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  • Learning software for children in Germany is either commercial or uncharitable, or b ...troduce the kids, their parents, educators and teachers to Sugar. In this learning studios kids will get equipped with a personal Sugar on a Stick USB-Stick.
    2 KB (320 words) - 00:50, 24 September 2011
  • #REDIRECT [[Education Team/Curriculum/Learning Programming]]
    60 bytes (6 words) - 14:31, 16 May 2016
  • 3 KB (452 words) - 11:58, 23 July 2012
  • *Supports Inquiry Learning* *Supports Collaborative Project Based Learning*
    3 KB (441 words) - 22:49, 27 February 2012

Page text matches

  • ...e guidance and feedback to those who are working on ''how'' Sugar enhances learning.
    242 bytes (37 words) - 20:14, 24 February 2010
  • ...rsiteit Nederland (Open University of the Netherlands) as projectmanager e-learning. Earlier he worked for a European network for distance education (EADTU, ww ...os-Nederland.nl to support e-learning with the open source ELE (electronic learning environment) Dokeos (www.dokeos-nederland.nl ) In 2006 he was the first wor
    2 KB (330 words) - 10:06, 4 February 2009
  • * Allows engagement for all learning styles...(3) * more learning
    2 KB (253 words) - 20:08, 24 February 2010
  • # tech/learning meetups === tech/learning meetups ===
    826 bytes (112 words) - 11:17, 2 December 2013
  • ...yone can learn how to develop high-quality libre software that facilitates learning through self-discovery and collaboration among young children of all contin ...ducators and developers to create, extend, teach, and learn with the Sugar learning platform.
    1 KB (230 words) - 19:49, 5 May 2017
  • # tech/learning meetups === tech/learning meetups ===
    881 bytes (112 words) - 11:51, 4 November 2013
  • ...d Sugar based on nearly 40 years of research in the area of technology and learning, and yet we know that there are many features and opportunities we have mis ;Contact: The Sugar Learning Team
    477 bytes (77 words) - 09:33, 19 November 2012
  • Sugar Labs will bring the magic of learning with Sugar software to children all over the world by producing cross- plat * Sugar Primero (basic learning tools for Primary school children)
    879 bytes (129 words) - 10:50, 8 July 2018
  • #REDIRECT [[Education Team/Curriculum/Learning Programming]]
    60 bytes (6 words) - 14:31, 16 May 2016
  • ...hrough which positively impact learning, and consequently, everything that learning impacts, in particular, economic development. ...s, are ultimately about giving children who don't have the opportunity for learning that opportunity: it's about access; it's about equity; and it's about givi
    3 KB (398 words) - 21:42, 23 February 2010
  • == The Effectiveness of a FLOSS-like Learning Community in Formal Educational Settings == ...com wp4 phase2 report d1 som.jpg|thumb|220px|Effectiveness of a FLOSS-like Learning Community in Formal Educational Settings [[Sugar Labs/SOM|SOM]] from report
    2 KB (230 words) - 16:41, 19 March 2010
  • ...hy Kids Day. The goal of this session is to work on ways of deepening the learning experience during informal unstructured exploration of Sugar and Sugar Acti ...rtifacts for Sugar Activities that will help adults facilitate children in learning as they explore with the Activity in an informal context.
    4 KB (613 words) - 20:10, 24 February 2010
  • # tech/learning meetups === tech/learning meetups ===
    1 KB (155 words) - 13:22, 6 January 2014
  • * write a lesson plan that shows how Sugar can be used to enhance a learning experience * add to our collective knowledge about technology and learning
    1 KB (186 words) - 20:14, 24 February 2010
  • Learning software for children in Germany is either commercial or uncharitable, or b ...troduce the kids, their parents, educators and teachers to Sugar. In this learning studios kids will get equipped with a personal Sugar on a Stick USB-Stick.
    2 KB (320 words) - 00:50, 24 September 2011
  • [http://vels.vcaa.vic.edu.au/ Victorian Essential Learning Standards]
    94 bytes (12 words) - 16:46, 1 March 2010
  • ==Tech & Learning== ==Canadian Journal of Learning and Technology==
    7 KB (943 words) - 20:08, 24 February 2010
  • == Learning with AEIOU ==
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  • ...n ever-changing world. Providing every child with the opportunity to learn learning will allow them both to achieve a clarity of purpose and to develop indepen ...lection, public expression, and critique—a "portfolio" approach. What am I learning? How did I learn it? Why is it important? Can I teach it to others?
    5 KB (887 words) - 19:37, 27 July 2010
  • * My idea for using Turtle Art for learning
    137 bytes (20 words) - 10:22, 17 July 2013
  • The [http://olpclearningclub.org/ OLPC Learning Club DC], together with the [http://launchpad.net/~dcteam/ Ubuntu DC LoCo] OLPC Learning Club DC is now an [http://wiki.laptop.org/go/OLPC_Learning_Club_D.C./Lendin
    1 KB (204 words) - 20:10, 24 February 2010
  • * [[Education Team/Curriculum/Learning Programming|Learning Programming]] * [[Education Team/Curriculum/Learning Math and Science|Learning Math and Science]]
    2 KB (235 words) - 14:36, 28 July 2011
  • This page collects information directly associated with the Sugar Learning Platform version '''0.84'''
    317 bytes (35 words) - 17:38, 21 August 2010
  • This page collects information directly associated with the Sugar Learning Platform version '''0.82'''
    318 bytes (35 words) - 17:38, 21 August 2010
  • This page collects information directly associated with the Sugar Learning Platform version '''0.88'''
    319 bytes (35 words) - 17:36, 21 August 2010
  • This page collects information directly associated with the Sugar Learning Platform version '''0.86'''
    319 bytes (35 words) - 17:37, 21 August 2010
  • potential that technology has on learning and in promoting meaningful impact and future of the Sugar learning environment. The first day of
    3 KB (435 words) - 12:55, 31 August 2014
  • ...the users. Ultimately, this communication will serve to enhance the Sugar learning platform. ...s needs, Sugar developers are motivated to working on making Sugar a great learning experience.
    893 bytes (133 words) - 11:13, 1 November 2011
  • * '''Sweets Desktop'''<br>Sucrose, desktop environment of Sugar Learning Platform; ...rver_Kit|Server Kit]] components to create school servers to support Sugar Learning Platform.
