meets your activity's learning (and entertainment) goals.
    2 KB (286 words) - 23:35, 1 March 2010
  • ...te about providing educational opportunities to children through the Sugar Learning Platform. Sugar Labs® is supported by donations and is seeking [[Donate|fu == Sugar Labs: A community for learning and software-development ==
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  • I am a developer seeking experiences, leading to new learning opportunities, presenting a chance to explore and give back to the communit
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  • ...to sugar-colordeducto] || To improve students skills to deducing logic and learning colors & schemes || No | [https://apps.fedoraproject.org/packages/sugar-deducto sugar-deducto] || A learning activity aimed towards improving children’s skills to deducing logic || N
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  • ...y 6th 2015. In this release we added performance improvements, new ways of learning collaboratively, more hardware controls, new translations, and of course, a ...ocial_Help|Social Help]] let our users discuss about Sugar, Activities and Learning. The discussion platform can be launched for any activity. The topics are a
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  • ...o developers to acknowledge and celebrate their contributions to the Sugar Learning Platform. Several certificates will be made available, based upon the area ...of Sugar Labs is to produce, distribute, and support the use of the Sugar learning platform, a free software project.
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  • ...l is to prioritize tickets based on their severity and their impact on our learning mission; we will subsequently allocate resources to the most important tick
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