    2 KB (228 words) - 17:29, 24 October 2012
  • == Learning with Share Journal Statistics == Share Journal Statistics is part of a collection of efforts to make learning visible. It is largely a subset of the [[Activities/AnalyzeJournal]] effort
    2 KB (344 words) - 00:21, 21 April 2016
  • ...ld be to advance learning and the technical and pedagogical support around learning in specific locales. We are looking for input on how best to do this. Your
    2 KB (381 words) - 20:15, 24 February 2010
  • ...ed in a way to educate the child about certain key learning areas. The key learning areas on which the game focuses are: Strategy, Trading, Technology and its
    987 bytes (145 words) - 21:38, 23 February 2010
  • == What am I learning? == You are learning how to build a set of instructions for a pretend turtle to follow. With rep
    2 KB (301 words) - 12:38, 23 July 2012
  • ...tionality within each Sugar Activity so they can plan their Constructivist Learning Environment appropriately to the benefit of the individual learners. I do n -Teachers do not have to leave Sugar environment to learn key learning aspects of Sugar Activities
    2 KB (313 words) - 02:06, 29 February 2012
  • ...Media Laboratory. Her Ph.D. thesis studied the implications of one-to-one learning in a rural setting in Costa Rica. ...-12 Action Group. In addition, Dr. Urrea founded a STEAM camp, which MIT’s learning approach to middle schools students and teachers in Hong Kong.
    3 KB (397 words) - 15:47, 10 January 2020
  • ==Anywhere, anytime learning for children with Sugar on a Stick== :...a hardware-agnostic learning platform designed for children.
    3 KB (419 words) - 18:15, 22 January 2010
  • This page collects information directly associated with the Sugar Learning Platform version '''0.108'''
    355 bytes (40 words) - 10:34, 13 July 2015
  • This page collects information directly associated with the Sugar Learning Platform version '''0.90'''
    354 bytes (40 words) - 17:35, 21 August 2010
  • This page collects information directly associated with the Sugar Learning Platform version '''0.92'''
    354 bytes (40 words) - 17:42, 21 August 2010
  • This page collects information directly associated with the Sugar Learning Platform version '''0.94'''
    354 bytes (40 words) - 11:18, 29 July 2011
  • This page collects information directly associated with the Sugar Learning Platform version '''0.96'''
    354 bytes (40 words) - 11:19, 29 July 2011
  • This page collects information directly associated with the Sugar Learning Platform version '''0.98'''
    354 bytes (40 words) - 22:44, 2 July 2012
  • This page collects information directly associated with the Sugar Learning Platform version '''0.100'''
    355 bytes (40 words) - 12:08, 16 October 2013
  • This page collects information directly associated with the Sugar Learning Platform version '''0.102'''
    355 bytes (40 words) - 15:16, 5 November 2013
  • This page collects information directly associated with the Sugar Learning Platform version '''0.104'''
    355 bytes (40 words) - 17:22, 22 July 2014
  • This page collects information directly associated with the Sugar Learning Platform version '''0.106'''
    355 bytes (40 words) - 14:56, 20 April 2015
  • This page collects information directly associated with the Sugar Learning Platform version '''0.110'''
    355 bytes (40 words) - 07:33, 15 February 2016
  • * “Sugar a Gift to the Nation: Global learning that works for every child.”(13 words) A gift? It’s Free! Global learning? Allows children to be an individual learner in a Global setting! Nation? S
    7 KB (1,104 words) - 20:10, 24 February 2010
  • ...early advocates of one to one does a nice job of articulating a vision of learning at a recent discussion at the Omar Dengo Foundation in Costa Rica (See [htt
    3 KB (498 words) - 18:03, 9 July 2011
  • and story telling environment for learning (http://scratch.mit.edu). problem solving ideas with mathematics and language learning. Since
    1 KB (194 words) - 22:57, 29 April 2010
  • * Represent Sugar Labs as the best K-6 learning platform available to teachers, parents, and funders ...er-assisted learning and ebooks; share information about computer-assisted learning and ebooks, what educators are doing, what works and what doesn't
    2 KB (270 words) - 19:05, 5 January 2019
  • developer base that is focused on engaging young children in learning learning platform and strengthening the project by attracting new
    2 KB (317 words) - 11:54, 9 December 2008
  • and story telling environment for learning (http://scratch.mit.edu). problem solving ideas with mathematics and language learning. Since
    1 KB (205 words) - 22:59, 29 April 2010
  • ...t is great to see them acknowledging the synergy between free software and learning. 3. Mike Lee has posted some great photos from the DC Learning Club meeting, where they tried booting SoaS on a variety of netbooks (See
    4 KB (658 words) - 19:37, 27 July 2010
  • ;Contact: The Sugar Learning Team
    463 bytes (68 words) - 08:43, 19 November 2012
  • Sugar 0.114 is a new stable release of the Sugar Learning Platform. It was released on 17th May 2019. The original release announceme
    779 bytes (97 words) - 21:25, 19 May 2019
  • ...| Getting Involved]]''' page, and find out how you can join in the fun of learning. We have some [[Vacancies]] and are always looking for maintainers and test ...tructionist learning tools into their curricula; and d) promoting lifelong learning through mentorship, and participation in the design and development of educ
    2 KB (349 words) - 21:09, 8 April 2024
  • ...can reshape, reinvent, and reapply both software and content into powerful learning activities. Sugar's focus on sharing, criticism, and exploration is grounde Information is about nouns; learning is about verbs. The Sugar interface, in its departure from the desktop meta
    4 KB (629 words) - 23:29, 15 May 2016
  • ...portunities for learning, an independent Sugar Labs Foundation can deliver learning software to other hardware vendors and, consequently, reach more children. ...ms. The Labs will provide support to a community of developers focused on learning as well as support for the learners. The Sugar platform has already been bu
    4 KB (673 words) - 21:37, 15 May 2016
  • ...age them in the Sugar Labs Learning experience. This will help extend our Learning Platform into the world wide web. ===Joyful learning===
    6 KB (1,001 words) - 16:01, 9 April 2024
  • If you are interested in learning more about becoming and Library Editor please see [[Activity Library/Editor If you are interested in learning how to become a Sugar Activity Library developer please see [[Activity Libr
    3 KB (366 words) - 06:19, 5 June 2011
  • ...ort communities. While the Sugar software may be self-sufficient for many learning activities, other activities and services depend on the School Server to pr ...d [[wikipedia:Moodle|Moodle]] for a [[wikipedia:Learning management system|learning management system]].
    2 KB (299 words) - 13:59, 6 June 2011
  • ;Contact: The Sugar Learning Team
    398 bytes (59 words) - 08:47, 19 November 2012
  • ...learning as well as the means, methods, and agency needed to maximize the learning potential.
    1 KB (180 words) - 18:49, 30 November 2018
  • ...n learn to design, develop, deploy and support high-quality self-discovery learning experiences and friendly collaboration environments among learners and make Sugar is high-quality software for learning, especially by younger children.
    2 KB (359 words) - 10:59, 15 April 2017
  • ...the powerful ideas that are the basis of sugar is through the creation of learning communities, but this communities have to start from the knowledge of how S ===20 quick learning ideas to try with Sugar===
    4 KB (656 words) - 16:03, 17 February 2011
  • ...inux desktop (or perhaps even Windows). Since our goal is to provide great learning tools to children, irrespective of the technology made available to them, h
    444 bytes (68 words) - 08:54, 19 November 2012
  • == Learning required skills ==
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  • ...s users to appropriate them, taking ownership and responsibility for their learning.
    499 bytes (73 words) - 14:58, 20 February 2022
  • * Learning Logs & refinements - [[User:Docdtv|Docdtv]] ...wback is that "Logs" does not immediately convey the VIRTUAL nature of the learning environment. However, the word "log" DOES reflect that Activities are prese
    3 KB (535 words) - 23:53, 5 June 2016
  • :*...each targeted at a defined learning objective as defined by the [[Math4Team/Resources/Curriculum_Chart|curricul :*aligned to quantifiable learning objectives (see curriculum framework above)
    2 KB (394 words) - 13:23, 3 October 2010
  • ...AEP It's an Education Project (IAEP)]||A discussion list for Sugar and the learning theories that it espouses ...labs.org/listinfo/Marketing MArketing]||Marketing discussion for the Sugar Learning Platform and its parent organization, Sugar Labs.
    2 KB (329 words) - 02:17, 30 September 2009
  • == Learning with Share Favorites ==
    3 KB (393 words) - 00:38, 21 April 2016
  • ...ee defining human principles. These are the pillars of user experience for learning:
    2 KB (248 words) - 11:49, 12 March 2010
  • ...tors and software developers who want to extend the [[What is Sugar?|Sugar learning platform]] and create Sugar-compatible applications.
    483 bytes (76 words) - 14:45, 23 January 2022
  • ...xplanation of the learning opportunities exposed and enhanced by the Sugar learning platform would go a long ways towards getting more educators engaged in the ...discussion began with Seth Woodworth dredging up the Media Lab's Future of Learning group's definition of Constructionism
    4 KB (641 words) - 09:34, 19 December 2016
  • ...of educational programs interested in the potential that technology has on learning and in promoting meaningful participation of students. ...ies of strategic discussions on the current impact and future of the Sugar learning environment. The first day of the youth event will be open to anyone intere
    4 KB (697 words) - 12:50, 1 October 2014
  • *http://learning.blogs.nytimes.com/category/lesson-plans/ *Anytime Anywhere Learning Foundation (AALF)
    5 KB (742 words) - 12:20, 10 December 2013
  • ...t their collection, which includes a vast collection of computer games and learning materials. I offered to send them the original OLPC XO laptop—I have one We talked about how we might engage them in some informal learning activities using Sugar.
    5 KB (763 words) - 19:37, 27 July 2010
  • ...for the OLPC to foster math skills in children. High school students are learning game development, programming and graphics tools while creating this game.
    978 bytes (144 words) - 18:53, 6 June 2009
  • Sugar Labs DC grew out of the [http://olpclearningclub.org OLPC Learning Club], so it is organically linked to a pilot user group. ...Labs DC will function as a project of the OLPC Learning Club, and with the Learning Club will seek relationships and support from the many educational, scienti
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  • # Learn about the [[Getting_Started | Sugar Learning Platform]] ...he development team. The development team's focus is the core of the Sugar Learning Platform.
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  • Website and blog of the Open Learning Exchange Nepal NGO based in Kathmandu.
    566 bytes (74 words) - 01:52, 4 March 2016
  • ...te about providing educational opportunities to children through the Sugar Learning Platform. Sugar Labs® is supported by donations and is seeking funding to Sugar Labs produces, distributes, and supports the use of the Sugar learning platform, a free software system that is freely available to anyone who wan
    3 KB (439 words) - 16:39, 23 December 2020
  • ...sugarlabs.org/index.php?template=page&page=learners comic strip] about the learning platform from Dongyun Lee.
    934 bytes (135 words) - 00:51, 3 July 2009
  • == Learning with Turtle Nutrition == Most activities around learning about nutrition as based on the relaying of facts and advice. This activity
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  • '''Note:''' The Roadmap for the upcoming stable release of the Sugar learning platform is found at [[{{Upcoming Stable Release}}/Roadmap]]. And proposals ...n a Stick''' is a class of distributions of the [[Sugar System Stack|Sugar learning platform]] that enables installation on removable and writable media like [
    2 KB (262 words) - 01:12, 26 February 2017
  • ...users doesn't want know what is Sugar and Sugarizer. They want the better learning platform, whatever technical stuff inside. We need to be more clear on it a ...years and to be sure that all of us could be proud to work on the leading learning platform.
    2 KB (413 words) - 13:04, 27 November 2018
  • ...of Sugar Labs is to produce, distribute, and support the use of the Sugar learning platform, a free software project. ...computers and the Internet in order to provide the best opportunities for learning and supporting them to participate in a knowledge-based economy.
    4 KB (638 words) - 14:59, 23 January 2022
  • ...o boot or run on any computing device'' for seamless continuation of their learning Activities and collaborations. ...ollaborative technical capability within and between the communities where learning occurs.
    5 KB (791 words) - 18:19, 15 February 2017
  • ...is to evaluate the Sugar Learning Platform for use in Berlin schools. The Learning Platform will be integrated into Berlin schools under the motto "A Global P ...addition to promoting children's interest in sports, the school focuses on learning with new media. For example, a course was taught in the [http://en.wikipedi
    3 KB (503 words) - 11:40, 13 January 2010
  • <b>Sugar on a Stick</b>, a Sugar&nbsp;Learning&nbsp;Platform<br> &nbsp; &nbsp; &nbsp; ''that you can carry in your pocket'
    633 bytes (87 words) - 15:09, 20 December 2011
  • self-learning adults (like at our lab) and I'm curious how that compares with children learning.
    4 KB (606 words) - 17:29, 16 December 2008
  • ...s by thoughtful understanding of the topic. Exception: language and vocab learning. * Think about Universal Design for Learning (UDL)
    4 KB (708 words) - 13:35, 19 July 2010
  • ...nen_som_learning_som.jpg|thumb|220px|Self-Organizing Maps and Constructive Learning SOM from text.]] ...nonen T., Lonka K., Raike A. (2000): Self-Organizing Maps and Constructive Learning. Proceedings of ICEUT'2000, International Conference on Educational Uses of
    5 KB (685 words) - 22:23, 6 August 2012
  • ...gress. In short, these learning activities enhance the possibility of self-learning.
    3 KB (492 words) - 03:30, 8 February 2010
  • ...and moved on to Sugar Labs where he will continue with the constructionist learning philosophy.''
    1 KB (207 words) - 13:33, 30 January 2009
  • * Traditional cultures: rites of passage, formal and informal learning, ... * Learning disabilities and talents
    3 KB (331 words) - 11:18, 6 December 2013
  • ...he discussions by teachers regarding how they are using Sugar in advancing learning.) ...and it suggests that approaches such as Sugar on a Stick, which allows the learning platform to travel with the child from the classroom to home may be even mo
    4 KB (587 words) - 14:46, 3 July 2012
  • ...o boot or run on any computing device'' for seamless continuation of their learning Activities and collaborations. ===Is it - learning games, homework help, search engines?===
    7 KB (1,132 words) - 21:34, 5 February 2014
  • ...k and interact with people and different ideas. It’s an important part in learning to handle big projects. ====Great learning experience as a child====
    3 KB (543 words) - 01:42, 21 March 2014
  • ...k and interact with people and different ideas. It’s an important part in learning to handle big projects. ====Great learning experience as a child====
    3 KB (543 words) - 10:26, 21 March 2014
  • Hints for learning Smalltalk when discovery learning has failed to give the answer.
    2 KB (305 words) - 01:52, 15 July 2011
  • *Supports Inquiry Learning* *Supports Collaborative Project Based Learning*
    3 KB (441 words) - 22:49, 27 February 2012
  • ...them in the roles of consumer, critic, and creator within the context of a learning community. Learning is not a service—it's a process of active appropriation.
    9 KB (1,443 words) - 20:14, 24 February 2010
  • ...s with others through a number of statistical analysis of data.Thus taking learning one step ahead. ...ets worried.I feel this project would raise the level of education to make learning easier and taking it to the next level.
    3 KB (497 words) - 08:58, 6 April 2009
  • == Learning Analytics == We have identified the following stages in the learning analytics workflow. Implementation of each stage is independent to provide
    4 KB (585 words) - 02:21, 5 February 2014
  • ...son. Pre-assessments may be as informal as a reflection on students’ prior learning, a conversation about concepts or warm-up problems at the beginning of clas Identify strategies to assess student learning as a result of the lesson. Data that results should help to plan subsequent
    4 KB (579 words) - 19:52, 26 October 2009
  • ...of Sugar Labs is to produce, distribute, and support the use of the Sugar learning platform, a free software project. ...oviding local and regional technical and pedagogical support; creating new learning activities and pedagogical practice; providing localization and internation
    3 KB (511 words) - 10:33, 15 May 2016
  • In the case of Sugar Labs, the things that matters most are creating a great learning platform and making it available to learners everywhere. ...expressing, debugging, reflection, and critique. If it does not impact the learning, we shouldn't be doing it.
    4 KB (685 words) - 09:33, 19 December 2016
  • ...CRIPTION: The award-winning Sugar Learning Platform promotes collaborative learning through Sugar Activities that encourage critical thinking, the heart of a q
    2 KB (342 words) - 00:18, 17 November 2010
  • ...on with a consistent user experience across all of its activities; but our learning community should not have artificial walls and ceiling.
    4 KB (665 words) - 19:37, 27 July 2010
  • ...n Uruguay) and challenging the community in regard to using technology for learning to its maximum potential. She has recently [http://blogedu-rosamel.blogspot ...e is interest at the ministry of education in the Republic of Macedonia in learning more about Sugar. If a quick trip to Skopje is within the realm of possibil
    3 KB (487 words) - 19:37, 27 July 2010
  • ...earning ecology. That said, Papert is a believer in the human capacity for learning, where the role of a teacher is primarily to guide rather than instruct. An ...characterization, not the least of which is the use of the modifier, "self-learning". The same researcher back-peddled slightly:
    6 KB (950 words) - 04:22, 23 February 2012
  • A set of tools, libraries and applications, to support Sugar Learning Platform deployments at schools.
    1 KB (146 words) - 10:57, 12 June 2013
  • ...tion network of schools related to ICT local proyect deployment to forrest learning and teacher professional development in Chile. This initiative promoted by ...rg/ Squeak] an adapted constructivist that fit requirements of XXI century learning. It actively participates in the diffusion of this and other software in ed
    6 KB (927 words) - 13:58, 22 August 2009
  • ...ages like JavaScript, PHP, Python ,Java etc giving the user the freedom of learning any one or all the languages.
    2 KB (396 words) - 07:38, 11 March 2015
  • ...USB]] operating system featuring the award-winning [[What is Sugar?|Sugar Learning Platform]] and designed to fit on an ordinary USB thumbdrive ("stick"). Gre
    2 KB (241 words) - 18:53, 26 November 2012
  • ...patches from 15-year-olds.) At Sugar Labs, we promote investing locally in learning that works for every child. ...olated applications; it is the manifestation of a change in the culture of learning.
    8 KB (1,240 words) - 04:50, 31 March 2013
  • ...rades - e.g. in readiness to use computers effectively in secondary school learning?
    2 KB (380 words) - 11:19, 16 May 2016
  • reflection are integrated directly into the learning experience. Through the Sugar Learning Platform, students appropriate knowledge by
    2 KB (386 words) - 20:08, 24 February 2010
  • ...is to evaluate the Sugar Learning Platform for use in Berlin schools. The Learning Platform will be integrated into Berlin schools under the motto "A Global P ...addition to promoting children's interest in sports, the school focuses on learning with new media. For example, a course was taught in the [http://en.wikipedi
    4 KB (632 words) - 17:44, 19 January 2010
  • * [[Development_Team/Tutorials/0|Lesson 0 - prerequisites]] - Learning how to program in Python, use the wiki, and the basics about the OLPC proje
    2 KB (333 words) - 00:43, 9 April 2009
  • ...re than a new naming convention; it represents an intrinsic quality of the learning experience we hope the children will have when using the laptop. Activities ...s well as their own. The exchange of ideas amongst peers can both make the learning process more engaging and stimulate critical thinking skills. We hope to en
    6 KB (898 words) - 22:42, 22 December 2011
  • ...un way to explore the material introduced in the lesson which helps in the learning objective ; teacher's note: document detailing learning goals, (possibly) links to related school book contents, ideas for precedin
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  • Sugar activity for learning the Paraguayan geography. This activity is a fork of the Conozco Uruguay ap
    975 bytes (115 words) - 00:47, 21 April 2016
  • ...than 190 countries, some of which can share large portions. Materials for learning to speak, read, and write numerous languages are needed. * Uruguay is seeking up to 1,000 digital learning resources in a Request For Proposals (RFP). The Sugar Labs [[Replacing Text
    7 KB (915 words) - 15:59, 13 July 2016
  • ...icular those who are affected by COVID pandemic. We will curate and create learning packages for a diverse groups of learners that includes learners of differe
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  • == Learning with Recall ==
    4 KB (594 words) - 08:22, 11 August 2020
  • * Next task after improving quadrilaterals - recreate the "Counting up to 10" learning activity, with Spanish and Nepali versions, probably start this task next w
    928 bytes (138 words) - 21:04, 19 December 2016
  • ...-themed educational game targeted towards 4th grade students interested in learning about different states of matter and their behaviors.
    954 bytes (132 words) - 20:40, 16 December 2014
  • * Localizing the Sugar Learning Platform The Sugar learning platform and Sugar Activities are localized at http://translate.sugarlabs.o
    3 KB (409 words) - 11:03, 14 May 2016
  • Learning to use the frame is the essence of navigating in Sugar.
    852 bytes (139 words) - 10:53, 13 November 2011
  • ...vide a forum for discussion and support for technology and development for learning. This activity puts communication at the front seat. Communication and learning go hand in hand with each other. I look forward to see better communication
    4 KB (631 words) - 03:16, 6 April 2009
  • ...s taken up the theme. Wayan Vota posed the question: Mobile Phones: Better Learning Tools than Computers? Michael Trucano takes the affirmative position in his ...on?]. At the time I said that I was optimistic about the role of phones in learning—a u-turn from my long-standing position. The arguments about the differen
    5 KB (750 words) - 22:48, 28 July 2010
  • Sugar Labs DC presents Turtle Art Day as a celebration and learning opportunity for the amazingly versatile Turtle Blocks and Turtle Art activi
    1,002 bytes (156 words) - 12:43, 7 August 2010
  • ...Market (You won't believe #8). Alas, none of them have anything to do with learning. ...but also mutual support, respect, and responsibility. (These attributes of learning culture are tightly aligned with the culture of Free/Libre Software, one of
    4 KB (696 words) - 09:34, 26 May 2015
  • ...them in the roles of consumer, critic, and creator within the context of a learning community. Learning is not a service—it's a process of active appropriation.
    11 KB (1,693 words) - 20:14, 24 February 2010
  • ==Survey on Instructional strategies using “Sugar” learning platform== ...f the study is to get feedback from teachers who have been using the Sugar learning platform&mdash;the software that runs on the OLPC-XO-1 laptop&mdash;to help
    8 KB (1,323 words) - 11:53, 23 June 2010
  • ...s”; children become the curators of their own work. They advance their own learning and help their teachers, parents, and school administrators understand bett ...com/wiredcampus/article/3668/electronic-portfolios-a-path-to-the-future-of-learning recent article] in the ''Chronicle of Higher Education'' claims:
    8 KB (1,207 words) - 11:37, 23 July 2012
  • ...the open source world of software development creates many opportunity for learning new technologies , new ideas and that is a great issue of interest.<br> ...xing operations. The sugar learning platform aims at providing exploratory learning to the users by always allowing user to undo the most recent mistakes. Impl
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  • ...se things are, and imagining what else could be; exploring, explaining and learning are among a child's most purposeful urges and goals. The playfulness of chi 5. Learning Content: On Sunday, 31 August, at 4PM, OLPC will be hosting a public meetin
    6 KB (877 words) - 09:34, 19 December 2016
  • ...roposal] sent by Raffael Reichelt regarding Sugar Labs Germany to create [[Learning Studios]]. We agreed that the idea was a good fit for our mission. We did n
    961 bytes (142 words) - 14:56, 23 September 2011
  • ...gged down in some some questions at the end regarding human-centric versus learning-centric design. Had I been on top of my game, I would have been a bit more 2. Speaking of Minsky, I posted his latest essay learning this week (See [http://wiki.laptop.org/go/Education_and_Psychology]) in whi
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  • ...son, Adobe, etc. -- Free Software is a vehicle for changing the culture of learning by directly empowering local communities, teachers, and students. ...educational opportunity of the 21st Century”, provides a basis for active learning through heuristic problem solving. Free Software enables and encourages stu
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  • ...s of a system, device, or environment. [[Sugar]] itself is project to make learning and knowledge accessible and to advance our ability to do the same.
    1 KB (139 words) - 17:38, 16 August 2010
  • * Additional OB representatives (learning, design, deployment) * Learning
    3 KB (364 words) - 09:36, 1 March 2011
  • Please contribute to this collection. These are the resources we used in learning to develop our Activity ...r on a Stick] or using the above virtualbox environment will be helpful in learning how to create our own.
    3 KB (570 words) - 13:28, 23 October 2010
  • * [http://gll.ole.org OLE's Global Learning Library]
    1 KB (193 words) - 19:43, 21 February 2009
  • ...nd yet we have little quantitative data on what impact it has had on their learning. ;Contact: Sugar Learning team
    4 KB (670 words) - 16:29, 2 December 2012
  • ==Discovery in learning software== ...a bit much. A rule that I discovered for myself in childhood is to work on learning something until I get tired of it, or it stops making sense. Either is an a
    5 KB (946 words) - 19:09, 3 November 2009
  • ...ature of the Portfolio tool and some enhancements to Sugar that will "make learning visible" not just to administrators, but also to the learners themselves. W During the conversation with the learning team, the topic of nutrition came up. FZT is working with USAID on a nutrit
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  • == Learning with Bulletin Board == ...ls that enable them to be independent problem solvers. Without reflection, learning is an open loop, and an open-loop system can neither identify and correct e
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  • ...ng Platform. Please consider how your project will have impact on children learning. * Describe a great learning experience you had as a child.
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  • Our goal is to make Sugar a recognized and trusted name in learning. A well-conceived trademark policy is instrumental in achieving this goal: ...nt of our trademarks: we want our Marks to be widely used to represent our learning mission to the public, but we also need to ensure clarity regarding the rel
    10 KB (1,497 words) - 15:18, 23 January 2022
  • ...features, proposed from downstream, and developed downstream. Sugar, like learning itself, is not something done for it. It is something you do for yourself. ...nables the learner to engage in many of the types of problems opened up by learning systems such as StarLogo). To facilitate debugging, there is now runtime bl
    3 KB (562 words) - 19:37, 27 July 2010
  • == Learning with Gnuchess ==
    4 KB (692 words) - 00:50, 21 April 2016
  • ...rm/nap.html Áreas Curriculares Núcleos de Aprendizajes Prioritarios] (Core Learning Curriculum Priority Areas)
    1 KB (163 words) - 16:26, 30 July 2011
  • ...the teaching-learning process especially interactive tutorials that makes learning fun. ...project by providing stimuli and using psychological principles which aids learning. The Web Confusion project will consist of a series of set of web pages tha
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  • == Learning with XOEditor ==
    5 KB (831 words) - 08:02, 11 August 2020
  • * Learning Bloom's Taxonomy is an attempt to classify types of learning from lower order to higher order. It ranges from simple recall to synthesis
    3 KB (402 words) - 22:01, 10 September 2009
  • * Claudia Urrea (Director of Learning, OLPC-A)
    1 KB (158 words) - 15:52, 27 April 2012
  • ...tional-resources-oer/ Open Education Resources] (OERs), that is, digital e-learning materials under Creative Commons Sharealike licenses. ...projects in Calculus by and For Young People, language teaching, discovery learning, the economics of education and ending poverty, and other subjects. Ultimat
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  • ...DEC_2012.pdf|Simon Schampijer - Sugar: using the GNOME platform to build a learning platform]] ...est_2012.pdf|Simon Schampijer - Sugar: using the GNOME platform to build a learning platform]]
    9 KB (1,315 words) - 21:35, 8 April 2024
  • ...o accept . 3. You can improve the kid's temperament and quality of life by learning and playing music , so that kids are better able to control and regulate th | July 26 - August 1 || Develop Extension 6 – Learning Coding Logic via Musical Concepts
    7 KB (1,040 words) - 03:30, 27 March 2015
  • ...an is a Pacman themed educational game targeted towards 4th grade students learning pattern recognition skills.
    1 KB (171 words) - 16:40, 20 May 2015
  • * create new learning activities and pedagogical practice. * ask deep and hard questions about the learning that goes on when students use Sugar (pedagogy)
    5 KB (808 words) - 19:37, 27 July 2010
  • === Learning with Portfolio ===
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  • * [http://ole.org/ Open Learning Exchange] ''waiting'' Richard Rowe; business plan for education support in * [http://olenepal.org/ OLE Nepal] ''waiting'' Bryan Berry; needs 10,000 learning modules
    5 KB (739 words) - 12:35, 9 April 2011
  • ...iaep It's an education project (IAEP)] A discussion list for Sugar and the learning theories that it espouses * http://billkerr2.blogspot.com/ – blog focusing on learning (and occasional Sugar deployment issues)
    5 KB (704 words) - 22:52, 14 September 2010
  • ...te about providing educational opportunities to children through the Sugar Learning Platform. Sugar Labs® is supported by donations and is seeking [[Donate|fu == Sugar Labs: A community for learning and software-development ==
    10 KB (1,382 words) - 14:22, 8 April 2024
  • ...to sugar-colordeducto] || To improve students skills to deducing logic and learning colors & schemes || No | [https://apps.fedoraproject.org/packages/sugar-deducto sugar-deducto] || A learning activity aimed towards improving children’s skills to deducing logic || N
    7 KB (903 words) - 21:27, 16 August 2020
  • ...y 6th 2015. In this release we added performance improvements, new ways of learning collaboratively, more hardware controls, new translations, and of course, a ...ocial_Help|Social Help]] let our users discuss about Sugar, Activities and Learning. The discussion platform can be launched for any activity. The topics are a
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  • ...o developers to acknowledge and celebrate their contributions to the Sugar Learning Platform. Several certificates will be made available, based upon the area ...of Sugar Labs is to produce, distribute, and support the use of the Sugar learning platform, a free software project.
    5 KB (871 words) - 13:18, 23 July 2012
  • ...l is to prioritize tickets based on their severity and their impact on our learning mission; we will subsequently allocate resources to the most important tick
    1 KB (181 words) - 19:37, 27 July 2010
  • ...I am hoping that Analyze Journal and Portfolio (a previous effort to make learning visible) inspire the Sugar community to put more effort not just into gathe
    3 KB (525 words) - 18:53, 27 October 2012
  • ;What are they learning? ...nt sets of experiences and backgrounds to help contribute to the students' learning.
    4 KB (536 words) - 11:16, 20 April 2016
  • ...ys wondered why our education system for the elementary grades didn't make learning as fun as I feel it could have been. # Describe a great learning experience you had as a child.
    4 KB (755 words) - 12:58, 11 September 2009
  • ...age with "powerful ideas", we must offer them more and better contexts for learning – on their own, among their peers, and under the guidance of a mentor.
    3 KB (505 words) - 16:26, 21 August 2010
  • ...heir nature are expressive. These are the pillars of a user experience for learning. ...considers two aphorisms: (1) you learn through doing, so if you want more learning you want more doing; and (2) love is a better master than duty—you want p
    4 KB (652 words) - 00:38, 19 December 2016
  • ...heir nature are expressive. These are the pillars of a user experience for learning. ...considers two aphorisms: (1) you learn through doing, so if you want more learning you want more doing; and (2) love is a better master than duty—you want p
    4 KB (652 words) - 00:37, 19 December 2016
  • ...how it can be used to have more impact on learning. Their work on "making learning visible" has both academic merit and practical implications for the learner ...ized our goal of having real responsibility for learning and the tools for learning lie in the hands of the learners themselves. This is an unprecedented accom
    8 KB (1,349 words) - 18:52, 25 January 2013
  • Planetary is centered around learning the parts of our solar system. It tests the user's knowledge of our own pla
    1 KB (196 words) - 15:07, 21 May 2014
  • ...We came together as a community because we share certain principles about learning and we want to help people to "embody these principals 'in the field'."
    4 KB (576 words) - 17:35, 1 June 2012
  • [http://openculture.com openculture.com] - Compendium of free learning resources, including courses, textbooks, and videos/films.<br> ...ard University and the Massachusetts Institute of Technology that features learning designed specifically for interactive study via the web. <br>
    6 KB (928 words) - 12:07, 10 December 2013
  • 1. The Learning Team held a discussion about the Portfolio activity this week, which prompt ...se proposed features are a result of the past month of discussion with the Learning Team. Additional feedback on these and all of the new-feature proposals is
    3 KB (552 words) - 11:26, 1 December 2011
  • This is a set of 3rd party repositories with Sugar Learning Platform packages for major GNU/Linux [[Sweets_Distribution/Supported_platf * Support GNU/Linux distributions that lack of Sugar Learning Platform from official repositories;
    6 KB (819 words) - 17:50, 18 May 2016
  • * Create stories about deployments that are based in teaching and learning, not number of laptops deployed.
    1 KB (201 words) - 21:19, 19 December 2016
  • ...s users to appropriate them, taking ownership and responsibility for their learning." Motion passed 5 in favor, 1 opposed, 1 abstained.
    1 KB (197 words) - 19:42, 5 May 2017
  • ...cribe how the same principles of design apply to Sugar: the foundation for learning is the same, whether you are 8 or 80. Finally, I was reminiscing with John "Technology in support of learning and expression by people and machines"
    9 KB (1,441 words) - 10:21, 22 October 2013
  • * Authoring tool to create interactive learning materials as web pages.
    1 KB (190 words) - 00:15, 21 April 2016
  • ...deployments. We'll try to organize regular IRC meetings with technical and learning representatives from deployments.
    1 KB (215 words) - 10:39, 22 October 2013
  • ...nstallation method, it is recommended mainly for a quick demo of the Sugar Learning Environment, but not for regular use.'''}}
    1 KB (226 words) - 13:29, 3 October 2014
  • ...Sugar_on_a_Stick]]</span>||[[Sugar on a Stick]]|| Live system of the Sugar Learning Environment
    2 KB (229 words) - 18:57, 8 June 2021
  • ...oung children, for whom hand-eye coordination is still an issue. As far as learning, I am skeptical of the premise that the virtual world is particularly relev ...ty, I would like to ask you where does it stand in the future?: Sugar, the learning platform developed and maintained by the Sugar Labs community, is about giv
    9 KB (1,447 words) - 12:56, 16 November 2012
  • ...lopment Team]], the Platform Team does not care about developing the Sugar learning environment (Sucrose), but rather provides a useful software architecture t
    2 KB (259 words) - 18:05, 8 December 2011
  • According to a study,learning is faster through practical activities.Sugar environment is full of such ac Developed a web learning environment for sugar.
    5 KB (860 words) - 06:20, 1 April 2016
  • ...ks. We're putting Sugar on a USB stick, so a child can boot their personal learning platform on any computer from a USB stick. ...se their sticks at home, this can extend the amount of time children spend learning outside the classroom. Also, all the student's work is automatically saved,
    8 KB (1,060 words) - 10:50, 25 July 2010
  • ...re captured by standardized tests. We just submitted a paper, "Visualizing Learning with Turtle Art", in which we present some measurements calculated from 45 ...ecessary, but not sufficient. Giving them tools for reflection enhance the learning experience. Giving their teachers simple-to-use mechanisms for assessment i
    7 KB (1,061 words) - 16:34, 2 February 2013
  • ...ect to the Scratch website for all to see and comment on, promoting shared learning and communication. When the Scratch file is received on the website, it is ..., which would connect an entire generation and unite them in the spirit of learning.
    4 KB (705 words) - 18:34, 28 July 2009
  • ...rmation about learning with Sugar. Please join with us to build these new learning tools.}}
    4 KB (585 words) - 11:47, 4 July 2015
  • ...g events and setting alarms, and [http://wiki.laptop.org/go/Time Time] for learning more about time (which might eventually have a link to [http://wiki.laptop.
    4 KB (513 words) - 03:51, 29 March 2010
  • ...ledge within the context of a critical dialog is a powerful model for both learning and software development. I'm in Finland now, fulfilling my obligations as ...impact of Sugar: We need to be able to communicate the impact of Sugar on learning. Some measures are beginning to come in from the field, e.g., the report fr
    5 KB (780 words) - 09:33, 19 December 2016
  • === Learning by doing === ...ct teams, but also by individuals who tweak the software in the process of learning. And not the least of options is sharing the results of doer/learner experi
    8 KB (1,264 words) - 06:11, 27 April 2012
  • ...gar Labs' mission as part of a larger cause I'm inclined towards - to make learning tools more accessible to everyone. I'm happy that the tools we build serve
    1 KB (216 words) - 15:46, 10 January 2020
  • ...ge to work through these issues in order to ensure ready access to a great learning environment. ...We've reserved a room at the Cambridge Innovation Center—courtesy of Open Learning Exchange (OLE) beginning at noon (EST). The ''tentative'' schedule is to ho
    5 KB (852 words) - 19:37, 27 July 2010
  • ...im to write some [http://wiki.laptop.org/go/Marvin_Minsky_essays essays on learning]. Alas, we will never get to read the final four essays in the series (Futu ...ilosophy is intended to be a place to showcase lessons learned, innovative learning tools, new case studies, and novel approaches that has been happening throu
    7 KB (1,107 words) - 16:33, 25 March 2016
  • ...PC built upon decades of research into how to engineer software to promote learning and amplified OLPC’s staff resources by leveraging key partnerships withi ...r upon which a community of pedagogists and software engineers could build learning activities. The team used an iterative-design process: rapid prototyping of
    6 KB (916 words) - 10:08, 10 January 2012
  • ...programming hard?", to which I had an opportunity to quote Marvin Minsky: "Learning is hard fun." ...learning program, where the "core" curriculum is motivated by just-in-time learning. Steve Hodas completed the day's talks with a description of [http://izonen
    6 KB (1,027 words) - 09:50, 7 July 2015
  • The autonomous systems open doors to real learning explorations on areas of robotics and automation. ...ject would extend sugar's applicability on Schools broadening it's use for learning in hardware development.
    6 KB (900 words) - 19:03, 6 April 2010
  • ...ir ideas were always much better than mine—but I did insist on a creative (learning) process that I described in a paper, [http://www.media.mit.edu/publication These principles proved affective at MIT in establishing a learning community that is both collaborative and critical. These same principles we
    9 KB (1,494 words) - 19:37, 27 July 2010
  • ...so this summer because I’m keen on computer science and I like the idea of learning while contributing to both end users and developers. ...understand fundamental functional and OO concepts, which ease the task of learning Java and Slang syntax. I have also worked with Etoys as a Smalltalk VM, so
    8 KB (1,359 words) - 17:22, 25 March 2014
  • ...'''Client side'''<br>[[#Desktop|Desktop]] - Desktop Environment for Sugar Learning Platform. ...oers' Kit|Doers' Kit]] - targeting to developers who code within the Sugar Learning Platform.
    5 KB (646 words) - 23:16, 26 November 2012
  • ...on in education systems, (ii) Discuss how these projects impact on student learning and in developing countries, and (iii) Share challenges of evaluation and m ...ems that still too many people see ICT as a goal of rather than a means to learning, but it was nonetheless great to get a clearer picture of the various proje
    6 KB (938 words) - 19:37, 27 July 2010
  • === Great learning experience as a child ===
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  • Like Sugar Labs, Skolelinux is committed to providing great learning tools to teachers and students. (I had not realized that my former student,
    3 KB (455 words) - 19:37, 27 July 2010
  • ...Textbooks]] with [[Open Educational Resources]] (OER), that is, digital e-learning materials under Creative Commons licenses. The program will also develop ne ...projects in Calculus by and for Young People, language teaching, discovery learning, the economics of education and ending poverty, and other subjects. Ultimat
    4 KB (678 words) - 15:42, 14 May 2016
  • ...ar to its "on" state, and the transition of the child into a collaborative/learning space. Here's a very basic option which shows the logo for a bit, but retai ...p passed. The idea (aside from the obvious metaphor of a child growing and learning) is for the Learner to "meet" her avatar who will represent her when collab
    4 KB (602 words) - 11:03, 6 February 2023
  • ...at the current trends of the desktop accomplish neither goal. The latter, "learning-centric" approach should be our goal, since we take pleasure in complex thi ...s—for me—entertaining. In regard to Sugar, rms acknowledged the point that learning can play an important role in appreciating, hence sustaining freedom—it w
    5 KB (894 words) - 22:44, 28 July 2010
  • ...extremely beneficial to me and the open source community. My dedication to learning these skills and help from my mentor and the community will make success fo * Describe a great learning experience you had as a child.
    11 KB (1,944 words) - 15:59, 8 April 2009
  • |Open Learning Exchange contact
    3 KB (357 words) - 20:08, 24 February 2010
  • ...l of all levels, from basic to difficult and provides a tool of autonomous learning. I hope that there is enough time to add new features to improve the latter ...g toolset, this together with the others new GSoC 2016 activities for code learning will transfer and improve the same capabilities that Sugar-Desktop version
    6 KB (908 words) - 12:20, 25 March 2016
  • ...ine for making videogames in an easy way. It's oriented to people that are learning to code videogames and that want to achive interesting and fun result very ...adapting it to the needs of the Sugar platform and adding elements to your learning curve. We seek to facilitate a teaching tool for Python and game developmen
    5 KB (640 words) - 21:09, 21 April 2012
  • ...ndia deployment planning, market research, ICT for development, Sensors in learning
    2 KB (283 words) - 13:43, 12 July 2010
  • We have been discussing a number of Journal features with the learning team over the past month [[olpc:Chat_Espanol_2011#Charla_35:_Evaluaci.C3.B3 ...ic metadata]]||Activity-specific metadata: The work we have begun with the learning community. The idea is to record data related to the use of activity and di
    6 KB (923 words) - 15:32, 5 November 2013
  • ...e learn on something practical. Since children are very creative and like learning every thing practically. ...ces, so this would take care that they are not deprived of learning, since learning at this age is one of the most important factors of growing up according to
    10 KB (1,799 words) - 19:50, 26 March 2015
  • A customizable platform based on the Sugar Learning Environment which is intended to be a basis for downstream distributions. T ...uinasa Hexoquinasa] project created by Peruvian community to support Sugar Learning Platform deployments.
    5 KB (672 words) - 17:59, 14 May 2016
  • ...to grasp comfortably everything I have come across up until now. I started learning programming about 8 months ago. We were taught python and I absolutely FELL === A childhood learning experience ===
    9 KB (1,669 words) - 00:46, 24 March 2014
  • ...of the US election this November, let’s hope that the new president makes learning and freedom priorities. --[[User:Walter|Walter]] 20:04, 6 October 2008 (UTC :learning.—Bryan Barry
    7 KB (1,177 words) - 09:34, 19 December 2016
  • ...AEP list; and a Canadian company that has been making constructionist-like learning tools for more than 30 years. Also, OLPC France is working on a new activit
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  • # Monitor and impact the student's learning. ...better examination methods and encourages group work which is vital in any learning environment.
    20 KB (3,364 words) - 21:35, 14 April 2009
  • ...ki/Constructionism_%28learning_theory%29 constructionist learning], where "learning can happen most effectively "learning platform" – one that encourages them to be expressive with
    9 KB (1,473 words) - 19:31, 23 February 2011
  • ...sson plans and videos were created that were shared with the broader Sugar learning community (See http://www.dailymotion.com/video/xaa1kj_creating-a-states-me * The GPA's extended-day program means there is less time for informal learning then at other schools where the after school program is less structured.
    5 KB (702 words) - 08:41, 2 June 2010
  • ...have successfully launched Sugar on a Stick, you should explore the Sugar Learning Platform.
    2 KB (285 words) - 22:24, 4 March 2012
  • Learning of Sugar Labs’ aim is to innovate learning software for children, and all of the amazing projects listed on the wiki, ...when this project is successfully completed, it was become a tool of both learning and fun for many children to enjoy. They will be able construct sentences a
    9 KB (1,570 words) - 18:36, 24 March 2016
  • Sugar 0.110 is the latest stable release of the Sugar Learning Platform. This page describes changes and new features of this list and pro
    2 KB (259 words) - 20:50, 12 November 2016
  • learning to use TamTam Mini, but the part before that is good. They are learning to create songs and improvise on their XOs.
    5 KB (839 words) - 20:00, 3 September 2011
  • ...ee this steady increase in the application of our efforts to provide great learning opportunities for children. (Kudos to Sean Daly and the Marketing Team for ...he OLPC Users Group Meeting; the Dean's Lecture Series (I talked about why learning is so important; [http://www.ustream.tv/recorded/6561388 video]); and the I
    6 KB (1,057 words) - 19:37, 27 July 2010
  • Sugar is useful only to the extent it is used by the learning community.
    3 KB (418 words) - 19:21, 27 November 2019
  • 6. Describe a great learning experience you had as a child.
    4 KB (597 words) - 04:09, 4 April 2009
  • ...source. Aspiration comes with ability; since a last few months I have been learning python and have been working on small utility scripts for myself, for colle '''Fun Learning'''
    13 KB (2,184 words) - 15:39, 2 April 2009
  • ...and could help for folks with visual disabilities or with spoken language learning).
    3 KB (360 words) - 11:03, 15 March 2010
  • ...school: even the kids built "quizzes" into their projects. But most of the learning is guided discovery. ...– the closest to a "lab notebook" as I have seen with Etoys (or any other learning program, for that matter). Lots more at [http://www.etoysillinois.org/].
    8 KB (1,349 words) - 12:08, 10 August 2010
  • Walter says: People are social and learning is social. Having a forum for sharing ideas and help is invaluable -- espec ...Thus the Social Help project is invaluable to Sugar and it's vision, that learning is a social process.
    5 KB (753 words) - 10:49, 21 July 2015
  • ...ads and installs the necessary components of Sugar. Better yet, the Sugar Learning Platform Package App could even give a user a set of choices of available c
    2 KB (237 words) - 00:19, 21 February 2016
  • ...oviding local and regional technical and pedagogical support; creating new learning activities and pedagogical practice; providing localization and internation ...o developers to acknowledge and celebrate their contributions to the Sugar Learning Platform. Several certificates will be made available, based upon the area
    6 KB (965 words) - 11:22, 22 August 2011
  • ...nesdays at 10:00 EST (14:00 UTC) at forum.laptop.org. The English-language learning chats organized by Joy Riach are on Thursdays at 10:00 EST.
    4 KB (652 words) - 19:37, 27 July 2010
  • ...work action. Such per-action behaviour might be useful since it represents learning process history. ...to the next geometry lesson. It will help teachers and students browse the learning process history.
    6 KB (898 words) - 14:59, 3 June 2011
  • ...pilar saenz from colombia too, i'm going to boston next ween to attend the learning workshop at 1cc :'''<walter>''' And how to leverage it for enhancing learning.
    20 KB (3,741 words) - 20:15, 24 February 2010
  • ...fractals are, don’t worry! XaoS includes many animated tutorials that make learning about fractals fun and easy. These tutorials are also a great introduction
    2 KB (330 words) - 23:43, 3 May 2010

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